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Machi Koro: Deluxe Edition» Forums » Variants

Subject: Game grinds to a halt with all expansions included rss

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Peter Drake
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We've often found that, with all the expansion cards included, the game has a long, slow opening where nobody can afford anything.

Does anyone have a method they use to avoid this (preferably with as little additional setup as possible)?
 
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Stephen Eckman
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Machi Koro: Bright Lights, Big City has the cards divided into 3 different decks and so you always have 3 rows:
5 cards available that are <=6
5 that are >=7
2 purple cards
(I think I have that right, you should check the game out).

That first row should ensure that affordable things are out there.

See here:
6 
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Paul M
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With both expansions, I prefer a 6 low, 6 high, purple equal to the number of players. But the game works great with either of these two setups.
 
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Matthew Soto
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ipgyst wrote:
With both expansions, I prefer a 6 low, 6 high, purple equal to the number of players. But the game works great with either of these two setups.


Unless if you have a warped card edition and you want to fix the warping by sleeving cards. If you do sleeve the cards, the single deck can get so hefty that the cards become very succeptible to table bumps or deck bumps while drawing. Also, I noticed that as lauded Harbor is, it actually unbalances the big deck in favor of the nonpurple 7+ cards. Here's the card break down:

Base:
<7: 6 (3 Blue, 2 Green, 1 Red)
7+: 6 (2 Blue, 3 Green, 1 Red)
Major: 3 (All <7)

Harbor:
<7: 3 (1 of each color)
7+: 5 [2 more than<7] (2 Blue, 1 Green, 2 Red)
Major: 2 (All 7+)

Millionaire's Row:
<7: 5 (1 Blue, 3 Green, 1 Red)
7+: 5 (1 Blue, 3 Green, 1 Red) [same breakdown as blue]
Major: 3 (All 7+)

Promos
<7: None released
7+: 1 Blue (Diamines)
Major: Convention Center/Game Shop (7+ [10])

Totals:
<7: 14 (5 Blue, 6 Green, 3 Red)
7+: 17 [Effectively 16 as Diamines is more of a replacer](5/6 Blue, 7 Green, 4 Red)
Major: 9 (3 <7 and 6 7+)

For fun, the breakdown for BLBC:
<7: 11 (4 Blue, 4 Green, 3 Red) [About equal, 1 green requires a diff building and another requires low landmarks built, 1 red requires a landmark]
7+: 11 (3 Blue, 5 Green, 3 Red) [Favors green cards, 4 of which are conditional, 2 blues require a landmark, 1 red requires some landmarks]
Major: 5 (2 <7 3 7+)

Just thought to mention something I noticed and all. Even with more focus on the higher numbers, with how conditional many cards (ON TOP of the roller needing the Train Station) are I can understand the hesitance to build them
 
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