Caezar Al-Jassar

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Hey all,

While I've been using BGG for a while now but for our next game Cauldron Master I'm going to try and use BGG a lot more. Any tips on this side is very welcome.

I've created this thread to showcase the design behind Cauldron Master, not as a way to show off or market but mainly as a way for people to get involved with the mechanics, design, layout and style. But also to pen recent developments on the mechanics.

What is Cauldron Master?
Cauldron Master is intended as a lighter, filler version of it's bigger brother Lab Wars which we successfully funded in July. The core mechanic of blind revealing a character which collects resources while trying to deduce who your oponents will play is directly taken from it. The similarities stop there since Lab Wars is an engine building type game and Cauldron Master is a light set collection game. We're hoping to release it on Kickstarter in Spring next year.

Previous mechanic work
We thought we had the set collection side of things sorted, however, it turned out that it took up too much table space from the blind and local playtests we've been doing. Kuly Heer (my partner and co-designer) suggested a great thematic way of reducing table space which involved stacking cards (like before) but then scoring them and putting them away using a bonus "cauldron" card. This works really well now.

Now we just need to balance the scoring aspect of the set collections and cauldron cards and I think the game is practically finished!

We have a PnP version if anyone is interested which contains artwork from our artist's previous work which fits in nicely with the game. Below is some graphics from the game I hope you might fine interesting?

Current images



Our last playtest of the game using the updated rules


The newest sketch of the upcoming witch in the game Hecate - the greek goddess of Witchcraft.


The previous version of the game


Current graphic design of the cards and first witch for the game illustrated

looking forward to everyone's input!
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Caezar Al-Jassar

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So I thought I'd let everyone know a little bit more about what's been going on!

Attached is the new foreground for the cover art of the game! Each witch is loosely based around mythical or real life "witches" that existed over the years. This is something we've tried to do with each of our games - make them fun first, but educational second.



We also had another playtest of Cauldron Master with Nothing To Declare designer Paul Spencer. We'd been speaking for a while online but it was the first time we'd met in real life. It was great hearing about his adventures delving into board game designs. I even got to play Nothing To Declare which was a really nice filler that needed a few more tweaks to get right.

Paul and his friend Tim didn't have much to say about Cauldron Master other than it was a great fun game to play that was intense and allowed a really good level of player interaction in terms of bluffing and trying to steal ingredient cards before other players did. We're definitely almost there with final rules.

Really excited to go to London's next board game convention Dragonmeet this Saturday! Will report more from after then!

Until then...speak soon!
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Caezar Al-Jassar

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Here's a new update as we've been really busy recently!

We have the box draft made up:



we've also had the game heavily playtested at conventions and with professional designers. We think the mechanisms are pretty much locked in now and are about to send to reviewers across the US, UK and Australia!

We also have a confirmed kickstarter date (ish) it will be the first few days of March!

until next time!
 
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Emanuele Buffagni
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The rulebook in the Game Page is the last version, am I right?

The game is interesting and I'd like to read it
 
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Caezar Al-Jassar

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ChaosGate wrote:
The rulebook in the Game Page is the last version, am I right?

The game is interesting and I'd like to read it


The rulebook is currently the latest version yes! Although we are going to be changing some rules to test out a few minor things. The FINAL version will be placed on here as soon as we are happy with the minor changes and when our graphic designer has completed the designs!

We'd love to know what you think of the rulebook so far!
 
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Emanuele Buffagni
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I try to have a look at it as soon as possibile
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Caezar Al-Jassar

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ChaosGate wrote:
I try to have a look at it as soon as possibile


Great thanks!
 
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Emanuele Buffagni
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I think the Rulebook is pretty clear and I appreciated the fact that isn't too long but everything is explained: at the end of the reading I had no doubts, which is good...I always have a couple of doubts

Just my 2 cents on a point. I'm pretty sure it is already in the new Rulebook, but you never know

I think that having a little explanation about the components before the "Beginning of each round" section may be good.
For example a witch card image with some arrows pointing out "this is the number that indicates the round order", "these are the ingredients the witch can pick up during her round" etc. Same thing for the other cards, in particular the ones with numbers.

Having a (very) quick overview of the main components may be useful for people who are reading the Rulebook for the first time (or for people who don't have the components - for example backers on Kickstarter).

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Caezar Al-Jassar

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ChaosGate wrote:
I think the Rulebook is pretty clear and I appreciated the fact that isn't too long but everything is explained: at the end of the reading I had no doubts, which is good...I always have a couple of doubts

Just my 2 cents on a point. I'm pretty sure it is already in the new Rulebook, but you never know

I think that having a little explanation about the components before the "Beginning of each round" section may be good.
For example a witch card image with some arrows pointing out "this is the number that indicates the round order", "these are the ingredients the witch can pick up during her round" etc. Same thing for the other cards, in particular the ones with numbers.

Having a (very) quick overview of the main components may be useful for people who are reading the Rulebook for the first time (or for people who don't have the components - for example backers on Kickstarter).



Glad to hear it! and thanks for the suggestions - will certainly go through them in the rulebook.
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Caezar Al-Jassar

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Also: we have an official launch date: March 1st!



We'd love to have you join us!

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