$30.00
Stephen M
Canada
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NEXT SESSION : Wednesday November 16, 2016.
GAMES : There are usually 50-100 games to choose from.
WHERE? THE LOUNGE of the Canadian Legion Branch 351 - Centertown, 330 Kent Street (The Montgomery Legion)
WHEN? Gaming starts at 5 pm and goes until 10
COST: FREE!!
PARKING : Kent and Somerset have parking, as well as the nearest side streets which are Gilmour, Maclaren, Cooper and Lisgar.
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Joe H
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Another fun night at the Legion.

Bill and I arranged to show up a bit early to try out some two player games we started out with Holmes: Sherlock & Mycroft, an action selection "set majority game" where at the end of the game the person with the majority of a particular type of card scores the value of the card minus the number of cards of that type held by the opponent. Bill had more sets than I did but I had ones that scored more to give me the edge at the end.

Next we tried Trambahn. In this game you are scoring points for stations you build along each tram line you are running. In each turn you play one or two passengers to one or two passengers (cards from your hand) on one or two matching terminal stations. When there are four passengers at a terminal station all tramlines of that route score (the game ends after the 10th scoring). That brings me to the second part of your turn...placing stations along your tram line. You can play as many of the remaining cards from your hand into your different tramlines provided that the the card is the same colour and stations are placed in ascending order. Third, you can put as many of the remaining cards from your hand into your bank. Lastly, you can purchase an available tram to place at the head of your tram line. These trams provide a multiplier for scoring. I scored an low score tramline early before Bill had developed a line of that colour. Bill then rattled off some big points and in the last few scoring rounds I clawed back a bit. It wasn't enough. Bill won 151-150. This game was fun and I really enjoyed the mulituse cards and the mechanism that required you to sacrifice some otherwise good cards to initiate scoring of your tram lines.

Next, Ariel and Charles joined us for City of Spies: Estoril 1942. Ariel and Charles had a good first round that gave them some momentum for the r st of the game. Nobody fell off the cliff and we finally had a dice-assisted battle at the Casino. Ariel claimed the mission awards for most British and most females. Charles claimed the mission award for most Germans. I claimed the mission award for most strength. Ariel won the game by a pretty wide margin followed by Charles.

Finally Charles, Ariel, Bill and I played The Castles of Burgundy. It was Ariel's first time playing and my first time playing with someone other than Sharon. Bill jumped out to an early lead, one he would never lose, with his quick acquisition of Castles. Before we knew it he had claimed the award for completed mines and for completed castles. Charles was the sheep farmer, filling the big pastureland with sheep. Ariel and I seemed to be competing for buildings and technologies with him taking the award for first to complete all tech areas and me for first to complete all building areas. I was hampered by not building my estate in a way that I had lots of flexibility in placing tiles and had to go for workers a couple of times. We had to close up one round early but Bill was well in the lead and I was pulling up last. Although I did poorly I enjoyed seeing more tiles and, for a change, accomplished lots of shipping.


Other games I saw being played included Quartz, Viticulture, Kingsburg, Citadels and Roll for the Galaxy.

See you all next week.
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Pat Pilot
Canada
Ottawa
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I was part of the group that played Viticulture. We played with most of the Essential edition add-ons. And I have to say, playing this 5 players was a blast. I played with newcomer Brent (welcome Brent), Dany, Frank and Sue. Brent started building his engine by playing cards that would give him benefits at the cost of victory points (I think he was -4 at some point). Dany and I went aggressively after additional workers and Sue and Frank adopted a more balanced strategy (while Frank went fairly hard on buildings, including the windmill that produces victory points for him). At the end, Dany's engine prevailed as he managed to score 6 points filling a contract with the last meeple of the round.

I had only played it solo and 2-players before yesterday and while it is still tight (The number of available space is reduced to one per action in a 2-player game), there is something to be said about the 5 or 6 player game. It makes for a quite crowded board and interesting player interaction. For instance, I had a visitor card that allowed other players to train a new worker for 1 lira (it normally costs 4), but I gained 1 victory point per player that took advantage of it. This is a more appealing card in a 5 player game than in a 2 player one...

Quite fun and only lasted 1h45, including set-up, teardown and teaching (as nobody had played it before except me). For a 5 player game, that is quite efficient!

I also played Roll for the Galaxy with the same crowd, but I'd rather not talk about it. Sue won by building 12 tiles (all developments given she had built a very efficient development engine). Given a few more turns, Dany could have caught up with his produce/ship strategy, but Sue took full advantage of her engine!

Another very fun night at the legion!
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Brent L
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I had a great time, despite not doing too well in the games . Glad I came out. My vivculture engine was just getting going. I really needed one extra round (I know that's what they all say). Looking forward to coming back.
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