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HoldFast: North Africa 1941-1942» Forums » Strategy

Subject: Tips on Play rss

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Matthew Looby
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Wadhams
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--HOW TO AVOID STATIC BATTLES/PLAY-If you wish to punch through an enemy line, consider moving to the attack with 1SP infantry, these units will typically destroy or damage the targeted block(s) but in themselves (hopefully) will be ELIMINATED. This leaves those previously occupied hexes- adjacent to the enemy open (again). Then move reserve units in and attack again, then move through the gap and attack again, and so on. Execute this type of costly attack to capture key positions or cut off supply to a group of enemy units. This is a momentum changing tactic and should be planned out in advance, weigh the ramifications, and executed wisely.

-Announcing you are using a leader move bonus for an armor (with already enough MP available) is a sneaky way to hide armor and trick your opponent into thinking the block is infantry!

-Damaging enemy units and smartly trapping them out-of-supply is a strong play, because it forces your opponent to spend RP to extricate the unit.

-Attack with two armor in tandem to off set hits.

-Attack with Italian armor and German infantry, to off set hits (see Prezcon tournament rules).

-Try not (NEVER!) to attack with a single Italian- even if it is attacking with armor units.

-Attack with a group of three Italian Infantry to off set hits.

-Plan where an Italian can be attacked from only a single hex.

-Plan to lose only one Italian per turn, if that.

-Protect Italians should be in rough terrain, but if they are targeted, ensure your opponent needs to spend extra RP to do so.

-Seek to destroy enemy infantry and target damaged armor.

-Italian armor should never be exposed to an attack from two hexes. Ariete is a defense unit until German infantry arrive to off-set hits.

-You can isolate the Free French and 2nd armor on turn one. The 2nd Armor must be forced to escape along the south edge of the board. You can keep it out of play for two-three turns by proper positioning. The Free French will be destroyed by out of supply rule.
If the weather is "Poor" you can easily isolate and destroy 2nd armor by out of supply rule.


- When the German forces are damaged, especially Panzers, or a large scale offensive is about to kick-off, placing all available Luftwaffe units in the Malta box is a good rule of thumb. Eleven, or twelve RP each turn is necessary for victory, especially in 1942.

- Placing armor in Tobruck or Bardia should be a consideration, sometimes you may need to hold those places until help arrives.

- A just eliminated unit may be out of combat for three months or more.


-Be careful, try to position your armor, where it cannot be attacked from three hexes.


-Get your damaged armor off the front whenever possible they are too expensive to rebuild. Be careful!

Note: Some of these tactics are based on Prezcon Tournament rules.
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adam wilson

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Thanks for the tips.
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Matthew Looby
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You are welcome.

To be in the game, I strongly suggest you commit all Luftwaffe to the Malta die roll box. You will need as many RP as possible.

Italian infantry are like orcs, you have to attack with three of them.

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Matthew Looby
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I discovered this tactic very late into my ongoing game!

I could have used this earlier!

--HOW TO AVOID STATIC BATTLES/PLAY-If you wish to punch through an enemy line, or armor, consider moving to the attack with 1SP infantry, these units will typically destroy or damage the targeted block(s) but in themselves (hopefully) will be ELIMINATED. This leaves those previously occupied hexes- adjacent to the enemy open (again). Then move reserve units in and attack again, then move through the gap and attack again, and so on. Execute this type of costly attack to capture key positions or cut off supply to a group of enemy units. This is a momentum changing tactic and should be planned out in advance, weigh the ramifications, and executed wisely.
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