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Doomtown: Reloaded» Forums » General

Subject: Talk to me about jobs... rss

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Fruit Eating Bear
United Kingdom
Bristol
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My continuing battle to understand this game continues. We move on to jobs...

When are jobs preferable to just moving a dude over to the opponent you want to rub out? I understand that some jobs don't mark dudes at all, but places, but quite a few do. When do you use jobs in your games?
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Rodney Cockrell
United States
Corona
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I have jobs in my deck because
A) They fit into my draw structure and
B) If I win them, I get something like 4GR for "A Coach Comes to Town".
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Jevon Heath
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Pittsburgh
Pennsylvania
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Go on 'head get down with it.
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Jobs in general are mainly for forcing conflict. Thing is, a cautious opponent can almost always avoid a fight: stay unbooted, walk slowly, refuse callouts. But jobs like Kidnappin', Ambush, and Election Day Slaughter can take out a dude even if your opponent doesn't put up a fight.
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Robert Taylor-Smith
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Okotoks
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Jobs are one of the few ways to start a fight in a opponent's home. Assuming the opponent 'opposes' the job and forms a posse.

Jobs are started through the use of a card. Such a card has a effect if the job is 'successful'. This effect is usually quite beneficial to the job starter.

Starting a fight through the standard 'calling out' action requires a few preconditions which 'jobs' can sometimes avoid. Ie. The 'calling out' action requires a unbooted dude as well as the target dude, if unbooted, can simply 'chicken out' and boot home rather than fight.
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soulblight
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Ottawa
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If you're marking a dude, then you can mark them anywhere, including at their home.

That is, your opponent can have one of their dudes overextended and un-defended at one of their deeds and feel safe because you have nobody in town square to wander over and call them out. They won't see a job coming, because it is hidden. You have to have dudes in position to set-up a call out.
A call out takes work and set-up, and is easily visible. A job is hidden, and posses can come from the location of the leader, who could be at your home.

With Kidnappin or Ambush, if the mark refuses to defend the job, or is not defended, then they are discarded or aced, respectively.

Jobs also can give you control points, ghost rock, horses, card advantage, and other useful effects. Some force your opponent into awkward situations like Election Day Slaughter.

They give rewards that call-outs can not, and can be the focus or engine of your deck, or can be there to get you out of sticky situations or get your opponent into one.
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Fruit Eating Bear
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Excellent, thanks for the replies!
 
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So it goes.
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Shillington
Pennsylvania
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People are stupid; they can only rarely tell the difference between a lie and the truth, and yet they are confident they can, and so are all the easier to fool.
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In addition to the surprise factor and being able to force a fight even at your opponents home where their dudes are "safe" a job is also a way to move multiple dudes at once and so you can get the fight you are itching for before your opponent has the chance to equip spells/goods and/or use noon abilities to buff themselves before the fight.
 
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