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Subject: Sin Movement rss

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Benedikt Schepp
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Did I get it right, that I can move only one monster per reactivation (without sin cards)?

We played our first game yesterday (and yes I have a lot to learn as sin player), but it felt, that the sin is very, very passiv. Heroes could easily walk through my monsters (one wound is nothing since it can be healed without big efforts) and it was nearly impossible to attack a hero with more than one monster (exception was one "beaming" acolyte/round who supported another monster).
 
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Dan Harrow
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Correct, only one Monster may move up to 2 spaces.
 
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Emivaldo Sousa
Brazil
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Imbohl wrote:
Did I get it right, that I can move only one monster per reactivation (without sin cards)?

We played our first game yesterday (and yes I have a lot to learn as sin player), but it felt, that the sin is very, very passiv. Heroes could easily walk through my monsters (one wound is nothing since it can be healed without big efforts) and it was nearly impossible to attack a hero with more than one monster (exception was one "beaming" acolyte/round who supported another monster).


You do not need to engage the heroes, you need to protect the objectives. The heroes will come on their own will to your pile of monsters devil;
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Joao Rodrigues
Brazil
Guarulhos
Sao Paulo
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zinho73 wrote:

You do not need to engage the heroes, you need to protect the objectives. The heroes will come on their own will to your pile of monsters devil;

Exactly what he said. And don't forget you can, once per round, spawn one of your dead acolytes to join a non ranged fight, not only addind 2 dice to your cause but also causing some effect as well.
 
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Simon Bergmann
Germany
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Can I move and fight or with the reactivation chip I can move or fight?

Is a acolyte a monster? Can I respawn acolytes end of the round, or only with the special ability of the acolyth card?
 
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Emivaldo Sousa
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TheKitamura wrote:
Can I move and fight or with the reactivation chip I can move or fight?

Is a acolyte a monster? Can I respawn acolytes end of the round, or only with the special ability of the acolyth card?

You can move any monster (and yes, acolytes are monsters) and you can fight with the player you are reacting to.
 
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Phil Schmidt
United States
Woodbridge
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TheKitamura wrote:
Can I move and fight or with the reactivation chip I can move or fight?

Is a acolyte a monster? Can I respawn acolytes end of the round, or only with the special ability of the acolyth card?


You can move and fight and these can be completely separate. In the case where the hero already has monster(s) in space A, the monster you move does not need to be in the fight. You can move a monster from space B to space C and fight with the monster(s) already in space A with the hero.

Acolyte is a monster. You can respawn them at the end of the round (except in certain scenarios like 'the end') using normal respawn method. However you can only use the summon a dead acolyte ability if you have a dead acolyte, so there are instances where you may not want to respawn all of them.

 
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Simon Bergmann
Germany
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Thanks for your answers!!thumbsup
 
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Mark Blasco

Brier
Washington
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Also, for clarification, a "monster" would be any of the figures that the Sin player controls.

As for how passive the Sin player is, it's true that moving and attacking with one monster is not super strong. However, the Sin player is playing a game of attrition. 1 wound is significant when it only takes 5 to kill someone, and when each wound after the first reduces the effectiveness of voluntary corruption. The game gets harder for the heroes as time goes on, so the job of the Sin player is primarily to try to stretch it out as long as you can, by keeping the heroes from completing the objectives.

At first, for most people who aren't familiar with the game, it seems as if the Sins player has a distinct advantage. I've found, however, that once the hero players know the game and some strategies, it becomes a very tense game, and most of the time for us it has come very close, with both sides feeling like they had a good shot at winning.
 
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