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Subject: Merchants & Marauders: The Old World (A pipe dream) rss

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After recently receiving the Seas of Glory expansion, my group have been playing it constantly. This is a fantastic game, and the expansion only makes it more addictive.

I was thinking about where another expansion could take this game, not that it needs one, but pipe dreams are always nice to have. So I'm picturing a green coloured box (M&M is brown, SoG is blue-ish, so why not a green-ish box?). Inside there is a fold out map of a portion of old Europe, sea-zones and zone rules all specific for their areas. Also contained would be new packs of event cards, rumour cards, and missions all specific for the Old World. In addition there may missions, events, rumours referencing the Caribbean (To be mixed in should you decide to go completely mad and run the two maps together)...

Ideally The Old World could be played on it's own, to give you a different setting to the Caribbean. However I'm also picturing setting up the Caribbean map, and the Old World map next to each other. In between there would be a narrow (3 inch wide, 12 long) Atlantic insert of sorts, indicating a link from the Caribbean's St John, Bridgetown, and Trinidad sea-zones to... well a few other sea-zones in the Old World. To cross the Atlantic it would take a full turn. Perhaps there could be a small card deck that sits on this Atlantic insert (High Seas deck?), and if you make the crossing you draw a card to find out if any trials or tribulations happen during that journey.

It think at this stage, having reserved a large dining room table and kissed your loved ones goodbye for an eight hour (plus) Merchant-a-thon, it would be nice if there was a set of orange and gray ships for an additional couple of players (Hell, we can spend the increased downtime just admiring the majesty of everything combined).
Finally, throw in a couple more modular mechanics, another ship class, more Captains.
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Stephen Eckman
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and you could incorporate the Barbary pirates
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Loose Cannon
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Sounds Awesome!
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Christian Marcussen
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A behind the scenes note. When doing Seas of Glory I had a Europe module at one point. Not with an entirely new map, but more like the link you describe. Players could sail there to complete different (mainly trade) quests there. Selling 5 of the same good, selling 5 different goods, etc. I just never got it to work, but didnt spend a lot of time on it either. So it's not that it couldn't work, I just chose to focus on the Caribbean. arrrh


Valgar wrote:
After recently receiving the Seas of Glory expansion, my group have been playing it constantly. This is a fantastic game, and the expansion only makes it more addictive.

I was thinking about where another expansion could take this game, not that it needs one, but pipe dreams are always nice to have. So I'm picturing a green coloured box (M&M is brown, SoG is blue-ish, so why not a green-ish box?). Inside there is a fold out map of a portion of old Europe, sea-zones and zone rules all specific for their areas. Also contained would be new packs of event cards, rumour cards, and missions all specific for the Old World. In addition there may missions, events, rumours referencing the Caribbean (To be mixed in should you decide to go completely mad and run the two maps together)...

Ideally The Old World could be played on it's own, to give you a different setting to the Caribbean. However I'm also picturing setting up the Caribbean map, and the Old World map next to each other. In between there would be a narrow (3 inch wide, 12 long) Atlantic insert of sorts, indicating a link from the Caribbean's St John, Bridgetown, and Trinidad sea-zones to... well a few other sea-zones in the Old World. To cross the Atlantic it would take a full turn. Perhaps there could be a small card deck that sits on this Atlantic insert (High Seas deck?), and if you make the crossing you draw a card to find out if any trials or tribulations happen during that journey.

It think at this stage, having reserved a large dining room table and kissed your loved ones goodbye for an eight hour (plus) Merchant-a-thon, it would be nice if there was a set of orange and gray ships for an additional couple of players (Hell, we can spend the increased downtime just admiring the majesty of everything combined).
Finally, throw in a couple more modular mechanics, another ship class, more Captains.
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And we can only thank you for the Caribbean focus, because Seas of Glory is inspired.

So, Europe will always be the one that got away.

Unless... arrrh (My apologies, I have a strange way of spelling Instabuy)
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Frode Hanøy
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marqzen wrote:
A behind the scenes note. When doing Seas of Glory I had a Europe module at one point. Not with an entirely new map, but more like the link you describe. Players could sail there to complete different (mainly trade) quests there. Selling 5 of the same good, selling 5 different goods, etc. I just never got it to work, but didnt spend a lot of time on it either. So it's not that it couldn't work, I just chose to focus on the Caribbean. arrrh


Valgar wrote:
After recently receiving the Seas of Glory expansion, my group have been playing it constantly. This is a fantastic game, and the expansion only makes it more addictive.

I was thinking about where another expansion could take this game, not that it needs one, but pipe dreams are always nice to have. So I'm picturing a green coloured box (M&M is brown, SoG is blue-ish, so why not a green-ish box?). Inside there is a fold out map of a portion of old Europe, sea-zones and zone rules all specific for their areas. Also contained would be new packs of event cards, rumour cards, and missions all specific for the Old World. In addition there may missions, events, rumours referencing the Caribbean (To be mixed in should you decide to go completely mad and run the two maps together)...

Ideally The Old World could be played on it's own, to give you a different setting to the Caribbean. However I'm also picturing setting up the Caribbean map, and the Old World map next to each other. In between there would be a narrow (3 inch wide, 12 long) Atlantic insert of sorts, indicating a link from the Caribbean's St John, Bridgetown, and Trinidad sea-zones to... well a few other sea-zones in the Old World. To cross the Atlantic it would take a full turn. Perhaps there could be a small card deck that sits on this Atlantic insert (High Seas deck?), and if you make the crossing you draw a card to find out if any trials or tribulations happen during that journey.

It think at this stage, having reserved a large dining room table and kissed your loved ones goodbye for an eight hour (plus) Merchant-a-thon, it would be nice if there was a set of orange and gray ships for an additional couple of players (Hell, we can spend the increased downtime just admiring the majesty of everything combined).
Finally, throw in a couple more modular mechanics, another ship class, more Captains.


Feel free to add an expanded player board (Europe) for another expansion pack (Insta-buy.com)
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Chris
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marqzen wrote:
A behind the scenes note. When doing Seas of Glory I had a Europe module at one point. Not with an entirely new map, but more like the link you describe. Players could sail there to complete different (mainly trade) quests there. Selling 5 of the same good, selling 5 different goods, etc. I just never got it to work, but didnt spend a lot of time on it either. So it's not that it couldn't work, I just chose to focus on the Caribbean. arrrh


Can I pre-order an expansion for the map, now please

I'd love to see the map grow a bit, specially vertically! heh
Looking at a map now I can see the difficulties in that.
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Austin Johnston
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Add me to the list of instbuyers if this ever came about.

What would be fascinating would be if you could make a variant of M&M, focusing more on the constant warring between the European nations, and make an altogether separate game, but leave open the option of combining the boards. I'm not sure how it would work, since the focuses would be quite different (not much room for piracy with the world's navies all over the place), but if you could find a way I would 100% buy.
 
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