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Arkham Horror: The Card Game» Forums » General

Subject: Session Report - Our first game and Wendy in Boss Mode rss

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Joel Tamburo
United States
Justice
Illinois
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Our first play was the first scenario using the Roland and Wendy decks as prescribed in the rules. And it was awesome!

This is a very well designed game. We had thematic cards (especially the weaknesses and specific items like Wendy's Amulet), lots of decisions to make and the play flowed very well.

Back to the game.

Roland did well but soon had a serious issue with Sanity, as he was down to one. Wendy was in better shape and had (key for us) banked a pretty large number of resources. We got set to advance to the final Act and....Wendy drew her Abandoned and Alone. Goodbye discard pile.

Determined to make it, we went to the final Act and there it was - the Ghoul Priest! Fortunately we had the presence of mind not to advance the Act (as far as we could tell you choose when to pay the clues and do it) until AFTER the Enemy phase.

And so it was on to the next move. Thankfully we both handled our Encounter cards. Per the rules the Ghoul Priest was at that point Active and Engaged with Roland. So, off we went.

Wendy went first. She had four actions due to her LaRue ally.

1) Engage the Ghoul Priest

2) Evade the Ghoul Priest

3) Sneak Attack it for 2 damage

4) Flee to the Parlor

Roland was likewise able to go to the Parlor as the Ghoul Priest was exhausted. We had Roland recruit Lita which eased a bit of the Sanity danger and boosted our fighting power.

The Ghoul Priest of course followed us into the Parlor. Next move.

Again we got lucky and handled the Encounters. Which brought it to the inevitable battle.

Wendy did her patented Engage, Evade, then attacked with Baseball Bat which with Hard Knocks in play and an Unexpected Courage succeeded, and finished with a successful Backstab! Because only one thing was an Attack and it did not Fail there was no Retaliate.

On his turn Roland shot the Priest with his .38 Special and that was that!

We loved the irony that 10 year old Wendy delivered no less than 9 damage on the Ghoul Priest. Granted this was luckish in that she had both Sneak Attack and Backstab in her hand along with Unexpected Couage.
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Sounds like fun!

Just a quick note: while you normally choose when to advance the act, and you normally do so during the Player Phase, Act 2 of "The Gathering" forces you to do so at the end of the round (everyone with clues have to all be in the Hallway, as well). As such, there's no way of moving on to Act 3 before the Enemy Phase in the appropriate round and meeting Mr. Ghoul Priest.

And assuming Wendy's Evade was successful once Round 2 began in the Parlor, the Priest would never retaliate, as only readied enemies retaliate. If they're exhausted, kick them while they're down!
 
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Joel Tamburo
United States
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Illinois
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Thanks David!

Sounds like we could have stalled it by staying in the cellar after we had the clues, so in the end it still would have played out pretty similar as Roland could have used First Aid before we went to the Hallway.

Wendy turning the Priest off we did get right - you have to watch the kid as she can be devastating in a fight with her sneaky cards and she is perfect for pulling the "engage-evade" trick to tag team monsters with another investigator.
 
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Immortal
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At the enemy phase, after roland went to parlor, does the priest only untap? Or untap and move? Or untap, then move, then attack?
 
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Thanee
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Joelist wrote:
We loved the irony that 10 year old Wendy delivered no less than 9 damage on the Ghoul Priest. Granted this was luckish in that she had both Sneak Attack and Backstab in her hand along with Unexpected Couage.




I played the scenario with Wendy and my co-investigator was using Roland. I was being elected the lead investigator, so the story was like this...

"You are currently in the study of your house."

Roland: "So, this is your house?"
Wendy: "Uhm... yeees?"
Roland: "Aren't you like a street orphan or something?"
Wendy: "Uhm... sooo?"

*strange noises from under the floor disrupt the little conversation*

Wendy is not exactly sure whether she should be glad for the distraction or worried about what it might be.

Roland: "Well, guess we better check out what made those noises!"

Bye
Thanee
 
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nightwishpower wrote:
At the enemy phase, after roland went to parlor, does the priest only untap? Or untap and move? Or untap, then move, then attack?


Just follow the general turn timeline, as modified by the Agenda, and everything will flow just fine.

1. Enemy Phase. At the end of this, the Ghoul Priest is exhausted in the Hallway, but the Agenda moves them to the Parlor anyway.
2. Upkeep Phase. All cards straighten, including the Ghoul Priest. The Ghoul Priest then engages Roland, as Roland is his Prey. Then make sure to put the bonus Doom on the Agenda for having a Ghoul in the Parlor.

At no point in there is an opportunity for the Ghoul Priest to attack.
 
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Cameron McKenzie
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It's pretty easy to come up with your own story that is consistent with everything we know so far.

Perhaps it's the house Wendy grew up in, and her mother's madness is related to dark things underneath the house. After the house became vacant, nobody would move in as all of the prospective buyers got a strange uneasy feeling when viewing the house.

Wendy finds something linking her mother to strange events recently and she returns to her previous home to look for more clues. Roland noticed Wendy poking around the crime scenes. Roland decides to follow Wendy since she is a person of interest, and ends up tracking her to her home when things start to become truly strange.

It just takes some creativity!

I guess it can be fun to imagine that Wendy is staying there illegally also
 
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