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Subject: Best Story Telling Game(s) - what do you suggest? rss

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Benjamin Benson
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I am interested in exploring "storytelling" games in hopes of perhaps getting inspiration to make some for my students. What game(s) do you think do the best at incorporating a story with a game element? I have played Above and Below but that was before I even considered doing something like this. I also played Betrayal at House on the Hill, but again, long before this idea crossed my mind.

Any suggestions would be appreciated.
 
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Matt Brown
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Okemos
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Tales of the Arabian Nights is always the one that sticks out.
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Daniel B
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T.I.M.E Stories

no replayability though, once you complete it you're (eagerly) on to one of the expansions.
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K S
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matthean wrote:
Tales of the Arabian Nights is always the one that sticks out.

+1 for Tales.

One of the most frequent criticisms of Tales is that it's not very "gamey" (i.e. not very stratgeic). Star Trek: The Adventure Game is a little-known game created by the same designers as Tales and using the same paragraph-based mechanic, but built into the framework of a more properly strategic game. It's been out of print since 1985, but used copies can still be had for a decent price.

Also, Agents of SMERSH is a more recent, co-operative gamier homage to Tales.

And Near and Far is an "sequel" to Above and Below using a more developed version of the same "storytelling" paragraph-based system.
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Thao Phung Nghe

Texas
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Once Upon a Time: The Storytelling Card Game is a pretty nice story telling game in which players take turn creating a story using their cards trying to reach their specific ending.
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Monica B.
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Sherlock Holmes Consulting Detective revolves around a story unfolding as you investigate a crime, and the use of newspapers add an interesting non-linear element to the narrative.
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Michael McKibbin
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Gloom is a wonderful, thematic storytelling game.
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Josh Bodah
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Note that Tales of the Arabian Nights is considered a "storytelling" game, but storytelling is not really a thing players do in the game. Yes, you read different paragraphs, but it's very different from something where you are actually making up a story as in Once Upon a Time: The Storytelling Card Game or Braggart
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April W
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If you're looking for a game where the players actually make up the story, then I will second Once Upon a Time: The Storytelling Card Game (love that game!). Also, Rory's Story Cubes are fun.
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Benjamin Benson
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hiimjosh wrote:
Note that Tales of the Arabian Nights is considered a "storytelling" game, but storytelling is not really a thing players do in the game. Yes, you read different paragraphs, but it's very different from something where you are actually making up a story as in Once Upon a Time: The Storytelling Card Game or Braggart


Thanks. I'm not looking for the story to be made-up by the players but more like a choose your own adventure where they are basically directed towards various ending scenarios based on their decisions or events, etc. I see Arabian Nights is really cheap on Amazon today so I picked it up.
 
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Michael Debije
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hiimjosh wrote:
Note that Tales of the Arabian Nights is considered a "storytelling" game, but storytelling is not really a thing players do in the game. Yes, you read different paragraphs, but it's very different from something where you are actually making up a story as in Once Upon a Time: The Storytelling Card Game or Braggart


You are playing with the wrong players, then. The given text it just a nudge for telling the tale.
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M King
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mozilla wrote:
Sherlock Holmes Consulting Detective revolves around a story unfolding as you investigate a crime, and the use of newspapers add an interesting non-linear element to the narrative.


I'd add Mythos Tales.It uses the Sherlock Holmes system, with a couple of new wrinkles. It's not as crushingly difficult as SHCD can be, but the Lovecraftian setting might be off-putting to some. On the other hand, I know next to nothing about Lovecraft and I'm really enjoying the game. The new design wrinkles enable you to create a story that feels more like a fictional narrative since when you visit certain locations and what objects you have with you affect the story you experience.
 
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Dan Boisvert
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I'd recommend Mice and Mystics.
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(ɹnʎʞ)
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hiimjosh wrote:
Note that Tales of the Arabian Nights is considered a "storytelling" game, but storytelling is not really a thing players do in the game. Yes, you read different paragraphs, but it's very different from something where you are actually making up a story as in Once Upon a Time: The Storytelling Card Game or Braggart

That's why I usually differentiate between "active" or "passive" storytelling in terms of game genres, because there is indeed a huge difference.

Sonicwarhol wrote:
Thanks. I'm not looking for the story to be made-up by the players but more like a choose your own adventure where they are basically directed towards various ending scenarios based on their decisions or events, etc. I see Arabian Nights is really cheap on Amazon today so I picked it up.

Seems like the perfect game, based on your criteria.

Note that you are not really "directed" in pre-set paths though, that the game is more sandboxy and yes, also random. Having said that, each player defines his/her own goal in destiny and story points (E personal victory conditions), gets to pick starting skills and is always having a quest card which you can go for if you want some direction and rewards/outcome you have more control over.

I also recommend reading this thread: ►First Game Advice

...because there are very simple ways to make the game more enjoyable - and I'm saying this as someone who is not a fan of house rules.
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Chas Williams
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Another game to consider might be Eldritch Horror. Very thematic and as everyone reads aloud as they play it becomes story like as well. One of my absolute favorites... there is a pretty lengthy time frame to play the game.
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