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Via Nebula» Forums » General

Subject: Any chance on getting an expansion? rss

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Szilard Leitner
Hungary
Kecskemét
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Hey guys!

As quite a big fan of this game I can see the potential how an expansion could improve the gameplay experience. I think for example a modular board (something like in Small World Realms) plus some new contract cards could spice the things a little bit up. However I know it primarily depends on the financial success of the base game and if Splendor haven't got an expansion yet I'm afraid Via Nebula won't get either. What do you think?
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Morten K
Denmark
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Sacrosanctus wrote:
What do you think?


That it doesn't need an expansion. It's good as it is
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United Kingdom
Hinckley
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Thankfully Martin Wallace rarely makes expansions for his designs. It seems we've been sucked into anticipating expansions - something some publishers capitalise on by withholding content from the main game in order to a) keep the price down and b) make much more by releasing expansions. Colt Express is a game that springs to mind, Csrson City too IIRC. These days I steer clear of games where there is a money-engine outside the game!
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Ken Thibodeau
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Quebec
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enoon wrote:
in order to a) keep the price down


Lol
 
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David Luchetti
United States
Glastonbury
Connecticut
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Just an inexpensive deck of new building cards would be nice ...
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Hinckley
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fardoche wrote:
enoon wrote:
in order to a) keep the price down and b) make much more by releasing expansions
Lol
FTFY

The 'inexpensive deck of cards' expansion is a good example even if it won't happen: to put it in the base game might cost 3 currency units, and increase the retail price by 6 currency units. Releasing it as an 'expansion' separately might cost 6 currency units and be retailed for 19.99 currency units.
 
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Chris
United Kingdom
Birmingham
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Shoot for the moon. Even if you miss, you'll land among the stars, where you will be forced to drift aimlessly farther into the vast, empty abyss of space until a lack of food, water and oxygen causes you to succumb to Death's cold embrace.
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enoon wrote:
Thankfully Martin Wallace rarely makes expansions for his designs.
True but that was from his Publisher perspective. As a pure designer I've no doubt at all that if he was asked to think up an expansion then he'd more than happily take their money.

In a really interesting Essen interview he was very happy to basically advertise there and then that if the money's right, he'll design you anything you ask for. Which makes you wonder what his name on a box will mean in the future.
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Adam P
United States
Seattle
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I was thinking more in the line of Age of Industry expansion maps.
 
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Chris
United Kingdom
Birmingham
England
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Shoot for the moon. Even if you miss, you'll land among the stars, where you will be forced to drift aimlessly farther into the vast, empty abyss of space until a lack of food, water and oxygen causes you to succumb to Death's cold embrace.
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adamredwoods wrote:
I was thinking more in the line of Age of Industry expansion maps.
Well that level of variety is already there, given the setup locations. Obviously this is random vs strategically crafted, but it's still achieving a similar job in a lighter game.
 
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Amanda Sprunger
United States
Peachtree City
Georgia
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I like the game as it is, but do worry it could feel a bit samey after a while.
It feels like it just needs a tiny bit extra... player powers? Where each one feels more broken than the next (I think of covert).
 
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