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Subject: Locked out of victory? (**SPOILERS**) rss

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Robert Crawford
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In Asylum, I'm wondering if it's possible to get "stuck" where it would be impossible to proceed.

The doctor's office becomes closed after a certain point, I think if you choose to follow the doctor to the secret passage. What if you did this without ever having looked at or taken notes on the photograph in his office, while on your third run? The photograph tells you the order of the 5 symbols that you need to place the keys in the right order.

Is there another separate hint about the order of the 5 keys? Would it be at all possible to solve the puzzle if you can't go back to the doctor's office, and you never looked at or remembered the order of the symbols? If it's the third run you'll never reset again, so no way to look at that picture ever again within the rules.
 
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Jacek Deimer
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There is a hint on painting in the first room,

There are also more subtle hints in various letters scattered around.

Also you can use trial and error method and after some time you will probably get the right order.
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Tor Sverre Lund
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It's not impossible without, but if you can't make it, you'll simply fail that run, and when you start over that location is again available. (there's no blue icon on that particular new map piece that closes the office yet leaves the secret passage open)
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Robert Crawford
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Forgot to mention that I was talking specifically about when you are on the third run, I'll update accordingly. In that case you can't ever reset again. And I don't think the first painting has any clues about the order of the keys, only clues to how to read them and how to calculate the number.

As for trial and error; there's 120 different possible orderings of the keys...
 
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Tor Sverre Lund
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... and only one that actually makes sense ;)
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Andreas Krüger
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We figured it out without remembering the photo. It seemed pretty clear with the directions on the painting ("start in SE then clockwise" or so). So, it is possible but includes some trial and error.
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Tomer Mlynarsky
Israel
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GendoIkari_82 wrote:

As for trial and error; there's 120 different possible orderings of the keys...


Not exactly. There are 2 things the riddle does:

1
Spoiler (click to reveal)
Tell you which number needs to be subtracted while the others are added. There are only 5 options here actually and you most likely already have some of the items of the potential combinations so that should be even easier



2
Spoiler (click to reveal)

Spell out the word that tells you to pick an item.
At first we didn't have all the pentagrams when we got to the locked door, so we didn't have all the clues but we figured out that pretty much the only way it will make sense is if the letters spell out what to do -

Which in this game basically only means 2 things - either an item card or a location card.

So all in all, you basically know it's a 50-50 to guess item deck or location deck.


In other words, there are pretty much only 10 possible answers and not 120 to look for.
 
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Robert Crawford
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GrandMasterFox wrote:
GendoIkari_82 wrote:

As for trial and error; there's 120 different possible orderings of the keys...


Not exactly. There are 2 things the riddle does:

1
Spoiler (click to reveal)
Tell you which number needs to be subtracted while the others are added. There are only 5 options here actually and you most likely already have some of the items of the potential combinations so that should be even easier



2
Spoiler (click to reveal)

Spell out the word that tells you to pick an item.
At first we didn't have all the pentagrams when we got to the locked door, so we didn't have all the clues but we figured out that pretty much the only way it will make sense is if the letters spell out what to do -

Which in this game basically only means 2 things - either an item card or a location card.

So all in all, you basically know it's a 50-50 to guess item deck or location deck.


In other words, there are pretty much only 10 possible answers and not 120 to look for.


Hmm, that's a level of metagaming that neither of my groups would have been ok with. To me, the object was to figure out what the riddle says; it seems a bit of a cheat to just assume "well it must be telling us to look at an item, because there's no other way that the game could reward us for solving this". But even with that assumption, I would feel like it was cheating if you looked at an item before you've found/read a specific instruction to do so.
 
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