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Gregg Jewell
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PnP Download
When printing, select the option that prints on two/both sides (long edge of page) in your printer settings.

This is my entry for the 18 Card Microgame Contest 2016.
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G. Uitz
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Re: [WIP] Hide and Sneak - A Solitaire Game (18 Card Microgame Contest 2016)
Sounds interesting, but please choose a white or other light colored background for the cards to make them printer friendly.

Dark.
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C. L.
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Re: [WIP] Hide and Sneak - A Solitaire Game (18 Card Microgame Contest 2016)
For the blank 18th card, how about a marker to to mark the spot defined by the coordinates you generate each turn? I believe you are allowed to cut up the cards in this contest, so you could create a marker. A standee would be nice...
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Gregg Jewell
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Re: [WIP] Dungeon Flip (Solitaire Game) - Components Ready! {18 Card Microgame Contest 2016}
Since I had the art assets I tweaked the theme from dungeon thieves/guards to dungeon heroes/monsters.

The game is now components ready!
 
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Martin Windischer
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I don't understand the "Print on both side - Flip pages on long edge".
Every printer is different and mine for example doesn't have this option. It wouldn't be a problem but I don't know what backs goes on which card.
Flipping on the long edge would mean that there is 1 green hero with the game title on its back, 1 green hero with the game content on its back, 1 blue hero has a treasure on its back and so on. This doesn't make so much sense for me.

I guess that the back of the green hero is the other green hero? And the backs of the treasures and monsters are all empty dungeons? That leaves 6 cards which have an empty dungeon on both sides. Am I correct? Does it matter which side of the empty dungeons is showing at the setup?

But on the other hand that means that there are alwaya exactly 2 heroes showing, thus "If there are ever more face-up monsters than heroes, you lose!" makes no sense.

And another question: When I flip 2 cards, may I first flip the first card, and then decide which second card I choose, or do I have to decide before flipping?
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Gregg Jewell
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The card file is now fixed and updated in the OP. Most printers should have a "print two/both sides" option. Otherwise, you can print page 1 and 3 separately and then manually put those pages back into the printer and print off page 2 and 4. Page 1 is front, page 2 is the back to page 1, page 3 is front, and page 4 is the back to page 3.

You are correct on all accounts. No, it doesn't matter which side the empty dungeon rooms start on, they technically don't have a face down/face up side.


There are 4 monsters and 2 double-sided heroes in the game. If 3/4 of the monsters are face up, 3 > 2 so you lose.


You swap both, then flip both.




 
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Mark Tuck
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Great art - I'll have to give this a try!
 
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Gregg Jewell
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Thanks. I am trying to contact the artist again to create 4 unique heroes (paladin, cleric, wizard, thief) and door for the cardback.
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Predrag Stevanovic
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JewellGames wrote:
Thanks. I am trying to contact the artist again to create 4 unique heroes (paladin, cleric, wizard, thief) and door for the cardback.

This looks very nice and fun and i'm wandering if it would be ok to ask him to do 2 female characters. I have two nieces (5 and 7 years old) and i think older one would like this one. (she likes 'Dungeon in a Tin' and she recently beat me in Catch the Lion!).
 
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Gregg Jewell
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Yes! I precisely asked him for 2/4 to be female in the email but no reply yet.

In the meantime, I have change the hero to keys since YOU are the hero exploring the dungeon anyway. This has been reflected in the latest pnp file.
 
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JK
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Looks great Gregg! Sort of a 2-D Flip 9.

Will try it out this weekend!
 
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Mark Tuck
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Had some time to give this a play.

Nice clear rules and, as I mentioned before, great art.

Probably took around 5 minutes to complete each game (I played 3 times).

I feel I should be tracking the number of turns I take, so that I have a score to aim to beat.

I enjoyed it as a quick, light puzzler/memory game (I've yet to try the Heroic variant).

Good luck in the contest!
 
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Douglas Rees
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I'm going to say that I was a little confused at first blush, but the game does seem to be pretty fun and simple. I'm wonderring how I can teach it to my nephews (who don't speak much English).

I'm really bad at memory games, and when it comes to swapping face-down cards that may be monsters, and keeping track of where they are...oh the headache.

The most difficult part was when revealing a monster, trying to remember which two were flipped that turn
 
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JK
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Hi Greg,

I just played a few rounds of Dungeon Flip. It's a cool little solitaire and surprisingly slippery. Kudos on the ultra simple rules, though for some reason it still took me a couple of games before I was sure I was playing right. Maybe numbering the steps would help? It would also be good to state how many cards are involved in the win condition ie "4 chests and 4 keys are face up, and all 8 monsters are face down"

I think it would be tenser if there was an (optional?) fail condition, like more than three monsters face up or something.

The art is fantastic and perfect for the game!

I think it's a great little puzzle game, and it will be filed next to Murderers Row (Calvin and Hobbes retheme) in my collection. Well done and good luck in the contest.

JK
 
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jose wing
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Hi, I like the art and the idea of this game but I'm not sure how to play it.
I understand the flip to cards, if I got a monster I swap two face down cards.
But I don't understand what means to pair the cards with the flipped cards to generate new coordinates.
Does this means to pair every number around he flipped card with any card from any place?
Or pair the numbers of the flipped card and just one other card anywhere to generate movements on the cards?
I'm sorry if this sounds like a dumb question but I can't really understand the rules or steps to play, and I really want to play this game.
I hope you can explain me the steps so I can play
Thank you
 
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Gregg Jewell
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Let's say you flip two cards that now show a 2 and the other a 4.
One of the two cards you must be flip on your next turn is at either position 2,4 or 4,2 (your choice). You can flip that required card with any other card in the dungeon.
 
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jose wing
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JewellGames wrote:
Let's say you flip two cards that now show a 2 and the other a 4.
One of the two cards you must be flip on your next turn is at either position 2,4 or 4,2 (your choice). You can flip that required card with any other card in the dungeon.


Thank you, I got it now

 
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Gregg Jewell
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JohnKean wrote:
Hi Greg,

I just played a few rounds of Dungeon Flip. It's a cool little solitaire and surprisingly slippery. Kudos on the ultra simple rules, though for some reason it still took me a couple of games before I was sure I was playing right. Maybe numbering the steps would help? It would also be good to state how many cards are involved in the win condition ie "4 chests and 4 keys are face up, and all 8 monsters are face down"

I think it would be tenser if there was an (optional?) fail condition, like more than three monsters face up or something.

The art is fantastic and perfect for the game!

I think it's a great little puzzle game, and it will be filed next to Murderers Row (Calvin and Hobbes retheme) in my collection. Well done and good luck in the contest.

JK


Yes, I’ll add the specific numbers in the win condition.

I like the idea of a lose condition. I think 4+ (half) face up monsters at any time as a lose condition seems fair. This adds yet another element to track and play around. It also removes the question of what to do if there aren’t enough face down cards since that no longer can happen before losing the game.

I’m also going to mention to track your turns to beat your fastest game but this game would definitely be better suited online with an auto tracker. I’d like to update the chests and keys to all be unique matching sets.
 
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Gregg Jewell
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Updated Rules

Contents: 16 cards, this rule booklet

How to Play
Shuffle the 16 cards and place them face down in a 4x4 grid.

Each turn, flip two cards. Whenever a monster is revealed face up, swap two face-down cards 1. Pair the numbers on the two flipped cards, in either order, to get the new coordinates. The card located at those coordinates must be one of the two cards flipped next turn 2. Proceed to the next turn.

Losing the Game
If 4 or more monsters are face up at any point during the game, you lose the game.

Winning the Game
When all 4 keys and 4 treasure chests are face up and all 8 monsters are face down, you win the game!

Heroic Mode - Each key must also be adjacent to its matching treasure chest.


1 If the other flipped card is face down when a monster is revealed face up, it can be one of the two face-down cards swapped.

If both flipped cards reveal a monster, two sets of face-down cards must be swapped. However, the same set of face-down cards can be swapped twice, effectively keeping them at their original locations.

2 Example: Two cards are flipped, one shows a 4 and the other a 1. One of the two cards that must be flipped next turn is located at your choice of either 1 column over and 4 rows down (1,4) or 4 columns over and 1 row down (4,1) in the 4x4 grid.
 
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