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Subject: A New Way of Pricing Kickstarters. rss

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Anthony Howgego
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Just released our new game on Kickstarter! We’re currently selling at cost and hoping to drive cost down by getting loads of backers , producing loads of wallets, and driving the cost-per-unit down.

We're going to reinvest all the money we save that way back in the product. To give an example, those who back within the first 48 hours will get a promo foil (2 if we fund in 12, 3 if we get 1000 backers in 48 hours).

We're going to try and make our money selling to retail after the campaign, with a big list of backers to impress big clients, and a polished product.

Wish us luck! Any feedback appreciated.

Link to the campaign:

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Terry Kirk
United Kingdom
South Yorkshire
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Best of luck!
Lets hope nothing pops up unexpected.
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