$15.00
$20.00
$5.00
Barry Harvey
United Kingdom
London
flag msg tools
mbmbmbmb
1) Each side has 5 different types of unit and there is information about the unit that is not revealed at the start of the game.

2) The opposing player can find out this information and from that point the information should not be hidden. The information can later be changed, at which point it would go back to being hidden.

3) The owning player really wants to have the information available to them at all times.


So the easiest way is to just have cards which hold the information face down but are turned right side up when revealed. The problem with this is that the owning player will constantly be looking at the cards so this fails option 3.

Another way would be to have a triangular shroud over each card, allowing the facing player to see the information at all times. The shroud would then be removed when the information is revealed and replaced when the information is changed.


Does anyone know of any other mechanisms that would work for this?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Joe Browes
United Kingdom
London
Tooting
flag msg tools
mbmbmbmbmb
How about a token with the hidden information on, that be put on the card and can be revealed or changed as necessary? Easier to peek at than a facedown card. Still a bit of a palaver maybe.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Rob Harper
United Kingdom
Wantage
Oxfordshire
flag msg tools
designer
mbmbmbmbmb
Do your units need to be represented by cards?

One effective way to have information visible to only one player is on blocks. If you have (say) wooden blocks with a sticker on one side, that side can face towards the owning player. If the unit is revealed, the block can lie down so everyone can see what is on it.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Billy Pitiot
Finland
flag msg tools
How about a cake break!
badge
How about a cake break!
mbmbmbmbmb
Have you considered using shields?
A lot of games nowadays include some simple cardboard shields to allow hidden information.
Some of them even have really big shields: e.g. Mysterium where the ghost can hide (I think) 12 cards vertically plus more on the table.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chip Crawford
United States
Aubrey
Texas
flag msg tools
mbmbmbmbmb
From game to game will the information change?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Nathaniel Grisham

Indiana
msg tools
mb
I'm assuming that the nature of the game makes it inconvenient for the players to hold this information in-hand?

You could have stands for the cards so that they are vertical, facing the owner. When it's revealed lay the card down, face-up. When the new, hidden info is available, put that in the stand.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Take joy from your wins; take lessons from your losses.
United States
Riva
Maryland
flag msg tools
mbmbmb
Card stands. Lay the card flat when the information is open.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ryan Byrd
United States
Griffin
Georgia
flag msg tools
designer
mbmbmbmbmb
Definitely stands. I have a game in design with a similar problem and stands are the way to go.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brendan Riley
United States
Chicago
Illinois
flag msg tools
designer
publisher
Nos operamur, te ludere
badge
"Life is more fun if you play games." - Roald Dahl
mbmbmbmbmb
Grishhammer wrote:
I'm assuming that the nature of the game makes it inconvenient for the players to hold this information in-hand?

You could have stands for the cards so that they are vertical, facing the owner. When it's revealed lay the card down, face-up. When the new, hidden info is available, put that in the stand.


This is what I was going to say -- stands to hold the cards up when the information is secret, and you can then take the cards out and lay them face up on the table when they're not secret any more.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.