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Arkham Horror: The Card Game» Forums » General

Subject: Third scenario tips wanted rss

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Owen Compton
United Kingdom
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So my family (three players, my sister declined to join in the fun! snore) have just finished up our first play through of this game. We just took the starter decks for this playthrough and added cards with experience as per the normal rules. Also we dropped the difficulty to easy on the final mission after being annihilated in the first few rounds twice. We didn't really fare much better with the drop in difficulty and came away feeling that the third scenario was just very very hard. Having a climactic finale that presents a tough challenge is nice but we took a look at how the scenario would play out if we'd got further and we just couldn't envisage an iteration that we would win in.

Before anyone says it, I know, the starter decks are pretty bad, particularly with three players where you have the option to specialise characters. That said specialisation does come with its own price, the guy with all the guns can't be everywhere at once and it takes time to get places - same goes for an investigator that goes heavy on investigating. Furthermore, it's painfully obvious some of the stuff you want to take out of those decks and the bits you'd like to double up on.

Also, I get that there's no real concept of "losing" in the game, you just get a different story outcome, however...
Spoiler (click to reveal)
we'd really rather not have the outcome where all the investigators are killed, heck we'd have taken the option to throw Lita in if we'd had time to do it if it meant we got an alternative ending angry

Overall, just looking for some general tips on how to approach the third mission. I've added a few thoughts of my own in spoilers below.
Spoiler (click to reveal)
For reference, we ran Roland, Agnes and Wendy - I really liked Roland's straight up brawn and sideline in investigation and the combinations that Agnes could provide, however I find Wendy's deck strategy to be incredibly slow. It's super cute and powerful if you can pull it off but it's so slow compared to the pacing of many of the scenarios.

We couldn't work out if splitting up and taking locations separately or trying and just nail one at a time as a group. On the one hand you get action efficiency with the locations because you're not making everyone trot back to the Main Path to move on to the next place. You're also ensuring that where you have locations that do alternative skill tests then you can get the right people to those places.

However, on the other hand, investigators split that way are incredibly vulnerable and we found the monsters incredibly challenging to deal with, particularly as the second agenda that boosts their stats comes into play relatively quickly regardless of how well you did in the second scenario. As you're drawing three encounter cards a turn then the chance of getting an extra doom from a drawn Cultist or the Chanting encounter card then you fly through the agendas at a fair lick. With that in mind, plodding round each location together makes for quite slow going, and you still have to clear all the locations completely anyway.

Obviously cards that let you pick up bonus clues are nice and a good way of handling monsters is essential but you could say that about most of the scenarios; making it come together is easier said than done.

Lita seems pretty good, particularly given the high health of the monsters, as well as direct damage elements (I think we could've abused Agnes Baker's damage on horror taking effect a lot more) but expecting to draw her even with a selective mulligan is pretty optimistic for consistently making better runs at the scenario.

I could probably write a lot more but that's just some stuff off the top of my head.


Reading this back now I think we just don't handle monsters very well as a group and probably should stick together more!
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John Steinbach
United States
Forest Grove
Oregon
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There are a number of different ways one can approach this scenario, but here's one:

Spoiler (click to reveal)
Treat it as a straight boss battle. In other words, don't spend any time investigating; just gear up to fight the Big Bad Monster until it shows up. Spend all your actions digging for Lita (if you unlocked her in the first scenario), weapons, and combat boosts (Overpower, Vicious Blow, etc.).

For example, when I played through the scenario, I had Daisy use her tomes to help Roland dig for Shotgun, Police Badge, and Extra Ammunition. I also stacked up resources on Roland to fuel Physical Training. Once the monster arrived, Roland just strolled over, discarded the Police Badge, and went HAM with his boomstick. So that's one route you can take, but you sort of have to build up to it with your experience choices after the first couple scenarios. But not every team of investigators can pull it off; if you don't have Roland + Shotgun, actually killing the monster can be somewhat tricky.
 
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mathew rynich
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Connecticut
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Spoiler (click to reveal)
So the only good resolution I've gotten was sacrificing Lita. It's so awesome they let you do that. The other time I made it to scenario 3 it was a TPK because we didn't even have the Lita option. We didn't burn down the house. I could never kill the AO. He's just ridiculous. The combo Starkhawk77 presented is probably your best shot. Also if you do poorly on scenario 2 it's even harder because you have to deal with the cult as well.

The investigation ending is super hard due to the large amount of tests you need to perform, but I feel Daisy really can help with her repeatable high base intelligence, and respectable Willpower. Daisy is just an all around great supporting character to have in higher player count games. Her tomes are all amazing. I think it's even pretty easy to swing Daisy, Roland and Wendy decks in just the core since Roland can afford to lose a lot of his Seeker cards, and concentrate on fighting. I think you are right. You just need to spam stuff like Evidence, Look What I Found, Deduction, Drawn To the Flames to try and pick up clues as fast as you can because that final encounter is meant to be super intense and you need as much time as possible.

Wendy's main strength is her ability to mitigate luck. Get your base stats to all around average and lean on her ability to redraw the chaos token. Also having access to the survivor card pool is a real strength. Lucky!, Look What I Found!, Close Call, Cunning Distraction, Will To Survive etc are all amazing effects. Cunning Distraction evades all enemies at the location. Even enemies engaged with other players. If you are using Wendy I think you need to embrace the Evade action. Exhausting enemies effectively deals with the for a round and many enemies are not Hunters. Therefore you can just dump them at locations that you don't plan on returning to for the rest of the scenario. I feel she needs Burglary though because many of her events are pretty costly to play. Also she needs good card draw so she's a great character to stack Skills on since many of them replace themselves so she can be a good supporting character to Roland's brawn and Daisy's brains. Agnes in 1 or even 2 cores has trouble working with the other women. She just has two much overlap with Daisy and Wendy. Daisy wants some must have spells and Wendy wants some must have Survivor cards. That said Agnes' ability to deal direct damage is amazingly useful. If this player card pool evolves to the point where they have more options and less overlap I feel Daisy and Agnes would work really well together since Daisy can help Agnes dig for her combo pieces and Scry the encounter to make sure they can deal with what is coming.
 
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Mr. Body
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The first option that Matthew listed was the only realistic way I saw of winning. In fact, going that route, you can completely skip the 2nd scenario by resigning immediately.

It just felt...off how lopsided the benefits of the 1st scenario resolution choice were.
 
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Jonatan Rueløkke
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Ok so compared to the others i am gonna presume you want to try to get resolution 1 in the third scenario which in my opinion is the True victory

I have so far gotten R1 3 times on standard difficulty, 2 solo games and 1 2-player game. However i have only done it with either Roland or Skids in the team. Ill get back to why later.

Spoiler (click to reveal)
First off there are a couple of main things you need to have happen in the first two scenarios at least to make it a lot easier and to make this tactic viable. Thoose things are to kill the Ghoul Priest and the Masked Hunter. In one of our succeses we even got the non resolution in the first scenario, but since we killed both the ghoul priest and the masked hunter in the second scenario we got back.

Now before the third scenario have Roland or Skids buy Dynamite Blast if they dont already have it. (I personally buy it since i believe it to be waste untill 3rd scenario.

In the start of third scenario have the person with the highest Lore explore the forest areas. You do this because of that one location you cannot leave without completing a Lore(3) test. If another character gets stuck there you might be done for. Grab the clues as fast as you can but at the same time be ready with a dynamite blast once you have the clues.

Now you get to act 2 and should have a dynamite blast ready. The cultists spawn and you can easily dispose of most of them with a blast. Take out the sorry remnants and move to the final location.

From there on out its just a race against the clock.

Small extra tip is to spread out, but not more than you would easily be able to help each other.


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Dee
Sweden
Stockholm
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Spoiler (click to reveal)
I've had success with Wendy and Cunning Distraction in place of Dynamite for getting into the Ritual Site without dealing with the unique cultists. None of them are Hunter type, so they don't follow you in. Obviously defeating them all is preferential (maybe after entering the Ritual Site you want to go deal with an Acolyte on an empty space that has an extra 2 doom placed on it, or your disruptions go slowly and you want to move a couple spaces away before the Big Bad shows up) but still, Cunning Distraction is, like Dynamite, a worthy power play to get your whole team past the the gaggle of mask-wearers with relative ease.
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Jonatan Rueløkke
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Good one!

Spoiler (click to reveal)
That leaves just Agnes without a card for handling this situation, the big difference being that roland / skids can kill the enemies while cunning can only evade them.
 
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Casey Botkin
United States
San Francisco
California
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Shouldn't this be in the strategy forum?
 
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Viet Tran
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So when i get to the act I have to test to collect clues then test to put them on the Act? Im assuming you dont just take the clue from outside the game to put it on there although thats how I first interpreted it because I thought theres no way I would have to get test 4 times to get 4 clues then test 4 times again to drop them off! theres a million enemies on me! man this quest is kicking my butt and the chaos bag has me on rage mode lol.

The lita resolution seems like the easy way out but the other one seems really stinking hard
 
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