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Subject: Complete Noob - a few questions rss

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Kevin Warrender
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I've known about Blood Bowl for a long time but never was terribly interested. With the new edition coming out, I'm certainly curious but don't understand a few things.

My apologies in advance if these are very basic questions.

1) Each team comes with 12 miniatures but you only need 11 to play?
2) You can customize your team using a points or "money" system? In which case, you'd probably want more than 1 base game (assuming you were trying to customize a humans or Orks team)?
3) Death Zone is a rules supplement but doesn't include any cards? And some of the rules are for teams that haven't been release yet?
4) How are Star Players and/or Skills acquired? Or is that just part of your team's "cost" (points or dollars)?
5) Does GW support leagues, or is it up to the players to develop / support their own leagues? I mean, obviously a local store could set up their own league, but would they report this back to GW for any reason? (like does GW provide any promo material?)
6) How long does a typical game last?

Thanks for the help, I'll probably think of a few more questions shortly.
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Ron Price
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1) You'll need substitutes. Blood Bowl is not a gentle sport.

2) Yes, and this is where the game is at its best. Don't rush out and automatically buy a second copy, though. There will be "booster packs" of minis coming to round out your team.

3) Right, Death Zone consists simply of a book which contains league rules and rules for upcoming teams. The team cards are not really important once you're beyond the basics of the game, so not having them for the additional teams isn't a big deal.

4) Star Players are pre-generated special players who are added to your team temporarily (currently, it's as a part of an inducement system in league play, but there may well be new rules coming with additional ways to use them). Skills are gained by ordinary players through Star Player Points, which are like Experience Points gained by on field successes (scoring, injuring opponents, etc.). In (real-life) tournament play (probably not discussed in the rules), coaches are commonly allowed to "buy" skills when creating a team, but in League play, usually all teams start with unskilled players. There would be nothing stopping a league commissioner from allowing coaches to buy a few initial skills for players, but it's not typical in my experience.

5) GW is apparently offering some support for leagues and tournaments. Additionally, the NAF (http://www.thenaf.net) has international rankings for tournaments, league support, and popular swag for joining.

6) Really fast players can speed through one in 90 minutes-2 hours. Expect a lot more for your first few games (3 hours-plus would not be unusual).

It's been my favorite game for a generation now, and I'm really happy to suddenly see so many players active in the Blood Bowl section of BGG!
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Cdr Jameson
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puzzlemonkey wrote:
1) 2) Yes, and this is where the game is at its best. Don't rush out and automatically buy a second copy, though. There will be "booster packs" of minis coming to round out your team.

I agree with most of your answers. However, I am not sure you will ever need a second box...If you wanted to have two human teams, maybe; but why not just change the roster?

The most important extras you will want are the "booster packs" which will provide extra figures to use in your teams. If your extras are all human or orc it might be cheaper to buy another base game but not neccesary as you'll only ever field 11 players. Generally your extra players will be specialists, ie ogres, trolls, treemen or small stunty chaps.

I've had a single core box for 15 years and all I've ever done is buy extra figures when I 'must have' my ogre represented, however I did get by for years (non-tournament play) having a standard figure represent an ogre or treemen.
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Ron Price
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Yes. I should have been more clear--the only reason you'd ever need that second box would be because you're too impatient to wait for boosters. Those boosters will allow you to fill out the rosters with the players you'll actually want--just the positionals like Blitzers, Catchers, Black Orcs, and Big Guys. And of course, if you're willing to proxy players, you may not even need those!
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puzzlemonkey wrote:
Those boosters will allow you to fill out the rosters with the players you'll actually want--just the positionals like Blitzers, Catchers, Black Orcs, and Big Guys. And of course, if you're willing to proxy players, you may not even need those!


There will be boosters for Big Guys, for sure. But are you sure there will be boosters for Blitzers, Black Orcs, Skaven's Gutter Runner ?
Can't we imagine, fir example, that GW will let us buy two Skaven's pack to have a complete Skaven team (well, an almost complete team: big guy will still be missing) ?
 
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Ron Price
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King Bing wrote:
puzzlemonkey wrote:
Those boosters will allow you to fill out the rosters with the players you'll actually want--just the positionals like Blitzers, Catchers, Black Orcs, and Big Guys. And of course, if you're willing to proxy players, you may not even need those!


There will be boosters for Big Guys, for sure. But are you sure there will be boosters for Blitzers, Black Orcs, Skaven's Gutter Runner ?
Can't we imagine, fir example, that GW will let us buy two Skaven's pack to have a complete Skaven team (well, an almost complete team: big guy will still be missing) ?


The boosters are one thing we're still almost completely in the dark about, so nobody's sure about anything. Historically, though, we've been able to buy individual minis of all kinds for Blood Bowl. I do predict, however, that buying the 5-6 or so players you need to "complete" your team will probably cost you as much as buying that second boxed team would. (And frankly, will still be a pretty good deal by Blood Bowl standards.)
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David Munch
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It should also be noted that Blood Bowl is so old that there are thousands of different minis out there for the game. There are *many* manufacturers who produce minis for this game in particular, so you'll have no problem finding something to add to your team, without buying GW minis or waiting for specific boosters.
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Ricky W
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For a total noob to blood bowl let me explain about rosters and "needed" additional miniatures.

The human team in the base box consist of:
- 2 Throwers
- 2 Catchers
- 2 Blitzer
- 6 Linemen

But for constructing your own human team you are allowed to have
0-2 Throwers
0-4 Catchers
0-4 Blitzer
0-16 Linemen

So if you want to customize your team to have 4 Blitzer on the field you have to
a) proxy these additional 2 miniatures
b) buy some kind of human-team-booster-pack
c) find somebody owning a base box not playing humans and has no problem getting rid of his human team.
d) buy second base game copy

I recommend a) until b) is available, c) is a nice option, but hard to find and I discourage from d).

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andy williams
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Black scorpian do some nice boosters especially big guys
 
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Colin West
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carraway0877 wrote:
For a total noob to blood bowl let me explain about rosters and "needed" additional miniatures.

The human team in the base box consist of:
- 2 Throwers
- 2 Catchers
- 2 Blitzer
- 6 Linemen

But for constructing your own human team you are allowed to have
0-2 Throwers
0-4 Catchers
0-4 Blitzer
0-16 Linemen

So if you want to customize your team to have 4 Blitzer on the field you have to
a) proxy these additional 2 miniatures
b) buy some kind of human-team-booster-pack
c) find somebody owning a base box not playing humans and has no problem getting rid of his human team.
d) buy second base game copy

I recommend a) until b) is available, c) is a nice option, but hard to find and I discourage from d).



follow on noob question, aren't humans allowed to take ogres and such? how do they factor into that counting scheme
 
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Ron Price
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westcl2 wrote:
carraway0877 wrote:
For a total noob to blood bowl let me explain about rosters and "needed" additional miniatures.

The human team in the base box consist of:
- 2 Throwers
- 2 Catchers
- 2 Blitzer
- 6 Linemen

But for constructing your own human team you are allowed to have
0-2 Throwers
0-4 Catchers
0-4 Blitzer
0-16 Linemen

So if you want to customize your team to have 4 Blitzer on the field you have to
a) proxy these additional 2 miniatures
b) buy some kind of human-team-booster-pack
c) find somebody owning a base box not playing humans and has no problem getting rid of his human team.
d) buy second base game copy

I recommend a) until b) is available, c) is a nice option, but hard to find and I discourage from d).



follow on noob question, aren't humans allowed to take ogres and such? how do they factor into that counting scheme


Humans can have one Ogre on their roster as well. All teams have a maximum or 16 players; otherwise, you may mix and match with the above limits any way you see fit. Most sixteen player-teams sold these days as "complete" will have all of the positionals and round out the sixteen with linemen.

Semi-related: Humans are a particularly odd situation, because they're one of the few teams where you might want less than the maximum number of more than one positional--few teams run two Throwers, but the Humans also often want fewer than four Catchers as well. Keep in mind that most teams won't want all 16 players on their roster. Personally, I like to have the ability to field any combination of players, so I like having extras, but they're definitely not necessary.
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Colin West
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so in addition to the throwers/catcher/blitzer/linemen they can have 0-1 ogre, is that the case for all the races? do they all have a larger type model they can only have 1 of? are there any smaller variants they can have multiples of?
 
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carraway0877 wrote:
For a total noob to blood bowl let me explain about rosters and "needed" additional miniatures.

The human team in the base box consist of:
- 2 Throwers
- 2 Catchers
- 2 Blitzer
- 6 Linemen

But for constructing your own human team you are allowed to have
0-2 Throwers
0-4 Catchers
0-4 Blitzer
0-16 Linemen

So if you want to customize your team to have 4 Blitzer on the field you have to
a) proxy these additional 2 miniatures
b) buy some kind of human-team-booster-pack
c) find somebody owning a base box not playing humans and has no problem getting rid of his human team.
d) buy second base game copy

I recommend a) until b) is available, c) is a nice option, but hard to find and I discourage from d).



I haven't looked at the new rules for prices, but traditionally when you add in a couple rerolls and apothecary you could only afford what comes in the starting teams. After a few matches in a league you will want to buy more blitzers, black orcs, etc.
 
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Ron Price
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westcl2 wrote:
so in addition to the throwers/catcher/blitzer/linemen they can have 0-1 ogre, is that the case for all the races? do they all have a larger type model they can only have 1 of? are there any smaller variants they can have multiples of?


Most races have a "big guy" available to the team, sometimes two or three (those are teams that feature "stunty" players like halflings and goblins). There's also a whole Ogre team, where you've got up to six ogres with a bunch of really pathetic snotlings.

There are teams that feature some smaller monster-y creatures that are stronger than average and typically depicted as larger than human- or orc-sized, like Mummies and Bull Centaurs, and those are often available more than one per team.

Many of the teams are configured, and play, substantially differently from Humans or Orcs. If you're interested in looking at all of the rosters, they're online here--they aren't completely correct for the 2016 edition, but they're close enough as far as we know so far!
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Jim Johnson
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I've been playing BB for many years, and my favorite team is the Undead, which back then was made up of figures from what later was separated into the Vampire Counts and Tomb Kings factions. I have heard rumors that they plan to release a VC team, but no TK. Does anyone know if this is true?

If so, I have some reservations about upgrading to the current version. From my perspective, I'll be spending money to buy something that will make a lot of what I have obsolete. Unfortunately GW has been really bad about doing that with their other games. Anybody who has played 40k or Warhammer Fantasy knows what I'm talking about.
 
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dakkadakka1 wrote:
If so, I have some reservations about upgrading to the current version. From my perspective, I'll be spending money to buy something that will make a lot of what I have obsolete.

What do you mean? The teams and rules and dice are the same, and the minis practically the same size, so everything you have still works.
 
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I have heard that the undead team that is to come out is NOT the same one in the original game. As per my previous post, I am looking for confirmation of that rumor.

Also, I am curious about other things like skills, secret weapons, star players, referees, cheerleaders, etc. I purchased a lot of extra figures and teams, including Chaos Dwarves and Halflings, and I would like to know if these will be part of the new release. If not, I see no reason to buy the new edition.

I'm not trying to convince others to get this game or not - I'm simply trying to get some questions answered so I can make an informed decision.
 
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dakkadakka1 wrote:
I have heard that the undead team that is to come out is NOT the same one in the original game. As per my previous post, I am looking for confirmation of that rumor.

Also, I am curious about other things like skills, secret weapons, star players, referees, cheerleaders, etc. I purchased a lot of extra figures and teams, including Chaos Dwarves and Halflings, and I would like to know if these will be part of the new release. If not, I see no reason to buy the new edition.

I'm not trying to convince others to get this game or not - I'm simply trying to get some questions answered so I can make an informed decision.


No matter what anyone tells you, they don't know the answer to these questions. The teams you mention haven't been announced, and they're not included in the first Death Zone book. They'll be in a PDF that GW will release soon, and they're expected to have no changes, but that doesn't mean that they won't tweak the teams at all at a later date, add new ones, or never release them. GW is encouraging people to play any of the old teams that they like rather than suggesting that they're somehow invalid in any way.

For the most part, we can probably count on rules and skills being largely the same. I'm certain cheerleaders are coming, and we definitely know that there will be some changes to star players. In general, GW's approach has been to encourage us to play the way we've been without a ton of changes.

EDIT: Also note that when you say "original game," that the Living Rulebook has been the "standard" since that program was implemented. If you're referring to the 3rd edition rules, then a lot has changed! Although the Undead are still the same--mummies, wights, ghouls, zombies, and skeletons. There's now a Khemri team (the Tomb Kings was the name of the team as released as models) and Necromantic undead as well. There is indeed a Vampire team, too!
 
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