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The Manhattan Project: Energy Empire» Forums » Variants

Subject: Energy Empire Variant: Apocalypse rss

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Luke Laurie
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Santa Maria
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If you're looking for a little more challenge in your life, try this variant for Energy Empire:

When you set up the global impact cards, do not use any "Early Global Impact Cards" instead use "Late Global Impact Cards" for all six of the cards you use in this game.

You can use this variant also if you're looking for a very, very difficult challenge in solo play.

Let me know what you think if you try this out.
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Bill Buchanan
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What's the name of the variant where you use all the "Early Global Impact Cards" instead?
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Luke Laurie
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Good point - what would you call it?

Mayberry?
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Jason Brown
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LL Games wrote:
If you're looking for a little more challenge in your life, try this variant for Energy Empire:

When you set up the global impact cards, do not use any "Early Global Impact Cards" instead use "Late Global Impact Cards" for all six of the cards you use in this game.

You can use this variant also if you're looking for a very, very difficult challenge in solo play.

Let me know what you think if you try this out.

That's just sadistic...devil
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Luke Laurie
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I tried it Solo, and it was super difficult, but I managed to pull it off with 107 points and completing all the other objectives
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Sean Geraghty
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WBuchanan wrote:
What's the name of the variant where you use all the "Early Global Impact Cards" instead?

Energy Empire for Millenials - everybody gets a trophy level.
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Bill Buchanan
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LL Games wrote:
Good point - what would you call it?

Mayberry?


Pleasantville?
 
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Joshua Hoffman
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MAJBrown22 wrote:
LL Games wrote:
If you're looking for a little more challenge in your life, try this variant for Energy Empire:

When you set up the global impact cards, do not use any "Early Global Impact Cards" instead use "Late Global Impact Cards" for all six of the cards you use in this game.

You can use this variant also if you're looking for a very, very difficult challenge in solo play.

Let me know what you think if you try this out.

That's just sadistic...devil


It sounds sadistic... but fun!
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Terence Burnett
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Just recently purchased this game and have two games under my belt.
Firstly I would like to congratulate the designers on a tight well produced game.
I like to rotate my game plays between games but this one is constantly calling me to play it (I don't like to burn out on games).

Having read this variant (I've not tried it) I am considering sleeving the cards in opaque sleeves so that the six events are truly unknown.

I've ordered the Missile Crisis card via BGG to add to my pool. Would be nice to have a 50/50 split in good bad events eventually maybe via expansions.

In future expansions would there be any interest in consolidating the Art work on the back of the cards to match ?(Art work is great).

The front of the cards could still emphasise early/late events for those times when you would want to pool 3 blind early/late events.
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Tahsin Shamma
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Given that the designers are encouraging alternate Global Impact card layouts, what about alternating 1 Easy (green), 1 Hard (red)?

That would seem to pace out events and still allow for some difficulty.
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Tahsin Shamma
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Spagetti69 wrote:
Having read this variant (I've not tried it) I am considering sleeving the cards in opaque sleeves so that the six events are truly unknown.


I like this idea a LOT.
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Bill Buchanan
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veector wrote:
Spagetti69 wrote:
Having read this variant (I've not tried it) I am considering sleeving the cards in opaque sleeves so that the six events are truly unknown.


I like this idea a LOT.



I also find this idea very interesting.
 
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Luke Laurie
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Early in the design process, there was no division between early and late Global Impact cards. At that stage, most of the effects were harmful.

What we found was that an unlucky player could be hit very hard by a negative effect early in the game, and might feel like they were taken out if the running before they got started.

So the early/late division is here to stay, but you're welcome to sleeve your cards and try the much more randomized experience.
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Bill Buchanan
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LL Games wrote:


What we found was that an unlucky player could be hit very hard by a negative effect early in the game, and might feel like they were taken out if the running before they got started.



I could see how that could be the case.
 
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