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Star Wars: X-Wing Miniatures Game» Forums » General

Subject: Fly Backward! FFG Quadjumper Preview Article (finally) rss

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Ron D
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Next Wave 10 preview article is up here:
https://www.fantasyflightgames.com/en/news/2016/11/22/fly-ba...





















I think that's everything. I don't think we got the last two cards (the PS 5 pilot Sarco Plank, and the other crew card, rumored to be BoShek). If I missed something, let me know and I'll add it.

This preview took a long time to get here but I'm happy with it.
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Ron D
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This ship has some seriously goofy stuff. Three different reverse maneuvers, a Tractor Beam as an action (and no need to roll), and an extremely versatile way to regain spent cards. This is going to be a fun ship.

Off the top of my head, here are some silly things that you can get back with Scavenger Crane:
- Stealth Device
- Captured TIE (on a Rebel TIE with Sabine's Masterpiece)
- Any ordinance

Because the Scavenger Crane also works on Cannons and Turrets, it also makes me wonder if we'll see something discardable in one or both of those slots soon (or maybe this is just for Boba Fett proofing Dash).
 
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Richard Dickson
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Remember though that the crane only lets you retrieve things that were previously on your own ship, not the ship that was destroyed. And right now the only way to lose a modification is from Boba Fett crew. I see this being used more as an Extra Munitions for ships without a spare ordnance slot.
 
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Dave Rathbun
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I don't get the wording on the Scavenger Crane. When another ship is destroyed, you can recover a discarded item from your ship, not the ship that was destroyed? How does that make sense? Am I reading it wrong?
 
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Ron D
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DailyRich wrote:
Remember though that the crane only lets you retrieve things that were previously on your own ship, not the ship that was destroyed. And right now the only way to lose a modification is from Boba Fett crew. I see this being used more as an Extra Munitions for ships without a spare ordnance slot.


I'm well aware. I'm just picturing how funny it could be for Ahsoka to take back either the Captured TIE mod or a Stealth Device after losing it.
 
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Jonathan Maisonneuve
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drathbun wrote:
I don't get the wording on the Scavenger Crane. When another ship is destroyed, you can recover a discarded item from your ship, not the ship that was destroyed? How does that make sense? Am I reading it wrong?


You use the scrap you got with the crane to tinker a bomb or a missile

Make as much sense as Saboteur.

But it is just a game. The effect is cool, so I am fine with it.
 
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drathbun wrote:
I don't get the wording on the Scavenger Crane. When another ship is destroyed, you can recover a discarded item from your ship, not the ship that was destroyed? How does that make sense? Am I reading it wrong?


I look at like you've just scavenged something from the destroyed ship that fixes whatever it is you discarded. I know it's a stretch for munitions... but it's what I got!
 
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Also, how about Dengar using Scavenger Crane to keep Countermeasures around for the whole match...
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JH
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DailyRich wrote:
And right now the only way to lose a modification is from Boba Fett crew.

You discard Stealth Device when you get hit, and Countermeasures are single use.
 
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Richard Dickson
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Sarcasmorator wrote:
DailyRich wrote:
And right now the only way to lose a modification is from Boba Fett crew.

You discard Stealth Device when you get hit, and Countermeasures are single use.


Wow, completely spaced on both of those, ESPECIALLY after reading everyone freaking out about Dengar and Countermeasures on the FFG board.
 
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Dave Rathbun
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Wildhorn wrote:
drathbun wrote:
I don't get the wording on the Scavenger Crane. When another ship is destroyed, you can recover a discarded item from your ship, not the ship that was destroyed? How does that make sense? Am I reading it wrong?


You use the scrap you got with the crane to tinker a bomb or a missile

I like it! Works for me...
 
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Grant Whitesell

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Even if it only triggered *once* when Manaroo bites it if you're close, 2 points for basically an extra use of Countermeasures?

That's pretty good. But will it blend better than Glitterstim on him? I'm not sure it's worth the loss of G-stim - part of what makes Countermeasures good on him is when it's used in tandem on the initial engagement. I ran it on a Dash list for a while and it's okay by itself but not great.

I like the idea of COVERING THE MAP WITH DEBRIS TOKENS (so long as your rolling to keep the crane holds out and you have enough Z-95's with Dead Man Switch or whatever)
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Grant Whitesell

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Shadowport Hunter/Crane/Rigged Cargo Chute
Binayre x5

Theoretically possible to drop 5 additional debris tokens on the field, for those of you that bought five Shadow Caster expansions waiting for this moment.

EDIT: NOPE. This doesn't work. Cargo Chute is an illicit. WHY COULDN'T THEY LET ME HAVE THE DREAM?!?!?
 
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Jonathan Maisonneuve
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GrantZilla1979 wrote:
Shadowport Hunter/Crane/Rigged Cargo Chute
Binayre x5

Theoretically possible to drop 5 additional debris tokens on the field, for those of you that bought five Shadow Caster expansions waiting for this moment.

EDIT: NOPE. This doesn't work. Cargo Chute is an illicit. WHY COULDN'T THEY LET ME HAVE THE DREAM?!?!?


Btw, doesn't require a friendly ship to be destroyed. Any ship trigger it.
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