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Subject: Village and village port, without village inn. Thoughts about luck? rss

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UA Darth
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Boca Raton
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Village Inn seems to add luck to a non luck game, in that some cards will benefit some peoples' strategies, and others will be left without similar cards. I enjoyed Village for its lack of luck. It doesn't seem like Village Port has any luck elements.

Did I miss anything? How does it play combined with the original, without the Inn?

Thanks!
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Rich Pelvin
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The treasure chests are random aren't they? So yes, there's a bit of luck. Travel is vastly improved though.

The base game isn't entirely without luck, there's the random draw of cubes from the bag, which can be very handy if they fall your way, and there's the meeple draws from the bag for mass.
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David Jones
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shadow9d9 wrote:
How does it play combined with the original, without the Inn?


Port plays fine without Inn. Its actually my preferred way of playing.
 
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Matthew Soto
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pelvo wrote:
The treasure chests are random aren't they? So yes, there's a bit of luck. Travel is vastly improved though.

The base game isn't entirely without luck, there's the random draw of cubes from the bag, which can be very handy if they fall your way, and there's the meeple draws from the bag for mass.


Also there's random captains to hire. Unlike the Inn the piles are sorted into cost. Also, the Life Goals mini expansion gives each player 2 random hidden goals.

Also, to support that the game has always had a bit of luck, there's also the customer tiles, which gets shuffled or thrown into a drawstring bag (if you want to and have a spare bag) and drawn at random. No argument intended, just supporting your arguments.

And to answer the OP's question, yes, Port plays just fine without Inn, as that's how I played my first game of Port. Though, we didn't play with the hidden goals cards activated.
 
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Mc Jarvis
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shadow9d9 wrote:
Village Inn seems to add luck to a non luck game...


Base village has a lot of luck: drawing from the cathedral bag, which marketplace tiles come out, and which action spaces get certain color cubes are all pretty important.

Thus, I think inn is a great expansion.
 
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Gláucio Reis
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lomdr wrote:
Also there's random captains to hire.

Captains are not random. You can choose any to hire.
 
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Rich Pelvin
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lomdr wrote:
pelvo wrote:
The treasure chests are random aren't they? So yes, there's a bit of luck. Travel is vastly improved though.

The base game isn't entirely without luck, there's the random draw of cubes from the bag, which can be very handy if they fall your way, and there's the meeple draws from the bag for mass.


Also there's random captains to hire. Unlike the Inn the piles are sorted into cost. Also, the Life Goals mini expansion gives each player 2 random hidden goals.

Also, to support that the game has always had a bit of luck, there's also the customer tiles, which gets shuffled or thrown into a drawstring bag (if you want to and have a spare bag) and drawn at random. No argument intended, just supporting your arguments.

And to answer the OP's question, yes, Port plays just fine without Inn, as that's how I played my first game of Port. Though, we didn't play with the hidden goals cards activated.


Good point on the market and the goals! Although, as GSReis said, I thought you could pick a captain.
 
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Matthew Soto
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pelvo wrote:
lomdr wrote:
pelvo wrote:
The treasure chests are random aren't they? So yes, there's a bit of luck. Travel is vastly improved though.

The base game isn't entirely without luck, there's the random draw of cubes from the bag, which can be very handy if they fall your way, and there's the meeple draws from the bag for mass.


Also there's random captains to hire. Unlike the Inn the piles are sorted into cost. Also, the Life Goals mini expansion gives each player 2 random hidden goals.

Also, to support that the game has always had a bit of luck, there's also the customer tiles, which gets shuffled or thrown into a drawstring bag (if you want to and have a spare bag) and drawn at random. No argument intended, just supporting your arguments.

And to answer the OP's question, yes, Port plays just fine without Inn, as that's how I played my first game of Port. Though, we didn't play with the hidden goals cards activated.


Good point on the market and the goals! Although, as GSReis said, I thought you could pick a captain.


Whoops, made an accidental variant misunderstanding the rules: we played captain cards shuffled, you buy the top card when hiring a captain ^^;. Granted, first time playing the expansion for both players (we were both familiar with Village)
 
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