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The Walking Dead: All Out War» Forums » Rules

Subject: Shooting in a melee rss

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Crusher Crancko
Spain
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I am a bit unclear how the melee works when you have a revolver and you decide to use it in melee.

If I shoot and I beat the enemy in melee then it triggers a Mayhem reaction and might be that more zombies engage with me in melee. Do I keep fighting additional rounds before other melees are resolved until I beat all my opponents or we disengage?

thank you
 
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Christian Busch

Broomfield
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A few things to keep in mind:

1)if you fire a handgun in melee, that is your only attack for that model, he can't shoot again or attack later in this melee or any other melee for the rest of the turn.

2) shooting in melee is resolved then the mayhem is resolved regardless of the results.

3) all these actions can chain new melees to happen throughout the melee phase.

So, in your example, one figure is engaged and you use your handgun. That attack is resolved then the Mayhem is triggered. Let's pretend that your gun knocked prone or killed the only model you were engaged to. You are now temporarily no longer in Melee. The Mayhem, however, brings in another walker and it engages you. Now you are back in melee and go to resolve the melee. Since you already attacked, all you can do is defend.

Let's say your opponent is also involved in melee and he decides to shoot as well. He resolves his shoot attack and the resulting Mayhem draws another walker into you. The opponent resolves the rest of his melee (if needed) and you start another melee combat. You already attacked this round so all you can do is defend. Resolve the melee normally.

This can go on and on depending on how many other melee combats are going on and if players keep using Noise or Mayhem causing effects.

Hope that helps.
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Crusher Crancko
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Ah Ok thank you!. Now I get it.
 
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Nick McBrearty
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Hi everyone! Sorry to necro the thread but my question relates so please bear with

What about shooting in melee at multiple walkers?

Prelude to Woodbury, mission 2, Brian is surrounded by 3 walkers in base to base contact in the melee phase and his back is against the game boundary. He decides to use his handgun and scores a 4 with no headshot symbols. The walkers, in defence deal with this by:

a) All walkers roll a defence die each and compare the total of that score against Brian's 4.
b) One walker rolling a defence die as ranged combat with a handgun only affects a single target.

I chose a) when I played. The walkers rolled a collective 1 in defence. This then created a problem. 3 walkers dropped to the ground but because they were not pushed back by the shot....

c) Brian is still stuck in base to base contact with prone models, which may stand up anyway, so he will miss his next activation phase.

d) Brian won melee so he does push back all the prone models 1"
 
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Joffrey N.
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ThereIsOnlyOneMcB wrote:
Hi everyone! Sorry to necro the thread but my question relates so please bear with

What about shooting in melee at multiple walkers?

Prelude to Woodbury, mission 2, Brian is surrounded by 3 walkers in base to base contact in the melee phase and his back is against the game boundary. He decides to use his handgun and scores a 4 with no headshot symbols. The walkers, in defence deal with this by:

a) All walkers roll a defence die each and compare the total of that score against Brian's 4.
b) One walker rolling a defence die as ranged combat with a handgun only affects a single target.

I chose a) when I played. The walkers rolled a collective 1 in defence. This then created a problem. 3 walkers dropped to the ground but because they were not pushed back by the shot....

c) Brian is still stuck in base to base contact with prone models, which may stand up anyway, so he will miss his next activation phase.

d) Brian won melee so he does push back all the prone models 1"

When shooting in melee, you can only target 1 enemy (rulebook). So I would roll the defense die for only 1 walker, which would be laid prone if he takes any damage, but your character would then only be able to defend against the remaining walkers.
When I lay prone a Z after shooting in melee, I make sure his base is not in contact with survivor (though you dont push him back 1" because it is not a melee attack), but will be if he gets up. Then your survivor will be able to act next phase, unless your unlucky and rolled a "star", meaning your prone walker stands up, and consequently get in contact again with your survivor

Hope this helps
 
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