Lee Brimmicombe-Wood
United Kingdom
Ely
Cambridgeshire
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
I'd like to announce a new expansion set specifically for players of Wing Leader Victories.

Wing Leader: Blitz expands the Wing Leader system to present new aircraft, battles and air forces, including the Chasseurs of the Armée de l'Air in the Battle of France in 1940, the Japanese and Soviets in Mongolia in 1939 and the desperate scraps of the early months of the invasion of Russia.

New aircraft, new scenarios and two (count 'em!) campaigns. Place your order here:

http://www.gmtgames.com/p-612-wing-leader-blitz.aspx

The pre-order price is just twenty-two of your Earth dollars! Order while it's hot, grieve when it's gone!
14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Lee Brimmicombe-Wood
United Kingdom
Ely
Cambridgeshire
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
I’m going to take this opportunity to tell you about some of the features of the new expansion set. So let’s start with the aircraft will you see in the Wing Leader: Blitz package.

Here’s the current list of data cards:

United States
* Hawk 75A-1
* P-39D Airacobra

Great Britain
* Fulmar Mk.I

France
* MB.152C.1
* M.S.406
* D.520
* LeO 451
* Bre 693

Soviet Union
* I-153
* I-16 Type 10 ‘Ishak’
* I-16 Type 24 ‘Ishak’
* MiG-3
* SB
* DB-3F (and IL-4 variant)

Japan
* Ki-27 (Nate)

Italy
* Re.2001

As you can see, the mix is Allied-heavy. However, we get all the bits we need for make Battle of France clashes (Opération Tapir!) and we flesh out a lot of important early Soviet inventory for the Russian theatre. On the Axis side, the appearance of the Nates gives us more opportunities to make scenarios for the Japanese-Soviet clashes in Mongolia, as well as China/Burma/Malaya/Singapore. And the Re.2001 fleshes out the last of the important early Italian aircraft, allowing us to cover major events such as Operation Pedestal and the early Malta actions.

As for American aircraft, the Hawk will feature in French scenarios, though of course the aircraft appeared as an export item in a number of air forces (notably in the RAF as the Mohawk). The really interesting addition is the early Airacobra, which opens up all sorts of possibilities for south-west Pacific scenarios.

It’s worth mentioning that aircraft data cards are not all that comes with the package—we expand the countermix of Wing Leader: Victories too. So expect to see counters for:

* More P-40Es
* Sea Hurricanes
* Martlets (i.e. British Wildcats)

As you can see, there’s going to be quite a lot of juicy goodness packed in here.
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Lee Brimmicombe-Wood
United Kingdom
Ely
Cambridgeshire
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
So let’s look at scenarios for a moment. There’s really three big chunks of content in this expansion: the new aircraft, the scenarios and the campaign. I’ll get to the campaign in a future post, as it is the meatiest new addition to the game system, but let’s examine the scenarios which make up nearly half the expansion booklet.

With one exception, the scenarios are all designed to show off the new kit. The exception is the scenario ‘Yanks Over Darwin’, which not only handles a Japanese raid on Australia, but gives me the opportunity to add more P-40E counters to the package—something that was sorely missing from Wing Leader: Victories.

The other scenarios cover a wide variety of theatres. Here’s a sample of some of the scenarios coming up in the expansion:

Buffalo Wings. 23 Dec 41 - The Flying Tigers and RAF Buffalos combine over Burma to defeat a Japanese raid on Rangoon.

The Old Guard. 5 Jun 40 - Veteran French Chasseurs manhandle an attempted Luftwaffe ambush near Amiens.

Rocket Attack. 20 Aug 39 - Rocket-armed Soviets intercept a Japanese raid on a Russian command post in Mongolia.

Port Moresby. 1 Jun 42 - P-39s scramble to intercept a Imperial Navy raid on the New Guinea airfields.

Opération Tapir. 3 Jun 40 - The French air force, guided by radio link from the Eiffel Tower, tangles with a massive German raid against the airfields around Paris.

Operation Pedestal. 12 Aug 42 - This is a mini-campaign, a series of three linked scenarios, two of which can be played as standalone scenarios. Basically, the British have to escort a convoy through the Sicilian Narrows to Malta. Their protection consists of naval flak and air cover, including Sea Hurricanes, Fulmars and Martlets. The Germans and Italians launch waves of bomber and torpedo attacks. Damage from earlier scenarios can be carried over to future scenarios, while hits to carriers can diminish the air cover. The campaign victory is determined by the number of transports the convoy can shepherd through to Malta.

It’s worth reiterating that Wing Leader: Blitz expands upon the first Wing Leader game. Only Wing Leader: Victories is necessary to play this—Wing Leader Supremacy is not essential.

This gives you a taster of what’s coming up. In my next post I’ll talk about the campaign system.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jens Kaufmann
Germany
flag msg tools
Avatar
mbmbmbmbmb
Tons of new stuff, a campaign... and now also a Malta-Mini campaign???? All this for just 22 Dollars?

I want this now... and I do not even have WIng Leader Supremacy yet... Make the bad man stop! sauron

2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Lee Brimmicombe-Wood
United Kingdom
Ely
Cambridgeshire
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
So, I’ve described the aircraft in Wing Leader: Blitz, I’ve given you a taste of the scenario content, now what about the campaign?

The Operation Pedestal mini-campaign is one style of campaign, in which players play a set of linked scenarios, with consequences carried from one scenario to the next. The Drive on Kiev campaign is a very different animal, and is an entire campaign set of rules for generating a variety of scenarios.

Drive on Kiev recreates Fliegerkorps V’s support for Sixth Army and Panzer Group 1 in its drive through the Ukraine in the first few weeks of Operation Barbarossa. This campaign has elements of ideas I have been working on for operational scale campaigns, with its focus on targeting, sortie generation/allocation, and restrikes.

Key to the campaign is the map (see playtest map below), an 11 x 17” sheet that sits at the side of the table and is used to track campaign progress and the status of each side. The great arrow on the map tracks the advance of the Army. A 1x0.5” marker shows where the front line has advanced to.



Either side of the front line we see targets. Those with red stars are defended by the Soviets and those with black crosses defended by the Germans. Each campaign turn the German player gets to select a target on the far side of the front line and raid it. The raid is played out as a regular game scenario, with the system permitting variable set-ups to encourage variety of deployment and play. Success in raids earn Campaign Victory Points (CVP) that progress the advance of the German Army. An important concept here is that bomb damage carries over from turn to turn, encouraging re-strikes] if the attacker has a poor result.

The Soviet player is not passive here. They have a limited number of bomber strikes that they can launch in the campaign, and CVP earned from Soviet strikes can blunt the progress of the German Army.

This brings us to the other big element of the campaign, which is sortie generation and tasking. Each turn both sides generate the number of sorties (i.e squadrons and flights) they can use each turn. These forces are then divided between raiding and air defence. The number of sorties generated are not static. They vary based on factors such as damage to airfields, air combat losses and, in the case of the Germans, time. Historically, Fliegerkorps V exhausted itself in front of Kiev, and there is a danger here that it wears itself out through exertion, losses and enemy action against airfields.

Because of these factors there is a tension in the campaign game between trying to support the army and trying to suppress the enemy through airfield strikes. The German may find it necessary to launch opening airfield strikes to keep Soviet air activity under control, but at a cost the Army’s ability to advance. The Soviets have a similar tension between supporting the Red Army defence on the ground and trying to wear down the fascist ability to generate sorties. Both sides will be torn between allocations of forces to attack and defence. To allow their raids the chance to punch through the Soviet defenders, do the Germans get away with a light defence that pits their superior squadrons against the ferocious but less able Soviets? You decide.

Overall, the campaign is scaled to give each player meaningful operational decisions and generate seven to ten medium-to-small scenarios. This is no monster game, but the kind of campaign that could be completed over a weekend or at a convention.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Lee Brimmicombe-Wood
United Kingdom
Ely
Cambridgeshire
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Tarmahaan wrote:
All this for just 22 Dollars?


It's a snip! Get it while it's hot, grieve when it's gone!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Lee Brimmicombe-Wood
United Kingdom
Ely
Cambridgeshire
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
The current status of Wing Leader: Blitz is as follows:

(1) Campaign. Designed and ready for testing
(2) Scenarios. Designed and ready for testing.
(3) Aircraft Data Cards. Draft copies created. No final art yet.
(4) Countersheets. Some placeholder art for markers. No final art yet.

So in short, the tasks ahead of us are threefold:

First, to test the campaign, mini-campaign and scenarios. Testing is open-ended and can go on for as long as we need and we have enough testers to complete.

Second, to complete the artwork. This isn’t as big a job as the big boxed games and my tentative completion date for this is some time in the spring.

Finally, we need to get enough pre-orders to go into production. For expansion sets like this they usually want over 500 orders, instead of the ~700 or so they demand for full-price games. Still, this is an unknown variable for me. How many people want to buy expansions? We shall see.

Anyway, I would ideally like to submit the finalised expansion in the summer. We shall see if we can achieve that.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
michael esposito
United States
morton grove
Illinois
flag msg tools
Avatar
mbmbmbmbmb
Great!Just pre-ordered. Finally AVG scenarios with Nates....Khalkin Gol...cool
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Martin Castrey
United Kingdom
Tamworth
Staffordshire
flag msg tools
mbmbmbmbmb
Pre-order placed! C'mon people, get this to the printers!
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Lee Brimmicombe-Wood
United Kingdom
Ely
Cambridgeshire
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
It's been at the printers since September. The question is whether all the bits are back from the printers yet.

That said, the game has just started charging. So I'm hoping they are on course to commence shipping on 7-10 December.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Michael Sundborg
United States
Carthage
North Carolina
flag msg tools
badge
Avatar
mbmbmbmbmb
Ordered!

Mike
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.