Jo Bartok
Germany
Zwingenberg
Hessen
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Interaction leads to Immersion.
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Immersion leads to Fun.
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Hello dungeon-crawlers!

this is not intended to be a thread full of bashes or discussion. I can't stop you, but my intention is simply to gather your opinions regarding game-play, mechanics, immersion etc.

Please try to find something for both sides. E.g. not only name things you dislike but also you like, nor only name things like like but none that you dislike. Think hard !

You can name more but should try to name at least 3 each, on the good and bad side!

Here is a template, thanks for participating!:

The 3 best things about Descent: The Road to Legend in terms of game-play, mechanics and immersion are:


1.


2.


3.



The 3 worst things about Descent: The Road to Legend in terms of gameplay, mechanics and immersion are:


1.


2.


3.




 
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Josiah Leis
United States
Merino
Colorado
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I spent 100 GG and all I got was this stupid overtext.....
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I can't specify these things into three categories exactly, but I will try to give a general opinion on this.

The campaign as a feeling of epic progression and exploration like no other. It is the closest experience I've ever had to an RPG with a board game. It's always fun and exciting to be saving for your next upgrade and finally purchasing it always feels good (as either side).

The way that such a tight tactical game is impacted by such a grand sweeping strategy as is taking place on the overland map is very interesting. Whether or not to push for one more chest and weighing you buying a new sword vs. the OL getting 1 more kill this dungeon is very exciting.


The bad in RtL all boils down to 1 major problem IMHO. It's over LONG before it's over, regardless of which side is going to win. I've never actually played a game of RtL to a complete conclusion. If the heroes are going to win, then the OL doesn't really want to spend the next 30+ hours gaming through the last half of the campaign just to die in a Final Battle he has no shot in. If the Overlord is going to win, it is not fun to play the heroes running through dungeons as you helplessly watch Alric tear down Tamalir 1 week at a time (or get slaughtered repeatedly trying to stop him). The climax and deciding points in the game happen about 1\3 to 1\2 of the way through, which is a major problem for a 50+ hour experience.

There's also massive imbalance between Avatars, upgrades, etc. but that is a problem with Descent in general, not just RtL.
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