I am playing in a 3 player posse. 2 X Level 3s, 1 X Level 4. As suggested on many forums, we ramped up the difficulty to 3 elites instead of 2.
We played frontier town for the first time, the first mission was hanging high. The rules say to make the bandits brutal with no elite tokens. With a few failed HBTD rolls, we were only able to kill 2-3 bandits before time ran out, then we had to shoot the rope.
Question 1 - the rules state you get a single shot, does that specifically mean Shots = 1 or you shoot a weapon once (ie. you could get Shots = 2 or 3)?
Our guy shot, missed, rerolled with grit, and failed. The whole mission seemed silly for it to rely on a single rope shot (since there is no other way to get the guy down)
Question 2 - anyone have a house rule on how to cut the guy down? or is the mission supposed to be played on a prayer (complete luck) shot of the rope?
The next mission we did was jail break. We added 3 elite markers which ended up making our bandits have 16 health, 4 armour. The game is set for us to kill 8 bandits. After several failed HBTD rolls, the game required us to kill 12+ bandits. We were killing about 1.5 per turn and ran out of time.
Question 3 - we consistently ran out of bandits (adding D3 per turn), are you supposed to add more than 6 to the board? if we added elite every time we ran out, they would have been full elites very quickly.
We generally liked frontier towns, the missions are rich with theme and really felt like we were in the actual mission. We found them too difficult for our group (playing with a ramped up elite version). Also 1 of our characters had 7 mutations and 1 injury that made him have -3 to moves and skip activation on movement roll of 6. Also he was a melee only, so it's possible that just having 1 gimped person in the group was enough to make the whole mission impossible.
Last Question - In the case where your group is so badly beaten up and can't complete any of the missions, how do you get to town? )we eventually just said we were going to go into town without doing a mission first(
Conversely, Overrun was done and dusted in two rounds because our posse was able to wipe all the monsters, and large ones bumped the track three times. Rolling the required number was easy after that. We had the same problem with the Cynder version of that mission- nothing alive after round one, and less than one spawn per turn due to the mechanics.
One shot is one shot.