Joseph Del Rosario
I love Welcome to the Dungeon and I love another video game called Darkest Dungeon. Both have similar themes, and Darkest Dungeon has a lot of characters, items and monsters that could fit WttD.
However, I am in no way artistically talented. But I do love this idea, so I just wanted to share it.
All the equipment tiles are replaced with character-specific trinkets from Darkest Dungeon, as well as the names of the armor/weapons used by each hero.
Crusader – HP 3
Commander’s Orders – Defeat one monster that you choose before entering the dungeon.
Holy Orders – Defeat the Heart of Darkness.
Zealous Conviction – HP +5
Knight’s Crest – HP +3
The Long Crusade – Defeat monsters with even-numbered strength.
Paralyzer’s Crest – Defeat monsters with strength 3 or less.
Grave Robber – HP 3
The Razor’s Edge – Defeat monsters with strength 2 or less. Add their total strength to your HP.
Blighting Satchel – Defeat one monster that you choose before entering the dungeon.
Shadowlace – HP +5
Quickening Satchel – HP +3
Raider’s Talisman – Defeat monsters with strength 6 or more.
Lucky Talisman – When you die, come back to life with your hero’s HP (once per dungeon)
Hellion – HP 4
Heaven’s Hairpin – When you die, come back to life with your hero’s HP (once per dungeon)
Wolf’s Pelt – HP +4
Hell’s Hairpin – Defeat one monster after you draw it (once per dungeon).
Bleeding Pendant – HP +3
The Wolf’s Tooth – Defeat monsters with strength 5.
Double-Edged Pendant – Defeat monsters with strength 3 or less.
Plague Doctor – HP 2
Bloody Herb – HP +3
Poisoned Herb – Defeat monsters with even-numbered strength.
The Bubonic Herald – If all the monsters in the dungeon are different, you win the round.
Blasphemous Vial – Defeat a monster with strength 7 and the next monster.
The Malignant Mantle – HP +6
Witch’s Vial – Defeat one monster you draw, replacing it with the next monster from the deck (once per dungeon).
(The following heroes are for the standalone expansion, Welcome Back to the Dungeon)
Vestal – HP 2
Profane Scroll – Before entering the dungeon, another player chooses a monster with strength 5, 6, or 7 which you then defeat.
Sacred Scroll – Defeat the Heart of Darkness and the next monster.
The Blessed Bulwark – HP +5
Virtuous Chalice – HP +3
Tome of Healing – Reduce all damage by 2.
The Hand of Light – Defeat the second monster of each kind.
Jester – HP 3
Lucky Dice – Defeat an even-strength monster. If the next monster is even, repeat the process.
Slash and Solo – If your HP is less than 5, odd-strength monsters deal 1 damage and even-strength monsters deal 2.
The Cruelest Crown – HP 5+
Bright Tambourine – HP +2
Dark Tambourine – Defeat monsters with strength 1. For each defeated this way, reduce all damage by 1.
Critical Dice – Defeat one odd-strength monster
Highwayman – HP 3
Gunslinger’s Buckle – HP +3
The Uncatchable – HP +5
Flashfire Gunpowder – Defeat monsters with strength 4.
Dodgy Sheath – Defeat one monster, then discard a different equipment tile.
Sharpening Sheath – Defeat monsters with strength 7 or greater.
Thunder and Lightning – If your HP is less than 5, defeat monsters with strength 1, 3, and 5.
Occultist – HP 2
Demon’s Cauldron – Defeat monsters with strength 4. Add their strength to your HP.
The Mentor’s Skull – Defeat monsters with strength 1 and 3.
Evasion Incense – HP +3
Sacrificial Cauldron – Defeat one monster. Add their total strength to your HP.
Cursed Incense – When you die, come back to life with 1 HP if your HP was 2 or greater.
Dark Inquisition – HP +6
(The second monster in each set is for the standalone expansion, Welcome Back to the Dungeon)
1: Maggot (x2) / Webber (x2)
2: Bone Rabble (x2) / Rabid Gnasher (x2)
3: Brigand Fusilier (x2) / Cultist Brawler (x2)
4: Swine Chopper (x2) / Pelagic Guardian (x2)
5: Brigand Vvulf (x2) / Unclean Giant (x2)
6: Witch (x1) / Drowned Crew (x1)
7: Prophet (x1) / Swine Prince (x1)
9: Heart of Darkness (x2)
(The following monsters are for the standalone expansion, Welcome Back to the Dungeon.)
Wilbur (x1) – Strength is 0.
Ectoplasm (x1) – Forces player to get rid of 1 equipment.
Madman (x1) – The following monster is automatically killed.
Necromancer (x1) – Strength is equal to the monster’s position in the dungeon.
The Collector (x1) – Strength is equal to the number of equipment the hero has.
Shambler (x1) – Strength is 4 if the player has no coins. Strength is 8 if the player has a coin.
Gold - Success Cards
Anyways, that's my idea. If anyone wants to attempt it, the Darkest Dungeon Wiki has many resources and pictures of the heroes, equipment and monsters. Who knows? Maybe someday in the future, when I have the time and money, I'll make it myself.