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Glüx» Forums » Variants

Subject: variants for movement and scoring rss

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Bart R.
Belgium
Tongeren
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We use two variants that make the game more interesting for us.
One is for movement, one is for scoring.

Movement variant
We play that you can change direction during your move. So if you move from a 5 chit, you can go 2 up, 1 left and 2 up again. Diagonals still don't count.

We understood the movement rule that way when the game was explained to us at Spiel and we bought the game on that basis. We tried the correct rule when we found out about it, but thought the game was less fun that way.

Scoring variant
Besides the regular majority scoring, we also score the actual pip amounts. Every player compares their pip amount in an area to the following player in the majority ranks and scores one point for every pip they have more than that player. The player with the least amount of pips just gets that many points.

An example:
Player A: 10 pips
Player B: 5 pips
Player C: 2 pips

Player A would get 9 points (4 from the majority + 5 compared to player B)
Player B would get 5 points (2 from the majority + 3 compared to player B)
Player C would get 2 points

This adds another layer of tactics to the game, especially towards the end: instead of trying to eke out a majority somewhere, it might be more beneficial to sneak in another area, even if you are in last place there.
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J. Prokop
Czech Republic
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And what about this situation?

Player A: 7 pips
Player B: 6 pips
Player C: 5 pips

Player A would get 5 points (4 + 1)
Player B would get 3 points (2 + 1)
Player C would get 5 points ???



And what about when Player A and Player B have same pips?
ex.
Player A: 5 pips
Player B: 5 pips
Player C: 4 pips
Player D: 4 pips
 
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Steve Marano
United States
Nutley
New Jersey
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Not sure I like this variant scoring method, but I'd be willing to give something like this a try. But there's a simple modification to what the OP proposed that avoids the distortion pointed out by savager. Instead of comparing Player A's score to Player B's, and then Player B's to Player C's, simply have both A and B compare their score to C's. In the example provided by the OP, that would results in a score of 12,5 and 2 for the three players respectively. Also, bear in mind that you could have a fourth player in the room, in which case you'd compare the top three player's pip values to Player D's.
 
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Bart R.
Belgium
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With Savager's examples, I realize this scoring variant has some rough edges to it , especially for the player with the least pips. We just didn't like the original linear scoring that did not reward bigger majorities and this was an attempt to get round that. I like Steve's proposed variant, we will definitely try that the next time.
 
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Steve Marano
United States
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Really interested in what you think of your variant.
I'll let you know as well, next time we play.
 
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