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Pax Pamir: Khyber Knives» Forums » Variants

Subject: Starting Ability Draft rss

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Cole Wehrle
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Heyo!

So, folks are getting their copies, and I thought I'd throw out a little variant that I nearly included in the rules if not for page count limitations.

Basically, take out 10 random capability cards from the deck and give each player two. Then each player secretly chooses one. The unused capability cards are discarded and not shuffled in (so the deck will be a little light on capabilities. All players reveal their starting capabilities alongside their starting loyalties.

All starting capabilities begin "active."


That's it!

Also, sometime later I'll post a couple historical scenarios, one 4 topple game that starts in 1823 and another 2 topple game that starts a little later.
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Andrew Denison
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Cole Wehrle wrote:
Heyo!

So, folks are getting their copies, and I thought I'd throw out a little variant that I nearly included in the rules if not for page count limitations.

Basically, take out 10 random capability cards from the deck and give each player two. Then each player secretly chooses one. The unused capability cards are discarded and not shuffled in (so the deck will be a little light on capabilities. All players reveal their starting capabilities alongside their starting loyalties.

All starting capabilities begin "active."


That's it!

Also, sometime later I'll post a couple historical scenarios, one 4 topple game that starts in 1823 and another 2 topple game that starts a little later.



Awesome! Thanks for making this. That is what I love about games from you and Phil. Little add ins and tidbits after the game has been released.
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Bitchy Little Boy
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To give it better visibility, could you include it in the living rules?
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Cole Wehrle
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gmilitaru wrote:
To give it better visibility, could you include it in the living rules?


I imagine I will. As folks play the expansion, I'm sure rules questions will come up and there will be another version of the living rules up in a few months. Hopefully I get the historical scenarios nailed down by then as well.
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Benoit Pilotte
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I will try this variant this Saturday.

However, I'll play to Pax Pamir (only) for the third time, and two of the four players will be newbies. Do you feel that some of those Capabilities aren't a good fit?

Personnaly, I think that some (or all of) of the Capabilities who cares about "Topple" will be difficult to evaluate for newbies before the beginning of their first game (for exemple: Army Units counts twice during Toople).

I think I will remove those Capabilities before chosing eight of them at random...
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Cole Wehrle
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Well they will have to learn about topples sometime. That said, it should be easy to select easier cards. Avoid the topples and the piracy related capabilities.
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Cole Wehrle wrote:

sometime later I'll post a couple historical scenarios, one 4 topple game that starts in 1823 and another 2 topple game that starts a little later.

This just piqued my interest, Cole. Did you post these somewhere yet?

Since I have the game I worked my way through some of the books you mentioned in your bibliographic note (Hopkirk’s book, Dalrymple’s Return of a King, Burnes's Travels to name a few) and I immediately felt that the game could support several historical scenarios with different winning conditions.

One could be a pre-Great Game scenario with the forerunners (H Pottinger, Christie etc.). Supremacy could be an Afghan (green) OR Khanates (blue) OR Sikh Empire (red) issue etc.
I can imagine a high Game period, a war period (1839-42), or an 'aftermath' scenario (with the Army of Retribution).

Oh and there could be a French (Napoleonic) faction /period somewhere down the line, right?

Also, thank you Cole for introducing us this period through a great game (pun intended).
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Cole Wehrle
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Those are lovely ideas! Sadly I haven't had much time to test the scenarios. Dissertation + kiddos + John Company has me a little swamped. I may be able to put together this summer though.
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