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Subject: Game duration rss

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From the game reviews I've seen, the game looks quite complex. Do you have any idea about the duration accuracy? It states 60-120 minutes but I fear it might be one of those games that extends forever...
 
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Evan
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Longwood
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At first I thought the same thing, but the more videos I watched (first Grogan's, then the three Rahdo videos), the game seemed much easier to grasp. You can really only do one of two things on your turn, either play a card to your personal tablet, or play a card to the royal court, so I don't see much in the way of AP potential here. Of course, the ramification of those choices is significant, but I gather a four player game will take no longer than 2.5 hours and that's for relative newbies. I bet experienced players can easily finish in less than two hours.
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Nathan Morse
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My first playtest of the prototype via Tabletopia, with some rules not quite nailed down, and having to learn the … unique … Tabletopia interface, it still took just a few hours. Your actions are somewhat driven by the cards in your hand, so you can have your turn mostly or entirely planned before it comes around. Kill the downtime (and eliminate trying to figure out how to look at specific portions of the playfield, and how to manipulate bits), and it should zip along!

To paint Evan's summary a in a little more detail, yes, you either put a card in your portfolio or in the royal court. Each of those plays lets you take one of two actions, so really there are four actions. Ah, but of course each of these actions leads to more intricacy and delicacy! For example, by trading with the nobles, you can choose up to two State actions from 6 available.

It's good stuff, with plenty to think about and make it very interesting (and it is saturated with theme, in my opinion), but do not be mistaken: It is not a tra-la-la simple game. …which is why it is awesome, and why it took Vital to create it.
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Ian O'Toole
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I taught three new players at PAX, one of whom had never played a Vital game before (or anything comparatively heavy), the it took three hours including teaching, plus a few short breaks for chatting to people. The game has a great sense of pace, and escalation through the different card decks.
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Julian Pombo
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From my near 50 plays, 45 min per player.
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Michael Frost

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pmduque wrote:
From the game reviews I've seen, the game looks quite complex. Do you have any idea about the duration accuracy? It states 60-120 minutes but I fear it might be one of those games that extends forever...


Watch some of the play/run-through videos. The basic mechanism with the cards appears similar, in many respects, to the great game ZhangQuo, which also looked daunting at first until you realized how simple the cards were (either play one on the board to take one of 6 court actions or tuck the card under your player board for future activation use). Once players understand that, the rest is rather simple. But with lots of strategy and tactics.
 
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Julian Pombo
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Once you get to know rules and steps you can speed the game a lot since the mechanics are simple.
Never played it on cardboard. Only playtesting in Tabletopia.

You can even try to speed up the game by collecting rubble sets as fast as possible.
But maybe you need to slow the game down because of the strategy your are following.

 
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