The Die Is Podcast is a weekly discussion about games of all kinds: video games, board games, and roleplaying games... pretty much anything you can play while sitting down.
In this episode, Chris grumbles about the general lack of mechanical variety in RPGs, especially with regards to the resolution of skills and the possible outcomes of actions and scenes. Brandon listens pensively. Then we talk about our favorite RPGs that spice it up by offering a different/additional axis to "success/failure), be it cost, narration, additional benefits or drawbacks, or something else entirely.
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