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Arkham Horror: The Card Game» Forums » General

Subject: First impressions after 1 solo campaign (no spoilers) rss

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Robert Leonhard
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I played Roland Banks in the campaign and enjoyed the game a lot. I was pleasantly surprised in that I liked it more than I thought I would.

I really like the way locations are handled and how they link to each other. The game handles inside a house and outside in Arkham very nicely. I felt I had some good decisions to make--where to go, how to prepare, etc.

I made it through the first two scenarios, and I also liked how the scenarios accommodate failure and partial success. You can lose or fall short of the objective but still carry on.

In the third scenario, I succumbed pretty quickly. A combination of exceedingly bad luck, crappy card draws, and relentless enemy attacks on my psyche brought me to my knees before I could get going very far.

The game left me anxious to play again--this time solo with two investigators. Really looking forward to future expansions and fan-made scenarios.
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Nerds call me
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Did you feel you could beat the last scenario with 1 investigator had you not had a string of bad luck?
 
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Marc Bowling
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I know you didnt ask me but I have played through solo 1 investigator and scenario 1 and 2 two handed. The difficulty level, in my opinion, stays the same due to gow the game scales.

I am going to go back and play through with 1 investigator on easy mode just to see what happens.

I have 1 core fwiw.
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Robert Leonhard
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As for difficulty, I felt that the last scenario was pretty tough. I don't want to give away any spoilers, but I got seriously stuck in one spot and couldn't get out. I'm not really sure if I could have won, but I'm going to give it a go with Agnes and Skids next.
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Marc Bowling
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There is definitely location lock in this game.
 
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Eric Martin
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There are a couple of cards to help you deal with getting away from a particular location (especially if there are enemies there with you). One is called 'Elusive' (#50) and another is 'Cat Burglar' (#55). Both are in the Rogue class, so only Skids and Wendy can use them. Wendy (and Agnes) can also use 'Cunning Distraction" (#78) and 'Survival Instinct' (#81).
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Jeremie Miller
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Can you explain "location lock" please!

I am not familiar with the term.
 
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Christian Kløve
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The man in black fled across the desert, and the gunslinger followed
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GFWD wrote:
Can you explain "location lock" please!

I am not familiar with the term.


The term 'location lock' is used in the Lord of the Rings - the card game, to describe a situation, where you are unable to quest successfully due to the number of locations, which have come out. Since removing location in that game is done by questing, you are 'locked' in that situation due to the number of locations, hence 'location locked'.

I am unsure how that translates into AHcg though.
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