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Incan Gold» Forums » General

Subject: Runaway Leader Fatal Flaw? rss

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Jeffrey Secrest
United States
Ohio
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Really want to keep playing this game buuuut...
More often than not a player establishes a significant lead within the first 3 rounds after which during following rounds they have no real reason to go back to camp while all the other players have to keep exploring to catch up! When eventually everyone busts the leader retains their advantage with one less round remaining for a reversal of fortunes that 8 times out of 10 never comes. We like push your luck but the runaway leader issue seems a fatal flaw?
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But the drumbeat strains of the night remain in the rhythm of the newborn day.
United States
Riva
Maryland
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You're thinking too much. If a guy is ahead, go for it. Don't worry about the odds so much.

The game only lasts fifteen minutes, not long enough to have a fatal flaw.
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Yours Truly,
United States
Raleigh
North Carolina
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There must have been a moment at the beginning, where we could have said no. Somehow we missed it. Well, we'll know better next time.
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Also the idea of the tents/chests that hide the treasure is that you don't really know how much of a lead anyone has. Unless you have perfect memory. If the gems were kept in the open the game wouldn't be anywhere near as fun.
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Simon Woodward
New Zealand
Hamilton
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I think Jeffrey has a point though. This happens sometimes to me also, someone gets a big lead early, and can't be caught. I still like the game though, as a fun gateway and filler.

Of course there's a lot of luck in this game, and sometimes it's plain impossible to catch someone. But also remember that there's a tradeoff between exploring more and returning to the tent: either way can earn you a lot of points with luck and timing.
 
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Fred Shugars
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I think that may be a problem if just a few are playing--that is, the leader matching the follower's play.

But in larger games, that guy in the lead can't match everyone. He may choose to stay on with some players, but the people running back and picking up the droppings often gain more than those that stay. And particularly in a large game, someone nearly always stays until they get chased and have to drop everything, so the strategy of trying to stay in to match that player will net the leader zero.
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Kirk Roberts
United States
Jonesborough
Tennessee
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I also think the OP has a valid point. It DOES happen sometimes, and it isn't fun. I've seen it in games with 6+ players also.

There are some mitigation strategies in the variant forums. These come to mind:
- play 10 rounds instead of 5 (slow and steady can catch a one-time runaway)
- play with a robo-player who gets an equal share of the loot and always stays until the last player leaves (so no one is ever left alone getting all the treasure/artifacts)... you can choose if/how the robo-player leaves
 
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