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Subject: [WIP] Metronome: card game of musical measures rss

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guy
Wallis and Futuna
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metronome
by Guy T. Schafer

A card game for 2-7 players. Get rid of all your cards by playing your notes onto a staff. Only so many beats fit in a measure, and not every colored note is allowed at any time, so play carefully. Dotting notes (adding beats to them) and changing time signatures allow clever strategy.

I'm proud of the design of the cards (which I made from scratch). And I fit the rules onto cards so they could be easily packed into the box.

metronome card fronts

metronome card backs

metronome rule cards & staff cards (board)

metronome card box



Want to try it? Feel free to use the full color version above, or you may want to try this cheaper-to-print version:

metronome low-ink card fronts

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guy
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Play testing has revealed some weakness with metronome when played with only a few people. Seems like you can play entire rounds without ever being forced to draw a card.

I can re-balance the game by

1) requiring more cards in each player's hand. Perhaps you should hold (17-N) cards where N is the number of players.

2) Adding more colors while continuing to restrict following colors to just 2. So instead of 2/3 chance of playing a card, it could be 2/4 or 2/5. This requires a much larger deck.

3) Add a new type of card (I was thinking 'rests') which forces the next player to draw cards, skip a turn, or both. Also, rests can be 'wild' in that you can announce which color the next note must be.

4) Restrict which cards you can play on a given turn. Use the following hand management system:

Instead of holding all your cards and being able to use any of them, put your entire hand face down in a pile in front of you. Pick up the top card for your hand (one card only) and flip the next card face up on the pile. On your turn you may play only one of those 2 cards. If you play from your hand, you pick the next face-down card from your pile for your hand. If you use the face-up card, flip the next card face-up from the pile. If you can play neither, put the card in your hand face-down on the bottom of your pile and draw another card from the main draw pile for your hand.

This way your choices are restricted and, in addition, everyone can see one of the cards you are trying to play. This should make 'jamming' easier.

Poll
Make this change:
require more cards per hand
add more card colors
add wild rests
restrict playable cards
      1 answer
Poll created by professorguy
 
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guy
Wallis and Futuna
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Added one more sheet of 9 cards, and converted 12 of the notes to rests. The rests allow only one following color, and some require the next player draw cards, some require the player to pick the next color.
And the whole rest can be played rightside up or upside down, making it a half rest.

Also, now the accidentals 'bend' the required color for the note using a clever reversible map (they can be used upside down).



Also changed the size of a starting hand to 14-N (where N = number of players) so it should have more complex play. With the variable hand size, the game now allows 2-11 players.

Check out metronome v.2: 63 card faces
and metronome v.2: 12 rule cards & 6 board cards
and metronome: card backs
and metronome v.2: box
metronome v.2: 63 LOW-INK card faces

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guy
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New! Low-ink version of metronome (v.2)

metronome v.2: LOW-INK (greyscale/patterned) cards
 
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