Hope you enjoy this post. Plesae add comments to improve them. They're still on the sketch board
First roll 3 dice to see how many come to play ( 3-15)
Introduce that many villagers on the board. If you have colored bases add them so that each group of father, mother, son has the same to be a family group.
Each round throw the die. They move the folloing way. 1-forward, 2 left,3-backwards, 4- right, 5- stay, blank (still figuring this one out)
When in the same area as other figure they act in the following way:
Gods and Titans- if on the same area, use an AoW card to act as if one resistance level higher. If there are more than 1 villager you can use more AoW cards to behave as further levels highers. R¡They pray and strenghen you. So you'll probably have to slash the cult before getting to the God. If 3 are in the same area you can change them for an omphalos
Heroes- While on the same Are, use a AoW card to convert one villager into the stats of a lev 1 troop, for one round. They muster the mob
Monstrs- eat a villager and regain a health level
Troops- Troops can pick up villagers to go with them. When 2 villagers join you can change them into a lost member of the troop. They can also pick up villagers and leave them on another area when passing. Great to bring them to their god.
If 3 members of a family (same colored bases)rejoin in the same area they give a troop one of the Hera artifacts to use for the game.
Hope you enjoyed