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HoldFast: Korea 1950-1951» Forums » General

Subject: The Thing rss

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Matthew Looby
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Wadhams
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From my Korea playing experience


"The THING" may exist in this design.

Core Problem: arriving reinforcements or returning eliminated replacements
"appear" on the Front so quickly, the "ebb and flow" of play is like a swamp- static.

Solution: arriving reinforcements or returning eliminated replacements
" do not appear" on the Front so quickly, the "ebb and flow" of play is tidal- fluid.

Result: the lower density of units engaged at the Front is proportional to the map area of play. There are alternate advances, retreats, and lulls.

I will be playing HF Korea again.

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Alexis Polux
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Good movie, a classic. I think that the 1982 version is the best.
 
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Matthew Looby
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Agree!

The "thing" is slow moving flow- like a swamp.
 
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