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Subject: I will be buying this game as soon as I can! rss

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Jonathan Osborne
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Allen
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I had the good fortune to play this game at BGG 2016.

In the game, there are five ship tiles to choose from (from a total of 10). The tile will give you ships to place on the board and a power. The better the power, the higher the number on the tile.

When a turn ends, players will have a new turn order based on the tiles you took and a number of face down tiles are turned face up to take the place of the selected tiles and the previously chosen tiles are shuffled in with the face down tiles.

When you place boats, you can either clear islands of the tokens that are there at the start... which allows you to buy heroes who give you some nifty powers during the game... or if you get the right colored boats around an island, you can build buildings (which score you points and maybe even some coins).

You can also buy one boat or sell one boat during your turn.

The game is a lot of fun and simply gorgeous to look at!

The money is already gone from my pocket! (Hard to wait until April!)


I won the game, but the final scores were 30, 29, 28 and 18.
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Bjorn Petit
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Sounds like some mechanics from Five Tribes have been used here... clearing islands, buying heroes/djinns,... not that this is a bad thing, because I love FT, just curious to learn more about the gameplay
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Jonathan Osborne
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Allen
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OK... let me try to give you a better idea.

The map starts with random colored icons put on the islands.
There are certain tiles that if they are on the map, they are immediately removed... meaning some islands start open.

Ships MUST start on one end of the board and you place them in spots around the islands as you place them. You must place all your ships in a continuing path build off previously placed ships or coming in from one of the entry spots.

If you connect a ship on to a group the first ship must match the ship you're building off of.

You are allowed to keep one (and only one) ship from the ships you have for a future turn. If you end up with more than one ship that you didn't place for one reason or another, all the other ships are destroyed and kept on your play-mat (and they will become negative victory points at the end).

When you place ships you have TWO options. You can either take the tokens off the islands you move around OR you can try to get colored ships around an island so you can build one of the available buildings.

If you have tokens, you can use them to buy heroes (and that's an option no matter if you took tokens or built in the earlier part of your turn).

There are three kinds of buildings you can build. I don't know their official names, but you've got these temple arches, palaces or shrines, and you have a supply of houses. Building your houses on hills or next to the other kinds of buildings gets you bonus victory points. Building houses next to more of YOUR houses gets you bonus money (and it combines... so building on a hill next to a special building and next to one of your houses will get you victory points and cash.)

When one player has put all of their houses on the board OR when one of the ship colors is empties OR if you run out of hero cards OR if you run out of building cards, the game ends.

Hope that helps clear up some things.
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vorname nachname
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UncleMilo wrote:
When a turn ends, players will have a new turn order based on the tiles you took and a number of face down tiles are turned face up to take the place of the selected tiles


Sounds like Kingdomino.
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Lawrence Wang
Australia
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See Days of Wonder
See Bruno Cathala

Yep, instant buy.
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Bjorn Petit
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Great! Thanks Jonathan
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Shoosh shoo
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Im anxiously waiting for this one.

When Days of Wonder put out Quadropolis i felt that the game didnt really deliver. It just wasnt exciting enough. It felt like multiplayer solotaire with very little interaction. This game feels nothing like Quadropolis i hope

That being said five tribes is currently among my top 3 favourite games, if not number one. Do you think that Yamatai will be a success? I wonder if it will dethrone Five Tribes. When i got Five Tribes i was pretty new to the hobby so i wasnt really familiar with who Bruno Cathala was. I just recognized the name. FT was the game that establisbed his reputation for me, so im thinking Yamatai will be an instant buy.
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Jonathan Osborne
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I think it'll be a success. It's fast, it's easy to learn and it's quite attractive.

It's different enough form Five Tribes that I don't see a competition between the two.
 
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William Aull
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shooshoo wrote:
Im anxiously waiting for this one.

When Days of Wonder put out Quadropolis i felt that the game didnt really deliver. It just wasnt exciting enough. It felt like multiplayer solotaire with very little interaction. This game feels nothing like Quadropolis i hope


I agree with your assessment of Quadropolis--was so excited for the game, but it really feels like multiplayer solitaire. You'd think you could use your moves to block others, but it requires so much time to inspect everyone's boards and look at your options, when you probably only have 1-2 options to choose from anyhow.

Our family enjoys it from time to time, but aside from the occasional 'aww I wanted that tile', there's too little interaction.
 
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Mike n Phyllis Snedeker
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I'd say I'm on the Bruno C. train right now. Histrio is a totally wonderful game along with Five Tribes in my top ten, I will be handing over my $$$ as soon as possible.

Mike S.
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Derek Bradley
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It's available for pre-order now on CSI
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Jessica
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Pandakai wrote:
It's available for pre-order now on CSI


I literally JUST came across this game, happened to see a teeny tiny little picture on the BGG main page of the box art. I usually skip right past the main page, but it caught my interest, and sounds and looks fantastic! I've never played any of the games people are comparing it too, though I've watched the Five Tribes tabletop episode....

Needless to say, I think I'm gonna be pre-ordering this, it looks super neat!
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wilky
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Hilden
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UncleMilo wrote:
I had the good fortune to play this game at BGG 2016.

In the game, there are five ship tiles to choose from (from a total of 10). The tile will give you ships to place on the board and a power. The better the power, the higher the number on the tile.

When a turn ends, players will have a new turn order based on the tiles you took and a number of face down tiles are turned face up to take the place of the selected tiles and the previously chosen tiles are shuffled in with the face down tiles.

When you place boats, you can either clear islands of the tokens that are there at the start... which allows you to buy heroes who give you some nifty powers during the game... or if you get the right colored boats around an island, you can build buildings (which score you points and maybe even some coins).

You can also buy one boat or sell one boat during your turn.

The game is a lot of fun and simply gorgeous to look at!

The money is already gone from my pocket! (Hard to wait until April!)


I won the game, but the final scores were 30, 29, 28 and 18.


Any thoughts on how the 2 player experience might be like from your play through?
 
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Jason Jones
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I'm interested in how people think 2-player will play as well.
 
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Ian N/A
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Thanks Jonathan. From your play was there a high amount of AP? Like, compared with 5 Tribes. Thanks. Ian
 
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Jonathan Osborne
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In my game, there wasn't much AP (though we were all learning the rules)

I can certainly see the potential for AP to come to play as you have to not only chose which tile you'll select for your turn, but you have to decide how to use the boats you gain... clear tokens from islands to get heroes or try to set up a build...

However, I think given the shifting nature of the game, you might only have one or two choices to even make... and some heroes will turn your play in a very specific direction.
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Jonathan Osborne
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I only got to play the demo the one time.

I imagine the two-player game would be interesting. The timing is based on the boats that you purchase... and so with two players, you'll get to do a lot more... and you could either build in your own part of the world or you could seize on moves made by the other player. I think it might be a more fiercely competitive game with two then a roll with the punches game you get with many players.

Again... only got to play it once, so I'm merely speculating.
 
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