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Subject: A Christmas Carol - WTF is this? Scrooge and Christmas Future die in the first chapter? rss

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Dave Żarski-Riley
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Usual Smug preamble:
I thought this seemed appropriate for the time of the year I think this set should be quite fun, and I think it's okay in terms of swingyness and balance? As confessed previously, I'm not a brilliant games designer and I do things that I think will work and hope will be fun. If you demand fairness and equal chances of winning, don't sign up, because that is not guaranteed.

Basic game structure:
15P, 3 Wolves, 1 Aux, 1 Aware Cursed, 4 GS, 6 Villagers
Starts with first Dusk on 19/12

Dusk: 1:45
Dawn: 2:45
Role Reveal is dependant on living players, may become No Reveal.
Good wins when all (current) Max Evil roles have been eliminated.
Evil wins when the number of (current) Max Evil roles alive is equal to the number of Good roles alive if Tiny Tim is dead or is greater than the number of Good roles alive if Tiny Tim is alive.
Mod reserves the right to make any judgement about necessary repercussions based on late posting, copying from mod chat, unacceptable behaviour etc. I will do my utmost to be fair to all. If we have new players sign up, I will brief them of what these things are on N0.


Roles:
Good
Ghost of Christmas Past
- Passive Night Priest - The role of the night killed player will be revealed while this Ghost is still alive.
Ghost of Christmas Present - Passive Day Priest - The role of the day killed player will be revealed while this Ghost is still alive.
Ghost of Christmas Future - Seer - Views for Spirit/Not Spirit. Will get a hit on converted Scrooge and a clear on Scrooge if not converted. Gets a random non-Spirit N0.
Ebenezer Scrooge - Aware Cursed - Can be converted to a Max Evil (including having all attributes of Max Evils) if viewed by Jacob Marley. If is chosen to be the night kill, will die.
Bob Cratchitt - Martyr - Can choose to protect one player from death each night, dying in their place if that player is chosen as the night kill target. Cannot prevent Scrooge converting.
Tiny Tim - Super Parity Hunter - Good does not lose if the number of Max Evils alive is equal to the number of Good roles alive while Tiny Tim is alive, Good wins if the last two players are a Max Evil and Tiny Tim. Good loses regardless of Tiny Tim if there are more Max Evils alive than Good roles.
5 Villagers - Regular Villagers.

Evil
Spirit of Hate
-|
Spirit of Envy - All Max Evils. Share a chat, choose a night kill each night.
Spirit of Greed _|
Jacob Marley - Alignment Sorcerer - Aux Evil who views for alignment and if converts Scrooge to Max Evil if he views Scrooge. Will be notified on viewing Scrooge. Gets a random non-Scrooge N0.
 
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Re: A Christmas Carol - 0/15
Player List According to Cassandra:
Belash
BerenCamlost
FaleohFang
GaiusJC
kendahlj
monogarden
ortho_
pilotbob
SarahBoBara
silverbonds
stonecutter129
Syntax3rror
The_Rorab
TigerDoodle
Zejeidorb

15 players are signed up.

To sign up for this game go to
http://cassandrawerewolf.com/game/1673667
 
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Re: A Christmas Carol - 0/15
I just signed up on Cassandra.
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Re: A Christmas Carol - 0/15
Smugvid wrote:
Usual Smug preamble:
I thought this seemed appropriate for the time of the year I think this set should be quite fun, and I think it's okay in terms of swingyness and balance? As confessed previously, I'm not a brilliant games designer and I do things that I think will work and hope will be fun. If you demand fairness and equal chances of winning, don't sign up, because that is not guaranteed.

Basic game structure:
15P, 3 Wolves, 1 Aux, 1 Aware Cursed, 4 GS, 6 Villagers
Starts when full, with the proviso that I'll be checking in with people before we go, because there are a lot of big games scheduled currently and I expect people's availability will be in flux.

Dusk: 2:30
Dawn: 3:30
Role Reveal is dependant on living players, may become No Reveal.
Good wins when all (current) Max Evil roles have been eliminated.
Evil wins when the number of (current) Max Evil roles alive is equal to the number of Good roles alive if Tiny Tim is dead or is greater than the number of Good roles alive if Tiny Tim is alive.
Mod reserves the right to make any judgement about necessary repercussions based on late posting, copying from mod chat, unacceptable behaviour etc. I will do my utmost to be fair to all. If we have new players sign up, I will brief them of what these things are on N0.


Roles:
Good
Ghost of Christmas Past
- Passive Night Priest - The role of the night killed player will be revealed while this Ghost is still alive.
Ghost of Christmas Present - Passive Day Priest - The role of the day killed player will be revealed while this Ghost is still alive.
Ghost of Christmas Future - Seer - Views for Spirit/Not Spirit. Will get a hit on converted Scrooge and a clear on Scrooge if not converted.
Ebenezer Scrooge - Aware Cursed - Can be converted to a Max Evil (including having all attributes of Max Evils) if viewed by Jacob Marley. If is chosen to be the night kill, will die.
Tiny Tim - Super Parity Hunter - Good does not lose if the number of Max Evils alive is equal to the number of Good roles alive while Tiny Tim is alive, Good wins if the last two players are a Max Evil and Tiny Tim. Good loses regardless of Tiny Tim if there are more Max Evils alive than Good roles.
6 Villagers - Regular Villagers.

Evil
Spirit of Hate
-|
Spirit of Envy - All Max Evils. Share a chat, choose a night kill each night.
Spirit of Greed _|
Jacob Marley - Alignment Sorcerer - Aux Evil who views for alignment and if converts Scrooge to Max Evil if he views Scrooge. Will be notified on viewing Scrooge.


Do we not have a Thanksgiving set?
 
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Dave Żarski-Riley
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Re: A Christmas Carol - 0/15
GaiusJC wrote:

Do we not have a Thanksgiving set?


I don't even have a Thanksgiving, so I'm not the best person to answer that
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Tokah
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Re: A Christmas Carol - 0/15
Pft - excuses, I don't see a Boxing Day set, either.

My Thanksgiving set would be RSP.
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Cej Nutz
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Re: A Christmas Carol - 0/15
I just signed up on Cassandra.
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Dave Żarski-Riley
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Re: A Christmas Carol - 8/15
There has been a change to the roleset.

Bob Cratchitt has been added as a Martyr, with a Villager swapped out.
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Dave Żarski-Riley
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Re: A Christmas Carol - 8/15
Changed to starts with first Dusk on the 19th.
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Tokah
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Re: A Christmas Carol - 8/15
I probably shouldn't play one game this week, but I definitely can't dual wield this and December's Legacy! So a spot has opened up.

I want in on dead chat, though. =)
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Megan
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Re: A Christmas Carol - 8/15
TFang wrote:
I probably shouldn't play one game this week, but I definitely can't dual wield this and December's Legacy! So a spot has opened up.

I want in on dead chat, though. =)

I was just saying how I was sad I missed out so I jumped in, thanks!
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Greig
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Re: A Christmas Carol - 8/15
Can you have me as an alternate please, smug?
 
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Dave Żarski-Riley
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Re: A Christmas Carol - 8/15
Absolutely
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Greig
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Re: A Christmas Carol - 8/15
Smugvid wrote:
Absolutely


If someone drops, just fire me in.
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Dave Żarski-Riley
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Re: A Christmas Carol - Full! Dusk Time Changed (slightly)! Dawn Friday 16th! First Dusk Monday 19th!
Bump. GM's sent out for tomorrow start, let me know if you want in as an alternate
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Tokah
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Re: A Christmas Carol - Full! Dusk Time Changed (slightly)! Dawn Friday 16th! First Dusk Monday 19th!
Belash wrote:
Smugvid wrote:
Absolutely


If someone drops, just fire me in.


Done!
 
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Dave Żarski-Riley
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Re: A Christmas Carol - Full! Dusk Time Changed (slightly)! Dawn Friday 16th! First Dusk Monday 19th!
NO POSTING PLEASE. Setting this up. Definitely not doing it drunk and then gming Tokah afterwards to say "yo have I got this right?"
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Dave Żarski-Riley
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Re: A Christmas Carol - Full! Dusk Time Changed (slightly)! Dawn Friday 16th! First Dusk Monday 19th!
(PS, unmentioned, but Sorc and Seer will get random N0s, non-Wolf for Seer, non-Scrooge for Sorc)
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Re: A Christmas Carol - Full! Dusk Time Changed (slightly)! Dawn Friday 16th! First Dusk Monday 19th!
The Cassandra Automatic Vote Tally System

Your Moderator has enabled the Cassandra Automatic Vote Tally system
for this game. In order for it to function correctly, your votes will
need to be formatted correctly. The following rules will explain what
you will need to do:

Players
1. All votes must be bolded

2. The entire vote statement must be bolded and enclosed in brackets:
[vote jmilum]

3. If your game allows, and you [vote nightfall] your vote will
be locked. Your moderator may have disabled nightfall votes.

4. Vote tallies will be automatically posted to the game thread
regularly if the tally has changed. The Tally and Vote Logs (for each
game day) are also available on the Cassandra game page.

5. If your vote is not counted be sure to check the Vote Log page and
see if it was marked invalid and why.

6. Case does not matter and simple typos will not cause the vote to fail.

7. You may [vote no lynch] if your game allows it.

8. Non voting players will be listed in the tallies. This will only be
correct if the Moderator notes which players have been killed (see below)

9. Editing a vote post will invalidate the vote and it will not be counted.


Moderators
1. The moderator will need to post [Dawn] when the day begins
(after the night results are posted) and [Dusk] when the lynch
deadline has passed and the day is over. Votes will not be counted
after [Dusk] has been posted. They will be registered again
after [Dawn] is next posted.

2. You may include a day number in the dawn and dusk post for
informational purposes, but it will not be used by the system.
Cassandra will increment an internal counter each time it sees
[Dawn] no matter what day is shown in a dawn post (i.e.
[Dawn 3] the three is allowed but ignored)

3. After dusk has been posted, the Moderator may go to the game page
on Cassandra to request a Final Tally to be posted before the normal
scan period has elapsed (i.e. Game Y gets scanned at 45 min. after the
hour, if it lynches at 7pm the moderator may request a tally to be
posted from the game page before 7:45pm. it will also be posted
regardless of whether or not it has been changed since the last
posting) - Do this by clicking on the 'Force Vote Tally' link.

4. You will need to note which players were killed via the lynch or at night by
either posting [killed jmilum] in the thread, or by going to the game
page and editing the player list. When posting in the thread, be sure to post
[dusk] before posting the lynch kill, and post [dawn] before
posting the night kill.
Example:
A. lynch time has passed so post [dusk]
B. goto the game page and select a final tally to be posted
C. check the final tally and post [killed melsana]
D. after the night deadline has passed post [dawn]
E. post the night kill with [killed kima]

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.
Your Moderator has chosen to allow Nightfall votes.
Your Moderator has chosen to allow No Lynch votes.

Vote Log Page: http://cassandrawerewolf.com/game/1673667/votes
Vote Tally Page: http://cassandrawerewolf.com/game/1673667/tally
 
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Tokah
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Re: A Christmas Carol - Full! Dusk Time Changed (slightly)! Dawn Friday 16th! First Dusk Monday 19th!
Sorry for the delay, all, Smug wanted a double check and I only just got home.

[dawn]

You may post, first dusk Monday!
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Tokah
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Re: A Christmas Carol - Full! Dusk Time Changed (slightly)! Dawn Friday 16th! First Dusk Monday 19th!
One thing I can't do is edit the OP to reflect the seer and sorc getting n0 views, which they did. Smug will do that in the morning.
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Re: A Christmas Carol - Full! Dusk Time Changed (slightly)! Dawn Friday 16th! First Dusk Monday 19th!
FIRST!

[vote stone]
 
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Re: A Christmas Carol - Full! Dusk Time Changed (slightly)! Dawn Friday 16th! First Dusk Monday 19th!
VOTE TALLY

Player (15/15) - # - Voted by

stonecutter129 - 1 - BerenCamlost(1)

Not Voting: Belash, FaleohFang, GaiusJC, kendahlj, monogarden, ortho_, pilotbob, SarahBoBara, silverbonds, stonecutter129, Syntax3rror, The_Rorab, TigerDoodle, Zejeidorb


Nightfall votes are denoted by an '*' after the player's name.

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.

Lynch time is at 1:45 PM BGG
Night Action deadline is at 2:45 PM BGG

---------------------

INVERTED TALLY

Voter - # - Voted on

BerenCamlost - 1 - stonecutter129(1)

Not Voting: Belash, FaleohFang, GaiusJC, kendahlj, monogarden, ortho_, pilotbob, SarahBoBara, silverbonds, stonecutter129, Syntax3rror, The_Rorab, TigerDoodle, Zejeidorb
 
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Re: A Christmas Carol - Full! Dusk Time Changed (slightly)! Dawn Friday 16th! First Dusk Monday 19th!
BerenCamlost wrote:
FIRST!

[vote stone]


Pshh. Firsts the worst seconds the best.

[vote Sarah]
 
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Re: A Christmas Carol - Full! Dusk Time Changed (slightly)! Dawn Friday 16th! First Dusk Monday 19th!
VOTE TALLY

Player (15/15) - # - Voted by

stonecutter129 - 1 - BerenCamlost(1)
SarahBoBara - 1 - TigerDoodle(2)

Not Voting: Belash, FaleohFang, GaiusJC, kendahlj, monogarden, ortho_, pilotbob, SarahBoBara, silverbonds, stonecutter129, Syntax3rror, The_Rorab, Zejeidorb


Nightfall votes are denoted by an '*' after the player's name.

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.

Lynch time is at 1:45 PM BGG
Night Action deadline is at 2:45 PM BGG

---------------------

INVERTED TALLY

Voter - # - Voted on

BerenCamlost - 1 - stonecutter129(1)
TigerDoodle - 1 - SarahBoBara(2)

Not Voting: Belash, FaleohFang, GaiusJC, kendahlj, monogarden, ortho_, pilotbob, SarahBoBara, silverbonds, stonecutter129, Syntax3rror, The_Rorab, Zejeidorb
 
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