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Hands in the Sea» Forums » General

Subject: Is Carthage at the mercy of the naval dice rss

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Matt Thrower
United Kingdom
Bath
Somerset
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So, with a game like this it's easy to get blinkered into making it look like the approach you're taking is the only way to do. But after a few games, I'm getting a little worried about how dependent Carthage seems to be on dice rolls.

Typically Carthage gets her navy out fairly early, either to stop Rome using ships to move round Sicily or to cut Corsica off from supply. Eventually Rome starts to build a navy and has the easier time of it, due to more colonist cards in the deck.

At some point, there's a fight. Naval battles are very random and sometimes Carthage comes off better, sometimes worse.

If Rome gets hit, though, or indeed if the Roman navy gets sunk by storms, they have a number of routes to recover. Lots of colonists makes it fairly easy. Corvus can make a weak navy powerful with infantry cards in reserve. Equally the ship building strategy can re-inflate Rome's navy with alarming speed.

Essentially, it seems much easier for Rome to recover from naval disasters than Carthage. If Carthage gets the sharp end of the dice or the cards, it can ensure it'll stay inferior to Rome for the rest of the game (bar storms). And Carthage has a really hard time without a navy, because it leaves Rome free to blockade Corsica and chip away at Carthiginian holdings there.

This isn't a winning strategy, of course. I'm just worried that Carthage can play well and still take a dispiriting loss on a few unlucky dice, something that doesn't seem to hamper the Roman player. Thoughts?
 
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Mick Mickelsen
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Dallas
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I have only played a few games, and admittedly in one game I played Rome defeated Carthage at sea and ran away with game. However, I think my opponent should have gotten the colonist card and rebuild his money. Carthage should never have money problems and by keeping Rome in the naval arms race slows Rome down in its advance on Sicily.
 
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Judd Vance
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WICHITA
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Carthage has 2 colonist cards they can draft.

If Rome has legions in sea battles, they aren't in land battles.

You have got to learn how to take advantage of your strings strengths (darned voice recognition) and not worry about theirs.
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Geoff Conn
Canada
Victoria
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Don't risk the navy if you don't have to...wait for the storms at sea to do the dirty work for you.

And start pillaging asap.
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C Sandifer
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Lutherville
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Talonz wrote:
And start pillaging asap.


I kept forgetting that, if your pillaged opponent is out of cash, the pillaged money is taken from the bank. So pillaging is always a good idea.
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Kenneth Stein
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airjudden wrote:
Carthage has 2 colonist cards they can draft.

If Rome has legions in sea battles, they aren't in land battles.

You have got to learn how to take advantage of your strings strengths (darned voice recognition) and not worry about theirs.


Rome starts with 4 colonists, takes the one in the neutral empire to make 5 as their first action in the game, and should have #6 for Syracuse in short order.
Then Carthage starts with 2, drafts its' own and adds a 4th for Agrigentum.

That's not "destiny" in the game, but Carthage has a 6-4 disadvantage early on both in developing and in ship building. Just sayin'.
 
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