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Panzer (second edition)» Forums » General

Subject: ASL Mapboards rss

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Frank Bradshaw
United Kingdom
Horsham
West Sussex
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Hi everyone - for variety and scenario making, what sort of scale mapboards will work with this system? For example ASL/SL (SK#1 to 3) etc.

Just out of interest

thanks!!
 
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Eduardo
Brazil
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I have played Panzer with ASL maps, think they work fine.

I made some small changes that I thought necessary due to the change in scale (100m per hex to 40-50m per hex):
-Double spotting ranges
-Quick-march available for all terrain and for sections (they can move 2 hexes with it)
-Terrains (the ones that I remember)
--Hindrance terrains (like grains and orchards): -1/-5(AP/GP) per hex crossed
--Only the actual 'drawing' of the terrain blocks LOS, as in ASL

It worked OK, kinda liked it. Later I played some DaE small scenarios and it was cool.

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Fighting Formations maps work perfectly. Did a fast conversion of a scenario and it worked great.

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TCS maps are also kind of the same scale, but I think a little bigger (150-200m per hex, I think). But they are unusable as their hex size is too small, but can work in vassal.
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Brent Pollock
Canada
Saskatoon
Saskatchewan
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The one time I ran an umpired PBEM of MBT, I used nothing but ASL boards, and it worked fine.

I was otherwise bone lazy and did not make any adjustments for scale and just did some fudging for ASL graphics to match MBT terrain types.
 
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David Schubert
United States
Port Republic
Virginia
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Did you use ASL scenarios?
 
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Brent Pollock
Canada
Saskatoon
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No, that is not possible with MBT until they come out with something more recent than WWII. Even the planned Korea module is too ancient for MBT.

I've been noticing over the past year or so that the scale of the game does not seem to impact the map design. ASL, MBT, Panzer, Soldiers (WEG), Combat Commander, Band of Brothers, etc. all seem to have roughly the same terrain spacing/density, especially when it comes to buildings.
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