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Arkham Horror: The Card Game» Forums » General

Subject: i feel violated... (spoilers for intro scenario) rss

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Stephan Beal
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After investing about an hour into my second session, with Roland and Wendy (the former perilously close to going mad)



Spoiler (click to reveal)

We are both in the Cellar, the only space left with any clues on it. We only need 1 more clue to advance the Act to #3.

Cellar:
http://arkhamdb.com/card/01114
Shroud = 4

While we're in there we draw an Obscuring Fog:

http://arkhamdb.com/card/01168

which increases the Shroud from 4 to 6. That makes it literally impossible for us to have any chance of success in investigating. The only way to remove the Fog is to successfully investigate once.

No, we don't have any more cards which could contribute Intellect, and even if we did, we'd need a +2 to have any chance whatsoever of success, and +4 or more for a reasonable chance.


i. feel. violated.

i concede.

Reshuffle.

This game could really use a "save point" feature so that we don't have to bother with wading through Act 1 again.
 
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Oliver Broom
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Which is why it's always a good idea to keep a Flashlight handy for heading down into the Cellar
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Mathias Heilmann
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Timbar wrote:
Which is why it's always a good idea to keep a Flashlight handy for heading down into the Cellar
Yeah, just keep drawing cards until one of them draws a flashlight.
 
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Stephan Beal
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Heilz wrote:
Timbar wrote:
Which is why it's always a good idea to keep a Flashlight handy for heading down into the Cellar
Yeah, just keep drawing cards until one of them draws a flashlight.


The flashlights were already long gone at that point , and Wendy's entire discard pile had been removed from the game by some evil card or other.

Violated, i say, VIOLATED.
 
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Oliver Broom
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That is rough.

Was Wendy's Amulet in play? At least you have a shot with auto-success with that as well as her ability to re-draw a Chaos token
 
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Scott Arnone
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..how did you use up 4 flashlights in just the Study and the Attic? Study has a Shroud of 2, and the Attic a Shroud of 1.
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Evil Jello
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at least it's not that one Eldritch Horror mythos card that makes you shuffle an already-completed mystery back into the deck, undoing an hour or more of gameplay.

Dickery in design is a core feature of the FFG Lovecraft games.
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Stephan Beal
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Timbar wrote:
That is rough.

Was Wendy's Amulet in play? At least you have a shot with auto-success with that as well as her ability to re-draw a Chaos token


i had JUST (that turn) discarded to it try to boost an Investigation test (in the Obscured zone) for that last-needed clue. That test failed, leaving me completely impotent. i honestly forgot her ability. It might have saved me... momentarily.
 
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Stephan Beal
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InkSplat wrote:
..how did you use up 4 flashlights in just the Study and the Attic? Study has a Shroud of 2, and the Attic a Shroud of 1.


Doh, it wasn't 4: i had used 2 of them up (one per Investigator). The Agenda was about to flip to #3, though, and i didn't feel that i had a chance in hell. i don't know the contents of the decks at this point well enough to know that another flashlight might arrive. i don't like to read the cards until i encounter them, and this is only my 2nd session, the first ever with two investigators, so 80%+ of the cards were new to me.

Still... i feel violated.

But it's nothing Yig hasn't done to me in Eldritch Horror already :/.
 
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Dee
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Roland's special ability is your best shot (no pun intended, well maybe) there.

Hang out in the cellar and hope for rats or an easy ghoul. Make sure he gets the kill, gain clue.
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Stephan Beal
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eviljelloman wrote:
at least it's not that one Eldritch Horror mythos card that makes you shuffle an already-completed mystery back into the deck, undoing an hour or more of gameplay.


i came about a centimeter away from rage-quitting the first time i hit that card. If i encounter it again, i will silently let it slip under the table.

eviljelloman wrote:
Dickery in design is a core feature of the FFG Lovecraft games.


A little dickery is one thing, but one card removing an hour+ of work, and essentially guarantying a loss due to the Mythos deck running out, is just too big a slap on the face for me to tolerate in my gaming.

In this case i just happened to have the bad luck the the highest-shrouded area got the +2 Shroud on it. Had it happened somewhere else, i could have potentially recovered.
 
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Stephan Beal
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Noaloha wrote:
Roland's special ability is your best shot (no pun intended, well maybe) there.

Hang out in the cellar and hope for rats or an easy ghoul. Make sure he gets the kill, gain clue.


HOLY COW! He had actually killed two ghouls in that room in the previous 2 turns. i forgot his ability blush.

Aaarrrgggg. Too late.
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Nushura
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I had that problem early on. Roland got the clues by blasting of bad dudes and an event that allows you to do it.

In any case, being at act 3 fire the last location is a sign you went too slow. Try going faster through the locations next time
 
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Oliver Broom
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RTFC Sir, RTFC
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Dee
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In one game I Pied Piper of Hamlin-ed rats from the attic all the way down to the cellar, taking the opportunity attacks along the way, just for the easy clue that would otherwise be a pain to Investigate into.
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Chris McDonald
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Obscuring fog is just really not that nasty of a card. There are many of ways to get around it: flashlight, any cards that contribute + investigate to a skill test, Roland's ability, Drawn to the Flame, Working a Hunch, Look What I Found!.
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Stephan Beal
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Nushura wrote:
I had that problem early on. Roland got the clues by blasting of bad dudes and an event that allows you to do it.

In any case, being at act 3 fire the last location is a sign you went too slow. Try going faster through the locations next time


i was collecting clues as fast as i possibly could. Roland can't collect them worth a damn (unless, of course, you remember to use his ability!), and Wendy (the designated Clue Finder) just couldn't cut a break with the Chaos Chips. Both characters got caught up in Frozen with Fear for 2 turns each, as well, which of course slowed them down.

Oh, well... i'll try again tomorrow.

Still... i go to bed feeling somewhat violated. (If only i'd been paying attention to Roland's ability...)
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MC Shudde M'ell
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sgbeal wrote:
...and Wendy (the designated Clue Finder)


So you already figured it out, but it's worth repeating - Roland is the Clue Finder (and DPS, less importantly), Wendy is the tank.
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Stephan Beal
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Timbar wrote:
RTFC Sir, RTFC


It's not the Reading that's the problem but the Remembering [at the right time] cry. Or maybe the Remembering to Read at the Right time. i've got the memory of a goldfish.

When i watch Wil Wheaton run his games i'm always amazed at how well he remembers the little details of each card in front of all players (or maybe has them pointed out to him from off-screen, i dunno).

Second core just arrived a few moments ago, so time to get sleeving...

PS: Feeling less violated this morning.
 
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Andrew Keddie
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How was that the only location left with a clue, if you didn't already have enough? There should have been 8 clues in play total (4 for Attic, 4 for Cellar) and you need 6 to advance the Agenda (3 per investigator). This is assuming 2-player, but there should always be more clues available than required in this scenario.

Remember that if you're dealing with Cover Up, you remove clues from Cover up INSTEAD OF discovering a clue, so the clue stays on the location.
 
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Peter Hopkins
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They did say the cellar was the only location with any clues on, not that it only had one on!

Man, Roland's ability is so clutch though. Even if you're only burning off his Cover Up!
 
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Andrew Keddie
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unitled wrote:
They did say the cellar was the only location with any clues on, not that it only had one on!


Reading comprehension fail, thanks for that
 
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Rosen Crantz
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Wouldn't using Hyperawareness boost your investigation stat for each resource you spend? I spent three resources to boost Roland's investigation +3 when investigating a fogged cellar in scenario one and succeeded (only drew -1 from the bag). Or did I play that wrong.

EDIT: it's early and my grammar was awful
 
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Stephan Beal
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rican919 wrote:
Wouldn't using Hyperawareness boost your investigation stat for each resource you spend?


i have no clue. Eldritch Horror got me in the habit of not reading cards before encountering them, so these decks are completely opaque to me for the time being. Yes, i know that it's "okay" to read an Investigator's deck in this game, but... i'd rather not. Analyzing each card in advance brings back too many traumatic memories of being addicted to Magic the Gathering (which i gave up over 16 years ago).

In any case, my "being violated" was completely my fault: Roland had killed enough Ghouls to get us the clues we needed to advance the Act, i had just forgotten to apply his ability :/.
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J. Crisman
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eviljelloman wrote:
Dickery in design is a core feature of the FFG Lovecraft games.


First time I've laughed out loud reading BGG in awhile. How true!
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