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Legends of Andor: The Star Shield» Forums » Sessions

Subject: Our Star Shield Session on 14/11/2016 rss

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J A
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Legend particulars:
It was a 3-player game, with Chada, Eara, and Thorn (yours truly)

Prince’s Task: "The Reserves" - a harsh Winter was looming and we had to get the necessary reserves to the Rietburg in time.
The Main Threat was "The Krahder"
Our heroes were equipped with the Torch of Cavern, the Super Falcon (aka Cornelius) and the Hadrian Hourglass.
The Wolf token landed on Space D of the Legend track, and when activated was deployed on Hour 5 of the Time track.

We were using "The Rietburg Battlements" mini-expansion.


Highlights:

By mid-game (at Sunrise with Narrator on Space H), the Krahder & his 2 prisoners were deep into the Mountains (Space 70)
Eara was in possession of the 3 Runestones, but the heroes had not had the opportunity to buy much extra equipment yet (they were loaded with gold so at the next opportunity the plan was for them to swing by a Merchant to stock up on a Helm, Strength, etc.)
The Prince's Task was well under way: the heroes had collected a Herb, Reka had been uncovered only 2 spaces from the Castle, and the woodland mushrooms were ripe for the picking…

Of the 2 precious Farmers in spaces 28 & 40, that in 40 had sadly been lost: it happened by chance that it was trapped between a Grey Wolf, which had deployed in 41, and a Troll in 39. An inevitable advance of a hero's Time Marker caused the Wolf to advance and take out the hapless Farmer…

The other Farmer had successfully been escorted to safety so we had 3 Golden Shields in the Castle and no hits.
We were pleased to take out an adjacent Skral at the last minute and save the Castle from a hit by making good use of the "Rietburg Battlements" bonus; Chada, who was positioned inside the Castle (just after depositing the Farmers there) and Thorn took out the Creature in one swift blow. The bonus worked nicely and was a welcome boon.

At G on the Legend track, we discovered that we had to help a beleaguered Merrik back to the Tree of Songs to discover the location of the Star Shield. Yet the Dark Mage was advancing dangerously down the Legend track from N in a race to beat us to it!
After 1 Narrator advance, Varkur moved to K and we suddenly realized that either 1 more monster kill or a Sunrise would deliver the Shield into the clutches of our Nemesis. Recovering the Shield seemed like an impossible task! yukSo at this point, we spontaneously decided to bend the rules a little shake(to apply an impromptu variant to lessen the game’s difficulty): we would advance the Mage only 2 spaces instead of 3, as in a 2-player game, to buy us a little more time…

Late in the Day, and with 1 Grey wolf literally on the doorstep of the Castle (and the 2 others not far behind), Eara succeeded in taming the Alpha Wolf! The Wolf marker was on Hour 5, and her Time marker was on Hour 7. On her turn, Eara moved 1 space and halted, advancing her marker into overtime (to Hour 8); this allowed Thorn to flip the Hourglass for her, moving back her marker to Hour 5 without triggering another wolf movement . Before ending her Day, she moved 3 spaces to the Mine to level up her Strength (from 2 to 3), spending a further 2 Willpower in overtime. The next Day, Eara moved the remaining 3 spaces to reach the Alpha (at Hour 3). She had to match a 12. Wielding the Black die, she spent 1 Hour and rolled an 8, flipped to a 12 + 3 Strength: kaboom, Alpha tamed! You will henceforth be known as "Eara, Friend of the Wolves".ninja

Next hurdle was to get Merrik back to the Tree of Songs in time to save the Star Shield! Thorn flipped the Hourglass, moving Eara’s marker back 3 Hours (to Hour 1), and sent her 3 Wineskins (yes, 3!) via Cornelius (after leaving her 3 runestones with the Alpha for safekeeping, of course). Using the skins, she raced to Merrik in the mountains, and escorted him all the way to the Tree of Songs by Hour 8! Way to go, Eara! At the same time, she held council with Melkart, who entrusted her with the key to liberate the Krahder’s prisoners from his enchanted chains… The Star Shield was revealed in Space 20, only steps away from the Castle. On her turn, Chada stepped out from the Castle to collect the hallowed artefact: bye, bye Varkur!



Fast forward to the final showdown:
On the last Day (Turn M), a positive Event was drawn: the peal of the Dwarves' trumpet echoed from the Mountains, giving our Heroes hope (and raising Eara's Willpower from 6 to 10!). The reserves had been delivered to the Castle, completing our Prince's Task. Thorn and Eara had been able to race to the mountains in time to intercept the Krahder, thanks to a couple of wineskins purchased along the way and the Hourglass. At Hours 5 and 6, respectively, they were standing before their foe, with their faithful Wolf companions at their side (the Alpha + 1 Grey), ready to fight!

On her turn Eara initiated battle: she rolled a 12. Thorn, wearing a Helm, failed to roll high doubles but got a 1, which Eara flipped to a 6, doubled to a 12 after Thorn took the last swig of his Brew. That yielded a collective battle value of 12 + 12 + 6 (Heroes' Strength) + 6 (Wolf bonus) = 36.

The Krahder put up a tough fight: wielding 2 mighty Black dice, his highest value was a 12 + 20 Strength = 32. He took 4 hits, taking him down to 6 Willpower and losing 1 of his Black dice! Phew!

We spend another Hour to initiate a 2nd round. Eara rolled a 10. Thor rolled his 4 dice: a 2 flipped to a 5 by Eara, added to another 5, yielded 10, for a collective battle value of 32!
The wounded Krahder rolled a 10 + 20 = 30. He took another 2 hits This wasn't going to be easy!

In Round 3, we delivered the fatal blow: the heroes' collective battle value was 10 + 12 + 6 + 6 = 34
The Krahder rolled a 10 + 20 = 30, receiving 4 points of damage and dropping to 0 Willpower: he came down in a thundering crash! We had won!cool


Debriefing:
- our victory had to be taken with a grain of salt: we had technically cheated by moving Varkur only 2 spaces on the Legend track (instead of 3). But no matter, our objective was to finish our game and have fun! I wonder if the rules for the G card we had drawn are unduly difficult: having only 2 days, barring any monster kills (!!!!), to beat Varkur to the Shield seemed virtually impossible to us. Has anyone been able to pull this off?

I’m beginning to realize that the Star Shield can make for a very challenging game, as compared to L3 in the base game, for example: there is an unusually large number of objectives to deal with. In addition to the regular 3 main objectives (Castle defence, Prince’s Task, fend off Main Threat), the path to uncovering the Star Shield revealed by Card G amounts to a 4th objective in and of itself. Acquiring the Shield is a task that players cannot readily ignore, as it will obviously have a direct bearing on their ability to achieve the game’s main objective (vanquishing the Main Threat). And taming the Wolves arguably amounts to a 5th objective! In this sense, SS is perhaps best suited for expert players.
Until we have better mastered the main strategies of the game, we are considering removing the G card from the Legend in our next plays as a variant to decrease the level of difficulty.


- our inclusion of the "Rietburg Battlements" mini-expansion in our session worked out nicely. It added a fun thematic complement to our game!


Once again, our adventure In Andor was EPIC! We had us a great time!



















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Dmitriy Razumov
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Quote:
I wonder if the rules for the G card we had drawn are unduly difficult: having only 2 days, barring any monster kills (!!!!), to beat Valkur to the Shield seemed virtually impossible to us. Has anyone been able to pull this off?


We are not. Varkur toke the shield in our play with Merrick. But it's not a loss, you still can win!
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J A
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Uncivil wrote:
Quote:
I wonder if the rules for the G card we had drawn are unduly difficult: having only 2 days, barring any monster kills (!!!!), to beat Valkur to the Shield seemed virtually impossible to us. Has anyone been able to pull this off?


We are not. Varkur toke the shield in our play with Merrick. But it's not a loss, you still can win!


Thanks Uncivil!
It's good to hear that we aren't the only ones who had trouble with this G card! I guess what you’re saying is that if Valkur gets the shield first, it’s no big deal: all this means is that the heroes will have to fight him first (albeit in single combat, but helped by the Wolves!) to recover the Shiled before going up against the final Threat. Doesn’t sound quite as bad as it at first seemed to us!
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