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Zombicide: Black Plague» Forums » General

Subject: Setup encounter-deck rss

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Malte Menger
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So I have a bunch of addons and am struggeling to bring them all together so i am looking for advice. how do you set up the encounter deck?

i am thinking about:

Every card from basegame
Four Wolfes
Four Deadeye Walkers
6 necromancers (2 times standard, 2 named necros twice)
3 Bosses (I play with them having health)
1 Wulf-Abomination

What do you think?
 
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Matt Price
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I shuffled in everything, and had so many necro cards come up (duh, I think I shuffled in 36 necromancer cards?) that I lost fast simply by the necro dudes scurrying off the map. I also had a ridiculous number of abomination bosses wandering around. So we would have been stomped even if the necromancers hadn't fled

So I wholeheartedly support your endeavor to be more intelligent about what you include!

Let us know how it turns out.
 
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alan Young
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this is a very helpful link for creating the spawn deck

https://boardgamegeek.com/filepage/134584/zombie-deck-diffic...

I disagree with some of the threat levels assigned.
but it is simple enough to modify for your groups liking.

for example I find NPCs easier than walkers because by killing them you get vault weapons. so I lowered their threat weighting.
 
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Kaganishu Khan
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The difficulty tool is okay, but it doesnt differentiate between the VASTLY uneven power levels of the necromancers and especially the bosses.

I suggest the following: Keep the ratio of cards to necromancer cards roughly the same. So basically, for any 7 or 8 cards you add, add another necromancer card.

HOWEVER: I strongly discourage you from taking more than 2 named necromancers maximum, because otherwise you ll have too many necros and spawns on the board at the same time.

Abominations, I suggest leaving in all the base game ones, then pick 2 of the bosses and shuffle in half their cards (meaning 2 each).

Wolvez and Deadeye Walkers are the biggest "normal zombie" threat, and once you get practiced, the ONLY threat to your survivors most of the time. Handle with care! I suggest going for half/half here as well to begin with, and then slowly introduce more of them. The Deadeyes can sometimes be neutered by map layout, but the wolvez are deadly.

BEWARE: There are 2 absolutely crazy enemies in this game: The Abominalpha and Grin. Both of these can be game enders under the wrong circumstances, and are seriously more powerful than their normal counterparts. If you include both of them, I suggest playing the more powerful survivors (Xuxa for ex., or the woman with +1 damage on ranged weapons at blue level) simply because it will be MERCILESS.
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