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Subject: Play by link rss

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Artem Borovkov
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There is an option in a messenger, called @fbchess, which is locked to this software and given game. But I believe, that's a useful style of playing some board games inside chats or forums with known opponents. Have a fun, trying this "link" interface to Siberian Dice game. Do you find it ok? Is protocol easy to understand? Do you want other games to be played the same way?

After opening http://play.siberiandice.com/ (with almost any symbol after / to fight caching) a new game would be opened and the request would be redirected to a starting position PNG image. http://play.siberiandice.com/161114150904/0/


To make the first move write 1 instead of 0 and a hex you want to place a blue die: let it be 24 (all external images here are working examples of playing by link). http://play.siberiandice.com/161114150904/1/24


The second move by Red is to place 3 to 14: http://play.siberiandice.com/161114150904/2/14


For the third move Blue places 1 to 35 (a die becomes "perfect"): http://play.siberiandice.com/161114150904/3/35


Now Red wants to move a die from 14 to 34: http://play.siberiandice.com/161114150904/4/14/34


Continue playing right here until somebody win!

Link scheme: play.siberiandice.com/<GameID>/<MoveN>[/<FromHex>]/<ToHex>
(the output is a PNG image by HTTP).

Here are short Rules of Play (check PnP, an app and online version at the game's BGG page). A die is perfect when the number of pips on the face of the die equals the number of dice neighboring it, regardless of those dice ownership. Initially the board is empty. Each player holds 12 cubical dice of a distinctive colour (first player owns blue dice, second player owns red dice). Players take alternating turns. Each turn you must roll one of your own dice and then place it in any vacant hex on the board rolled face up. You may choose either to take the moving die from the hand or from the board. Thus, the board is getting filled, and some dice become perfect. Get six or more of your dice perfect before your opponent does the same. A game may end in a draw and not necessarily ends by the winner's move. Manipulating their own dice only, players affect the perfection of opponent's dice as well, that creates a collision.
 
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Pelle Nilsson
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Wouldn't a tiny bit of javascript on top of that make it so that players can just click the hex they want and the url is generated automatically (just copy-paste to your opponent)?
 
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Artem Borovkov
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Oh, if there would be at least two players, who finish this way a single game, I'll publish this js snippet - don't want to write it for playing me with myself. Wish to understand for now, if those links are not too dull, but useful enough for practical playing...
 
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