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Star Wars: Rebellion» Forums » Variants

Subject: Deliberate Recruiting rss

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Alex M
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Anyone play around with the idea of each player manually choosing which action card to recruit? as in, your choice of all recruit action cards each recruit phase?

It would lend to some interesting strategies and combos that are intentional by player choice.

Has its weaknesses too as I know some action cards are just that superior to others in the stack.

But I'm curious of others' thoughts.
 
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Saro Gumusyan

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The survey results from FFG were interesting as they revealed Han and Luke were the most popular recruits for the Rebels and Piett and Fett were the most popular for the Empire. All are very valuable leaders with useful action cards, so I can see the case for all of them.

The ability to pick a leader and action card is very powerful; what about trading off the respective action cards for the right to recruit a specific leader? I will say there are times I was dying for Boba Fett as the Empire since he more than makes up for his lack of tactics with the ability to perform and oppose spec ops and intel missions.
 
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Andy B
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Without that enforced decision making of which one of the two cards to choose, the most optimal path can always be taken. To me, the current rule forces players to change their game to try and achieve an optimal situation given the resources at hand.

Your rule change could reduce replayability in my view, but each to their own I guess
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Brian Wielicki
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One interesting way to do it is to let your opponent choose the four recruit cards, but it is then up to each player to decide in what order they are recuited throughout the game. Foreknowledge of the smaller pool of cards allows for moves and countermoves. Granted, the same problem occurs with card strength, where the Imperial player will never allow One in a Million to be picked, and the Rebel player will never allow Ozzel's "move in the assignment phase" card to be picked.

Still, I feel like there's a workable idea in your suggestion somewhere.
 
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David Umstattd
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Given that Rebel non starting leaders and action cards are generally more powerful this would be a strait buff to the rebels. And that's not even taking into account One In A Million
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Justin
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"I'll take HAN TO RECRUIT CHEWIE EVERY SINGLE TIME for $500, Alex."
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jooice ZP
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Darth Coupon wrote:
The survey results from FFG were interesting as they revealed Han and Luke were the most popular recruits for the Rebels


Quote:
"I'll take HAN TO RECRUIT CHEWIE EVERY SINGLE TIME for $500, Alex."


Han with the recruit Chewie is THE best action card by far. SO much so that I will almost never choose HAN with the Falcon because I don't want to give up the opportunity to recruit a friend.

p.s
Also Chewie with the Falcon s a pretty good combo, probably better than Han anyway.
 
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Arno Noms
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As elaborated, you would see Han recruiting Chewie turn 2 in a really high percentage of games. Personally I cannot see any scenario where this wouldn't be my move. Ambush, One in a Million and Undercover would be picks I grab very, very frequently.

Likewise on the Empire side of things Fett would be a very likely recruit together with Catch them by Suprise, Piett with either card and Yularen with Local Rumors.
 
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David Umstattd
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Because certain cards are simply better in the early game or the late game I feel this would simply add less diversity to games.
 
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Sean
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Darth Coupon wrote:
The survey results from FFG were interesting as they revealed Han and Luke were the most popular recruits for the Rebels and Piett and Fett were the most popular for the Empire. All are very valuable leaders with useful action cards, so I can see the case for all of them.

The ability to pick a leader and action card is very powerful; what about trading off the respective action cards for the right to recruit a specific leader? I will say there are times I was dying for Boba Fett as the Empire since he more than makes up for his lack of tactics with the ability to perform and oppose spec ops and intel missions.

That seems like an interesting idea to me. Having the pick of a leader and his action card seems way too powerful but if you're willing to give up the card to get the leader you need, that seems like it might be fair.

I was also thinking about the Rebellion computer game where you send your leaders on recruit missions to get more characters. Maybe having to commit a leader to recruit a specific person would be more balanced?
 
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Luca Tolomelli
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We are testing this house rule:

During the assignment phase you can take one of your leaders and place him in one of your systems to draw the first 4 Action cards: place up to 2 at the bottom of the deck, the rest on the top (in any order).

What do you think?
 
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jooice ZP
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It seems fair, but I dont think I would ever use it.

Maybe if I didn't have anything to do with purple hat guy

But seriously, it can be pretty good for planning purposes, knowing if you are about to draw yularen for example is pretty great, many of your plans can hinge around it.

But I really like the deal with what you draw mechanism in this game
 
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