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Arkham Horror: The Card Game» Forums » General

Subject: New dunwich legacy stuff :) rss

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https://www.fantasyflightgames.com/en/news/2016/11/15/no-one...
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John Steinbach
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All those heroes look really strong and fun to play. Love the mechanics on Jim Culver and Searching for Izzie. Also looks like Jenny's guns will have as much ammo as you pump into the cost of the card. Who needs Extra Ammunition?

It's interesting to note that, even though all of these investigators have the same total skill values as the Core Set characters (12 points distributed across 4 skills), these four (including Zoey) all have strictly better health/sanity pools than the Core Set counterparts. Could indicate that the designers think these investigators will be more constrained by their particular deckbuilding restrictions. It might also reflect the added value of having 4s and 5s in a few skill categories (e.g., Daisy and Agnes) compared to a more balanced skill bar like Jenny's.
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Starhawk77 wrote:
All those heroes look really strong and fun to play. Love the mechanics on Jim Culver and Searching for Izzie. Also looks like Jenny's guns will have as much ammo as you pump into the cost of the card. Who needs Extra Ammunition?

It's interesting to note that, even though all of these investigators have the same total skill values as the Core Set characters (12 points distributed across 4 skills), these four (including Zoey) all have strictly better health/sanity pools than the Core Set counterparts. Could indicate that the designers think these investigators will be more constrained by their particular deckbuilding restrictions. It might also reflect the added value of having 4s and 5s in a few skill categories (e.g., Daisy and Agnes) compared to a more balanced skill bar like Jenny's.



im not sure about jim mechanic Seems weak but i dont know what is the ability of his trumpet
 
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John Steinbach
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nightwishpower wrote:
Starhawk77 wrote:
All those heroes look really strong and fun to play. Love the mechanics on Jim Culver and Searching for Izzie. Also looks like Jenny's guns will have as much ammo as you pump into the cost of the card. Who needs Extra Ammunition?

It's interesting to note that, even though all of these investigators have the same total skill values as the Core Set characters (12 points distributed across 4 skills), these four (including Zoey) all have strictly better health/sanity pools than the Core Set counterparts. Could indicate that the designers think these investigators will be more constrained by their particular deckbuilding restrictions. It might also reflect the added value of having 4s and 5s in a few skill categories (e.g., Daisy and Agnes) compared to a more balanced skill bar like Jenny's.



im not sure about jim mechanic Seems weak but i dont know what is the ability of his trumpet


Can't quite tell from the preview image, but it looks like he can heal damage or sanity from an investigator at his location whenever a skull token is revealed. His ability more or less negates an entire chaos token subtype, which will vary in strength depending on the composition of the chaos bag. In the standard Night of the Zealot campaign, for instance, you have a 1/8 chance to pull a skull (3/16 if you count the Elder Sign token for purposes of Jim's Trumpet). Given how many skill tests you can expect to make over the course of a given scenario, that added assurance of success could be a big deal. With Jim's Trumpet in play, you will turn skulls into successful skill tests AND do some healing at the same time.
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Richard A. Edwards
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"Unlike the myriad customizable card games that challenge you to find answers among your cards to the cards that your opponents play, the Arkham LCG isn't even just about "winning." The Arkham LCG is about adventure, and your weaknesses play a critical role in your experience of the adventures you undertake. You can't expect your deck will only give you good things; there's always a chance that things can go horribly, horribly wrong."

This is why I love this game and what makes it so different from other LCGs.
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Jonatan Rueløkke
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Jim Culver seems like a BEAST especially on higher difficulty where the skull is worse. (He is a very different investigator than Agnes, but since i love mitigating the luck factor, he rules just the right places.)

The Grotesque Statue gets really strong with Jim compared to when the investigator able to use it was Agnes.

Just calculated today and with Agnes, if you use the statue on Standard difficulty the chance of getting a 0 or higher is 52%. With Jim it will be 76% to get a 0 or higher when using the statue, that is insane, and with his trumpet which will surely do something positive on skulls, this will be a steamroll combo.

I really begin to see that Mystic, Survivor and Rogue are my 3 favorite classes. (Like the 2 other classes but not near as much.)
 
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Allan Clements
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Jim's trumpet heals when skulls are revealed.
 
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