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Subject: accessible but comprehensive WWI game? rss

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Ryan Lopez
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I enjoy World War I as a theme/setting for a game; however, I'm not a miniatures gamer. I like board games with minis, but I don't want to get into full blown tabletop minis games. I noticed that Richard Borg's The Great War just came out and it looks promising. However, what I REALLY want is aWWI game that creates an experience kind of like Star Wars: Rebellion.

That is, I'm looking for something that feels epic (though I wouldn't mind if it were a little shorter than Rebellion), and more importantly, something that covers both ground and AIR battles in one game. Does this exist? Am I asking too much? Obviously it would look different than Rebellion, which has those units on essentially different planes of existence. I love WWI planes, but don't just want dogfighting (like Wings of War). I'd like a more streamlined game that includes all of those elements.

That's hopeless, right? Thanks for any suggestions.
 
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Stephen Jacobsen
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The Lamps Are Going Out - haven't played it yet, and not sure it's exactly what you're looking for, but from my initial research this seems to be a very accessible WWI game that covers the whole scope of the war on the strategic level.
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Chris Broggi
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Have you checked out Axis & Allies: WWI 1914?
It gives a good feel of WWI with the mechanics of Axis and Allies. It is long but fun. One thing to note is that Hasbro cheaped out on the components. You have barely enough figures to play and will most likely need to buy more or use proxies. In addition, you will need to supply your own chips or paper money.
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Phil
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Quartermaster General: 1914 was a Kickstarter game that was released at Essen this year to positive acclaim. I wasn't familiar with the Quartermaster General series before, but I'm looking forward to trying this one once it is widely available.
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Ryan Lopez
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Those are all good suggestions. However, I'm almost looking for something that is an amalgamation of them all. The Lamps are Going Out and Axis and Allies are a little long for my availability (I have a 17-month old kid). Three hours is probably my outer limit, I'm afraid. Also, I'm really looking for something where the planes can both fight each other and strike ground units. I haven't had a lot of time to investigate these suggestions deeply though, so I'll keep them in mind. Thanks again.
 
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Peter Millen
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TheCrazyPiper wrote:
Also, I'm really looking for something where the planes can both fight each other and strike ground units.


I am not sure that air power was very influential in tactical land engagements in this era.

Sounds to me that what you want is an air wargame, with the possibility of operating against ground targets.

I recommend the Wings of Glory: WW1 Rules and Accessories Pack style. Plenty of opportunity for trench strafing, reconnaisance, artillery spotting etc.
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Ron
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broggi wrote:
Have you checked out Axis & Allies: WWI 1914?
It gives a good feel of WWI with the mechanics of Axis and Allies. It is long but fun. One thing to note is that Hasbro cheaped out on the components. You have barely enough figures to play and will most likely need to buy more or use proxies. In addition, you will need to supply your own chips or paper money.

This game is IMHO Star Wars: Rebellion for World War One. If you can live with the component flaws (or better: shortcomings) Chris described, you get what you want.
 
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CARL SKUTSCH
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PJH01 wrote:
Quartermaster General: 1914 was a Kickstarter game that was released at Essen this year to positive acclaim. I wasn't familiar with the Quartermaster General series before, but I'm looking forward to trying this one once it is widely available.

Somehow I didn't Kickstarter this (why?!?) but I played it recently. It's a good game in the Quartermaster series. Fairly simple rules (although more complicated than the original Quartermaster General) and the game flows nicely.

However, it's not exactly epic. There are never very many dudes on a map and gameplay consists of playing a card and doing some minor stuff. The air war is barely there (there are some cards with air effects but they are there for chrome, not to change gameplay). It's a good game, I want to get my paws on a copy, but it's probably not what you're looking for.

You might look into Paths of Glory. It's a classic card-driven wargame, very well regarded.
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Ryan Lopez
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NikTheRake wrote:
TheCrazyPiper wrote:
Also, I'm really looking for something where the planes can both fight each other and strike ground units.


I am not sure that air power was very influential in tactical land engagements in this era.

Sounds to me that what you want is an air wargame, with the possibility of operating against ground targets.

I recommend the Wings of Glory: WW1 Rules and Accessories Pack style. Plenty of opportunity for trench strafing, reconnaissance, artillery spotting etc.


Yes, perhaps "units" was the wrong word. I recognize that air units were not necessarily that big a part of the war, but I'd like to see the possibility of interaction. I'd love to have independent concerns between land and air units, with the chance for crossover in the form of bombing buildings and anti-aircraft flak cannons (which I *think* existed then . . . :/)

The idea of dogfights, needing to protect/escort bombers, and separate land battles all going at once, with a complexity on the lines of Star Wars: Rebellion would just blow my mind. I think I'm asking too much though. The Axis and Allies game does look good, but I just don't have that kind of time, I'm afraid. I barely have time to play games as it is, many days.

Thanks again for all of the suggestions! I appreciate everyone's time and thoughts.
 
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M Smith
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Give Ottoman Sunset a look over. Not the normal western front trench warfare but a great game that may appeal.
 
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Brandon
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I think To The Last Man! will work for you (haven't tried it personally). You could also look at the non-campaign scenarios of Balance of Powers, which all are supposed to take 2-4 hours (24 hours for the campaign, though), but you'll be looking at a much more complicated game in that case.

BTW, a question like this might get more traction at the Wargames subforum.
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