Bit of admin to start. Apologies for the email that makes no sense to a good portion of you, it was intended to go out to those that have sent in messages to the Kickstarter messages rather than the support email given in the updates to try and reduce the amount of juggling the support team need to do across the two... But the system seems to have sent it out to literally everyone. Please disregard it unless you have a genuine query.
Today’s update features plenty of new renders of the Gaping Dragon and Guardian Dragon along with gameplay overviews of these two Mega Bosses, as well as a gameplay overview of the Asylum Demon Mega Boss. We know you’re scrolling down to the delicious new renders rather than reading this sentence, but that’s okay. We’ll wait... ;-)
The Mega Boss encounters from Dark Souls™: The Board Game are meant to reflect some of the most dangerous, memorable, and iconic battles from the Dark Souls™ video game franchise. When developing these particular encounters, we focused on bringing unique elements of each fight to life on the table top. This starts with unique tiles for each Mega Boss encounter and flows through to custom game mechanics that lend them the true flair and flavour of each Mega Boss. Each one could be described as its own game-within-a-game, and we’ve crafted each Mega Boss expansion to break the rules of our own game a bit to bring you these unique and memorable battles.
Let’s start by taking a look at the Guardian Dragon. The first few turns of the Guardian Dragon battle in Dark Souls™: The Board Game feel fairly similar to other boss encounters. He breathes flame in different patterns, sweeps his tail at Characters who thought they were safe, and stomps down on players with his massive talons, but the Guardian Dragon’s Heat Up point occurs fairly early in the fight, and that’s when the true challenge begins.
Anyone who’s battled the Guardian Dragon in Dark Souls™ II remembers a key, recurring element of the fight – he flies out of reach, grasps onto the edge of his draconic cage, and bathes large portions of the battlefield in flame. This key element (and figuring out how to defeat the Guardian Dragon in spite of it) forms the core essence of this now memorable boss battle. And just look how well his model turned out!Guardian Dragon Mega Boss Front View - 75mm base Guardian Dragon Mega Boss Side View - 75mm base Guardian Dragon Mega Boss Rear View - 75mm base
The Asylum Demon is an interesting Mega Boss. It’s huge, intimidating, and for many players, it was their first trial-by-fire introduction to the world of Dark Souls™ in the opening moments of Dark Souls™ I. To many veteran players, though, the Asylum Demon is not the thing of nightmares but rather a fond memory of wistful nostalgia.
For that reason, this Mega Boss has two separate game modes. You can fight against the Asylum Demon in a final, epic battle as a Mega Boss, but you can also choose to fight against him as a Mini Boss. Naturally, these two fights have drastically different difficulties, but it also lends the Asylum Demon an extra layer of versatility, giving your gaming group a new Mini Boss encounter as well as a new Mega Boss encounter.
He’s also got a “Wind-Up” mechanic for some of his boss behaviours wherein easy-to-dodge early behaviours are all replaced by brutal Heat Up cards after the Asylum Demon heats up. And on top of
that, his attacks have the potential to shatter nearby columns, showering adjacent Characters with shards of marble and inflicting additional damage!
Last but by no means least, let’s take a look at the terrifying tooth-festooned Gaping Dragon. Few Dark Souls™ gamers will ever forget this monstrosity’s terrifying leaps, massive tail sweeps, or its maw-first eviscerating charges. This Mega Boss’s behaviour deck is packed with some of the highest-damage attacks in all of Dark Souls™: The Board Game, and players will need to work together with all their collective cunning to defeat this foe.
A key element of the board game adaptation of the Gaping Dragon is its Slithering Charge behaviour. Rather than simply being a card within the behaviour deck, this unique behaviour card is kept off to the side but can be triggered by multiple other behaviour cards. This maintains the constant fear of the otherwise-ponderous beast rapidly dashing forward to chomp through characters leaving nothing but ground meat in their place.Gaping Dragon Mega Boss Front View - 150mm base Gaping Dragon Mega Boss Side View - 150mm base Gaping Dragon Mega Boss Rear View - 150mm base
We hope you’ve enjoyed this look at the first few Mega Bosses! We’ll be back in just a few short days to showcase the Four Kings Mega Boss expansion as well as Sif and Artorias from the Darkroot expansion. See you then!
Praise the Sun! \[T]/