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Subject: Is this game too multiplayer solitaire for me? rss

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CARL SKUTSCH
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Agricola, Sekigahara, Concordia, Innovation, COOKIE!!! (and Guinness)
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That's it in nutshell. I love Agricola, love it, so Uwe games always draw my attention. That said, he seems to be trending in a fuzzier, friendly, less brutal direction. Feast is starting to sound like a lovely game for people who want options and to avoid all conflict, which is not really my cuppa. How important are the other players to your strategy? Zero? Hardly at all? A fair bit?
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Jim Short
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I have 3 plays in (2 3-player & 1 4-player) and like Agricola player count can be a factor. The 3-player is definitely tighter since there are no duplicate space tiles. There has always been competiton for resource squares in the early game and the end game gets competitive for the emigration and upgrade spaces. I would say there is more competition than Caverna but definitely less than Agricola.
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Tilou
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https://boardgamegeek.com/thread/1655506/interaction

I ended up buying it and should receive it in the next days. I'll report back if it's enough interaction for me.
 
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I can't find the link now but I am sure somebody posted about using the solo player rules in a 2 player game which made the game a lot tighter if that's what you prefer.
 
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Mathue Faulk
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skutsch wrote:
That's it in nutshell. I love Agricola, love it, so Uwe games always draw my attention. That said, he seems to be trending in a fuzzier, friendly, less brutal direction. Feast is starting to sound like a lovely game for people who want options and to avoid all conflict, which is not really my cuppa. How important are the other players to your strategy? Zero? Hardly at all? A fair bit?

Same boat as you. I pulled the trigger based on the "log jam" type of comments. I don't need Agricola type tension...but Caverna just wasn't my thing. Hope to see it to the table next week, so we'll see.
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Stven Carlberg
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Yes, it is too multiplayer-solitaire for you.
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Don Quichotte
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skutsch wrote:
That said, he seems to be trending in a fuzzier, friendly, less brutal direction.

I cannot speak about A Feast for Odin, I'll get the game on Tuesday, and Caverna is definitely friendlier than Agricola. However, the same reputation of friendly game has Fields of Arle, and I think it is not necessarily well deserved. At first sight, yes, FoA seems a very open and friendly game. After playing it a lot, though, now I see the game as a very tight competition for certain spots on the board (vehicle + peat boat spot during the first winter, for example - and yes, there is that Imitation action space that sweetens the pill, but sooner or later those meager 2 Foods might make a difference in who gets to buy first a certain blue or red building, or might force the imitating player to play a food producing move when he didn't want to, etc. etc.) or certain buildings or combination of buildings (Weaving Mill followed by Textile House, for example). Of course, these examples smell like an oversimplification, the competition is much more complex, but tight it is.

What I'm trying to say is that perhaps A Feast for Odin only looks like a multiplayer solitaire, just like Arle, with experienced players perceiving it as much tighter and interactive. Fwiw...
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Snooze Fest
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After only 2 plays (4er, 3er): I don't think there's a ton of player interaction here. Like Agricola and even Le Havre, it's in competition for the most desirable action spaces. But there are so MANY ways to do things here that it doesn't seem to be a ton of blocking. Maybe you'd like it more if you played a 4er game but without the duplicate-action spots? I enjoyed it, though. Of course, that's coming from someone who doesn't like the tough competition in Agricola.
 
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Mathue Faulk
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snoozefest wrote:
After only 2 plays (4er, 3er): I don't think there's a ton of player interaction here. Like Agricola and even Le Havre, it's in competition for the most desirable action spaces. But there are so MANY ways to do things here that it doesn't seem to be a ton of blocking. Maybe you'd like it more if you played a 4er game but without the duplicate-action spots? I enjoyed it, though. Of course, that's coming from someone who doesn't like the tough competition in Agricola.

I'd like to hear your feedback after more plays, because it seems that repeated plays seem to lead players to bottleneck at certain places for strategic reasons.
 
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Snooze Fest
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mfaulk80 wrote:
snoozefest wrote:
After only 2 plays (4er, 3er): I don't think there's a ton of player interaction here. Like Agricola and even Le Havre, it's in competition for the most desirable action spaces. But there are so MANY ways to do things here that it doesn't seem to be a ton of blocking. Maybe you'd like it more if you played a 4er game but without the duplicate-action spots? I enjoyed it, though. Of course, that's coming from someone who doesn't like the tough competition in Agricola.

I'd like to hear your feedback after more plays, because it seems that repeated plays seem to lead players to bottleneck at certain places for strategic reasons.

That may well be the case. Hopefully I'll get the chance to play more and report back! With just 2 plays, with 4 beginners the first game and another in the second, there seemed to be enough stuff for everyone to try to do something more or less on their own. But with more experience, the more efficient actions probably do become more evident, and therefore more competitive to secure.
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Don Quichotte wrote:
skutsch wrote:
That said, he seems to be trending in a fuzzier, friendly, less brutal direction.

I cannot speak about A Feast for Odin, I'll get the game on Tuesday, and Caverna is definitely friendlier than Agricola. However, the same reputation of friendly game has Fields of Arle, and I think it is not necessarily well deserved. At first sight, yes, FoA seems a very open and friendly game. After playing it a lot, though, now I see the game as a very tight competition for certain spots on the board (vehicle + peat boat spot during the first winter, for example - and yes, there is that Imitation action space that sweetens the pill, but sooner or later those meager 2 Foods might make a difference in who gets to buy first a certain blue or red building, or might force the imitating player to play a food producing move when he didn't want to, etc. etc.) or certain buildings or combination of buildings (Weaving Mill followed by Textile House, for example). Of course, these examples smell like an oversimplification, the competition is much more complex, but tight it is.

What I'm trying to say is that perhaps A Feast for Odin only looks like a multiplayer solitaire, just like Arle, with experienced players perceiving it as much tighter and interactive. Fwiw...

This is what I suspect will happen as players get more experienced. Between highly skilled players, I suspect there will be a fair bit of dancing to compete on certain efficient spaces or to take the first player position.
 
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Alex
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I've only played 4 multiplayer games, but I agree about what's been said about experience and competence.

With 4, the race for exploration boards becomes quite intense.
Also, once you identify your opponents strategies (and they lay down their occupations), there's definitely meddling to be done. I took some actions that only benefited me this much, but denying them to my friends was way more important.

My friends aren't very experienced in worker placement games. However, they caught up quickly on the fight for emigration spots, but not on the denying. In fact, I won because no one bothered in contesting me in the looting/whaling spaces. There were at least two players who could engage in one or the other.

So, if you play multiplayer solitaire you're definitely missing out, IMHO.
Also, I think the decks have a lot of similar/synergy occupations. It's possible that your opponents have occs. that benefit from the same spaces as you. That may lead to head-on conflicts.
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Bruno Macchiavello
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I also prefer Agricola to Caverna. This game does not have much iteraction. Is closer to Caverna in that sense. However I an in love with game. The puzzle aspect is amazing.
 
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Tilou
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So I played it for the first time. Three players.

The interaction is minimal. Way too little for my taste. Don't choose the same specialization as another player and you will be fine.

Though as a multiplayer solitaire it is really good. If you like that genre, it is perfect:
I like the puzzling, the dice, the exploration, the cost/reward system of the worker-placement. It is very fluid and the turns go fast.

Sadly you don't need to care for what the other players do.
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John Wimbush
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I play this pretty well continuously with my daughter. We had low scores at the start due to inefficiency and then quickly discovered the joys of various specialisation strategies which boosted the points dramatically. However, now we have a better idea of what the other is up to, we tend to block each other far more. The beauty of this game is that blocking someone doesn't scupper your own game, it just means that you end up with a more balanced strategy without the specialisation and both score lower. Our scores have come down dramatically and the winning points margin is now very fine.

It takes a number of plays to discover that a desperate gambit on an exploration board on the last round can be the difference it takes and you just have to lose the desire to max everything out and recognise that a half-filled house or island is still a positive outcome.
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