$5.00
$15.00
$20.00
$30.00
Lee Brimmicombe-Wood
United Kingdom
Ely
Cambridgeshire
flag msg tools
designer
mbmbmbmbmb
I'd like to announce a new expansion set specifically for players of Wing Leader Victories.

Wing Leader: Blitz expands the Wing Leader system to present new aircraft, battles and air forces, including the Chasseurs of the Armée de l'Air in the Battle of France in 1940, the Japanese and Soviets in Mongolia in 1939 and the desperate scraps of the early months of the invasion of Russia.

New aircraft, new scenarios and two (count 'em!) campaigns. Place your order here:

http://www.gmtgames.com/p-612-wing-leader-blitz.aspx

The pre-order price is just twenty-two of your Earth dollars! Order while it's hot, grieve when it's gone!
18 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Lee Brimmicombe-Wood
United Kingdom
Ely
Cambridgeshire
flag msg tools
designer
mbmbmbmbmb
I’m going to take this opportunity to tell you about some of the features of the new expansion set. So let’s start with the aircraft will you see in the Wing Leader: Blitz package.

Here’s the current list of data cards:

United States
* Hawk 75A-1
* P-39D Airacobra

Great Britain
* Fulmar Mk.I

France
* MB.152C.1
* M.S.406
* D.520
* LeO 451
* Bre 693

Soviet Union
* I-153
* I-16 Type 10 ‘Ishak’
* I-16 Type 24 ‘Ishak’
* MiG-3
* SB
* DB-3F (and IL-4 variant)

Japan
* Ki-27 (Nate)

Italy
* Re.2001

As you can see, the mix is Allied-heavy. However, we get all the bits we need for make Battle of France clashes (Opération Tapir!) and we flesh out a lot of important early Soviet inventory for the Russian theatre. On the Axis side, the appearance of the Nates gives us more opportunities to make scenarios for the Japanese-Soviet clashes in Mongolia, as well as China/Burma/Malaya/Singapore. And the Re.2001 fleshes out the last of the important early Italian aircraft, allowing us to cover major events such as Operation Pedestal and the early Malta actions.

As for American aircraft, the Hawk will feature in French scenarios, though of course the aircraft appeared as an export item in a number of air forces (notably in the RAF as the Mohawk). The really interesting addition is the early Airacobra, which opens up all sorts of possibilities for south-west Pacific scenarios.

It’s worth mentioning that aircraft data cards are not all that comes with the package—we expand the countermix of Wing Leader: Victories too. So expect to see counters for:

* More P-40Es
* Sea Hurricanes
* Martlets (i.e. British Wildcats)

As you can see, there’s going to be quite a lot of juicy goodness packed in here.
14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Lee Brimmicombe-Wood
United Kingdom
Ely
Cambridgeshire
flag msg tools
designer
mbmbmbmbmb
So let’s look at scenarios for a moment. There’s really three big chunks of content in this expansion: the new aircraft, the scenarios and the campaign. I’ll get to the campaign in a future post, as it is the meatiest new addition to the game system, but let’s examine the scenarios which make up nearly half the expansion booklet.

With one exception, the scenarios are all designed to show off the new kit. The exception is the scenario ‘Yanks Over Darwin’, which not only handles a Japanese raid on Australia, but gives me the opportunity to add more P-40E counters to the package—something that was sorely missing from Wing Leader: Victories.

The other scenarios cover a wide variety of theatres. Here’s a sample of some of the scenarios coming up in the expansion:

Buffalo Wings. 23 Dec 41 - The Flying Tigers and RAF Buffalos combine over Burma to defeat a Japanese raid on Rangoon.

The Old Guard. 5 Jun 40 - Veteran French Chasseurs manhandle an attempted Luftwaffe ambush near Amiens.

Rocket Attack. 20 Aug 39 - Rocket-armed Soviets intercept a Japanese raid on a Russian command post in Mongolia.

Port Moresby. 1 Jun 42 - P-39s scramble to intercept a Imperial Navy raid on the New Guinea airfields.

Opération Tapir. 3 Jun 40 - The French air force, guided by radio link from the Eiffel Tower, tangles with a massive German raid against the airfields around Paris.

Operation Pedestal. 12 Aug 42 - This is a mini-campaign, a series of three linked scenarios, two of which can be played as standalone scenarios. Basically, the British have to escort a convoy through the Sicilian Narrows to Malta. Their protection consists of naval flak and air cover, including Sea Hurricanes, Fulmars and Martlets. The Germans and Italians launch waves of bomber and torpedo attacks. Damage from earlier scenarios can be carried over to future scenarios, while hits to carriers can diminish the air cover. The campaign victory is determined by the number of transports the convoy can shepherd through to Malta.

It’s worth reiterating that Wing Leader: Blitz expands upon the first Wing Leader game. Only Wing Leader: Victories is necessary to play this—Wing Leader Supremacy is not essential.

This gives you a taster of what’s coming up. In my next post I’ll talk about the campaign system.
15 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Sean McNeely
United States
Hilo
Hawaii
flag msg tools
mbmbmbmbmb


This looks fantastic as usual!

Your never ending assault on my wallet continues.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Lee Brimmicombe-Wood
United Kingdom
Ely
Cambridgeshire
flag msg tools
designer
mbmbmbmbmb
So, I’ve described the aircraft in Wing Leader: Blitz, I’ve given you a taste of the scenario content, now what about the campaign?

The Operation Pedestal mini-campaign is one style of campaign, in which players play a set of linked scenarios, with consequences carried from one scenario to the next. The Drive on Kiev campaign is a very different animal, and is an entire campaign set of rules for generating a variety of scenarios.

Drive on Kiev recreates Fliegerkorps V’s support for Sixth Army and Panzer Group 1 in its drive through the Ukraine in the first few weeks of Operation Barbarossa. This campaign has elements of ideas I have been working on for operational scale campaigns, with its focus on targeting, sortie generation/allocation, and restrikes.

Key to the campaign is the map (see playtest map below), an 11 x 17” sheet that sits at the side of the table and is used to track campaign progress and the status of each side. The great arrow on the map tracks the advance of the Army. A 1x0.5” marker shows where the front line has advanced to.



Either side of the front line we see targets. Those with red stars are defended by the Soviets and those with black crosses defended by the Germans. Each campaign turn the German player gets to select a target on the far side of the front line and raid it. The raid is played out as a regular game scenario, with the system permitting variable set-ups to encourage variety of deployment and play. Success in raids earn Campaign Victory Points (CVP) that progress the advance of the German Army. An important concept here is that bomb damage carries over from turn to turn, encouraging re-strikes] if the attacker has a poor result.

The Soviet player is not passive here. They have a limited number of bomber strikes that they can launch in the campaign, and CVP earned from Soviet strikes can blunt the progress of the German Army.

This brings us to the other big element of the campaign, which is sortie generation and tasking. Each turn both sides generate the number of sorties (i.e squadrons and flights) they can use each turn. These forces are then divided between raiding and air defence. The number of sorties generated are not static. They vary based on factors such as damage to airfields, air combat losses and, in the case of the Germans, time. Historically, Fliegerkorps V exhausted itself in front of Kiev, and there is a danger here that it wears itself out through exertion, losses and enemy action against airfields.

Because of these factors there is a tension in the campaign game between trying to support the army and trying to suppress the enemy through airfield strikes. The German may find it necessary to launch opening airfield strikes to keep Soviet air activity under control, but at a cost the Army’s ability to advance. The Soviets have a similar tension between supporting the Red Army defence on the ground and trying to wear down the fascist ability to generate sorties. Both sides will be torn between allocations of forces to attack and defence. To allow their raids the chance to punch through the Soviet defenders, do the Germans get away with a light defence that pits their superior squadrons against the ferocious but less able Soviets? You decide.

Overall, the campaign is scaled to give each player meaningful operational decisions and generate seven to ten medium-to-small scenarios. This is no monster game, but the kind of campaign that could be completed over a weekend or at a convention.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Lee Brimmicombe-Wood
United Kingdom
Ely
Cambridgeshire
flag msg tools
designer
mbmbmbmbmb
The current status of Wing Leader: Blitz is as follows:

(1) Campaign. Designed and ready for testing
(2) Scenarios. Designed and ready for testing.
(3) Aircraft Data Cards. Draft copies created. No final art yet.
(4) Countersheets. Some placeholder art for markers. No final art yet.

So in short, the tasks ahead of us are threefold:

First, to test the campaign, mini-campaign and scenarios. Testing is open-ended and can go on for as long as we need and we have enough testers to complete.

Second, to complete the artwork. This isn’t as big a job as the big boxed games and my tentative completion date for this is some time in the spring.

Finally, we need to get enough pre-orders to go into production. For expansion sets like this they usually want over 500 orders, instead of the ~700 or so they demand for full-price games. Still, this is an unknown variable for me. How many people want to buy expansions? We shall see.

Anyway, I would ideally like to submit the finalised expansion in the summer. We shall see if we can achieve that.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
jonathan schleyer
United States
Manhattan Beach
California
flag msg tools
mbmbmbmbmb
The campaign in particular looks fascinating! One question that kept popping in my mind was whether it was solo friendly especially regarding allocations?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Lee Brimmicombe-Wood
United Kingdom
Ely
Cambridgeshire
flag msg tools
designer
mbmbmbmbmb
There's no secrecy involved, if that's what you mean.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jim Allard
United States
Dover
New Hampshire
flag msg tools
mb
Does this require Victories or will either Victories or Supremacy work for this expansion?

JimA
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Lee Brimmicombe-Wood
United Kingdom
Ely
Cambridgeshire
flag msg tools
designer
mbmbmbmbmb
It ABSOLUTELY requires Victories. Supremacy is not essential.

Please do not buy the expansion if you don't yet own Victories.

My current plan is there will be a minimum of two expansions. This first one will expand on Victories. If it's successful enough for us to greenlight a second expansion, that one will expand Supremacy. There's an early war/late war thing going on here.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kieran D.
United States
Minnesota
flag msg tools
mbmbmbmbmb
Question: I see Supremacy comes with a mounted map. Is there any plan to sell a mounted map on its own, or as part of one of these expansions for Victories?

Thanks!
Kieran
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
jonathan schleyer
United States
Manhattan Beach
California
flag msg tools
mbmbmbmbmb
+1 or even separately without any expansion?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Lee Brimmicombe-Wood
United Kingdom
Ely
Cambridgeshire
flag msg tools
designer
mbmbmbmbmb
No, there's no such plan at the moment.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mustafa Ünlü
United States
Takoma Park
Maryland
flag msg tools
mbmbmbmbmb


This was pretty much the easiest pre-order of my life!

You know what would be even more perfect? If you could squeeze in a Spanish Civil War scenario or two.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Lee Brimmicombe-Wood
United Kingdom
Ely
Cambridgeshire
flag msg tools
designer
mbmbmbmbmb
Spain will not feature in this expansion. Save for the early I-16 we don't have any of the ADCs for that war. However, it might be possible to do Spain in a future expansion--maybe the third--and indeed I have had a Spanish lad approach me about that proposition.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Lee Brimmicombe-Wood
United Kingdom
Ely
Cambridgeshire
flag msg tools
designer
mbmbmbmbmb
This is a post I put up on CSW the other day, where I tried to consolidate my thoughts on future expansions into a single post:

(a) With Supremacy shipping in the next few weeks, the two core games are done and my focus will shift to low-priced expansions.

(b) There are currently two expansions planned at present: Wing Leader: Blitz is the early war product that expands Wing Leader: Victories. I also hope there will be a late war expansion that expands Wing Leader: Supremacy.

(c) The content of the first expansion is fixed now. We just have to produce and make it. As for the content of the second expansion I’ve got a good idea of what two-thirds of it will be, but there’s still room for negotiation. Basically, these expansions are filling what I regard as deep holes in the inventory.

(d) Whether there will be a third expansion, I don’t yet know. A lot depends on sales and interest. If, in a couple of years, you guys are all ‘give it a rest’, I might just do that.

(e) It would certainly be nice to be the air combat game that has the most comprehensive coverage of the entire war. Actually, after Supremacy comes out we’ll be close to wearing that crown, but it’s worth finishing the job.

(f) If there is a third expansion, I don’t yet have a solid hook yet. It might not be early or late war, just ‘interesting stuff’. There are possible directions we could go. David Meyler has done his Dutch scenarios. I have another fellow who has suggested some Spanish scenarios. These things are all interesting to me.

(g) I currently have so many ADCs made, in rough form, that I don’t know what to do with them. I have some 80+ ADCs, and am still adding more. My plan is to publish these as .pdf downloads later this year for all to enjoy and argue over.

(h) I’ve said many times that scenarios drive content. This is such a truism that it bears repeating. My path of least resistance when making a Wing Leader expansion depends on what scenarios I have. If I have a scenario featuring certain kinds of aircraft, those aircraft are more likely to get into an expansion.

(i) Recently I was contacted by a guy who was inquiring about getting some Nomonhan scenarios together. I told him I was in the market for such a scenario, and would he make one? He did and we’ll be testing it in the near future. That guy’s earned himself my thanks and a complimentary copy of Blitz. More to the point it means there’s a scenario for all those lovely early Soviet and Japanese ADCs. This is an example of how scenario creation has driven content.

(j) This is all a roundabout way of suggesting that if you want particular aircraft in a future expansion, get engaged and help build and test some scenario content. If a Spanish speaker comes along and designs scenarios on the actions over the Ebro, Brunete and Belchite, it makes it so much easier for me to get Spanish Civil war content into a Expansion 3.

(k) The whole game is in many ways a kit, and certainly a dream of mine is that players eventually make their own content from all the pieces.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Lee Brimmicombe-Wood
United Kingdom
Ely
Cambridgeshire
flag msg tools
designer
mbmbmbmbmb
I followed up the post above with this:

Quote:
I confess I have big holes in my aviation library that restricts the scenarios I can personally build. For example, I'm strong on northwest Europe and the Eastern Front, modest on the Mediterranean, but really poor on the southwest Pacific, which is why Gordon Christie does a lot of the Pacific scenarios, because he has the Library of God on that subject.

Similarly, I have some good stuff on Nomonhan/Khalkin-Gol but Bob Williams has more material than me. So I was glad to let him tackle a Nomonhan scenario, and maybe he'll make more for future supplements, C3i and so on.

There's a bunch of stuff for which I don't have enough English sources, and certainly Spain and Poland fall under that category. Also let's not forget the Romanian, Bulgarian and Hungarian wars, which are all stories worth telling (though we've made inroads on the Romanians in Supremacy). I only have one source on those, but maybe there’s stuff not in English that can be wrangled for scenarios, and which gives us the excuse to produce ADCs like the Re.2000. If there are folks with good libraries on these subjects, or are native speakers with access to non-English sources, you may be in a good position to help out on future scenario content, which in turn directs the ADCs we publish.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter Huska
Australia
Victoria
flag msg tools
mbmbmbmbmb
It all sounds great, Lee. Will the expansions come with campaigns as a general rule? I think the campaigns add a lot to the game.

Peter
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Lee Brimmicombe-Wood
United Kingdom
Ely
Cambridgeshire
flag msg tools
designer
mbmbmbmbmb
That's what I'd like to aim for. I have a couple of guys working on campaigns right now. However, I want them designing different campaigns, rather than campaigns using a common system. I want to see variety.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.