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So long story short, I got Netrunner Core set several years ago, aiming to get into the game. I was then gifted Second Thoughts and Opening Moves, and... never really used the game since. I tried to build a few decks but found myself without much motivation to do so, nor the money or motivation to buy several extra sets and get things really rolling well. And now I've thought about it a little and decided, hey, it'd be great to have a few duel decks ready to go so I can still teach people to play and have fun with the cards.

But I'm still bad at deck building. So that's where this thread comes in. I have the following cards:

One Core set
Opening Moves
Second Thoughts

If I can only have one deck for runner and one for Corp, so be it. Ideally I'd like a decklist ready for each faction which are legal under the base rules (i.e. ignoring the influence reduction from the most wanted list), so after a few games with someone I can swap cards in and out and get a second game going. And as these are designed to be duel decks, they don't necessarily have to be the best possible decks from the cards available - rather I'd like them to have interesting interaction, and potential to play in slightly differing ways each game so that things are more interesting. And of course, not having one deck designed to counter the other (e.g. don't suggest an NBN tracing deck against a Rabbit Hole Kate).

So anyway, that's my situation. I'd really like you experienced guys and gals to suggest some decks for me to put together. Thanks in advance.

(n.b. I'd be willing to maybe buy ONE extra data pack, if it would make a big difference to creating interesting games)
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Tommy Roman
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There are some teaching decks that can be constructed out of the single core set, but I don't know if you would consider them of "dueling" quality. Unfortunately, your card pool is somewhat limited with only two DPs.

May I make a suggestion? Depending on how much you're willing to spend, you might consider waiting until the release of Terminal Directive which will not only expand you own card pool but offer a different two-player format with the narrative campaign.

Announcement here:

https://www.fantasyflightgames.com/en/news/2016/11/11/termin...
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Aaron E.
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No way to tell if these two decks would be super balanced without playing, but I have a good feeling about this crim vs hb matchup, decks made by the same person apparently.

https://netrunnerdb.com/en/decklist/35410/hb-etf-core-only

and

https://netrunnerdb.com/en/decklist/35409/criminal-gabriel-c...

Keep in mind these are both core set only, but really the only change I'd make given your two data packs are put Jackson Howard in the corp deck, maybe John Masonari in runner.

But anyway, what I like is that these decks seem to have some good potential for back and forth. If Gabe goes tag me he might regret it if corp scores Private security force, but he can still make that choice. HB has big ice to punish the runner, but Gabe has Forged Activation orders to catch the corp off guard, and sneakdoor to spread them thin.

Yeah I'd say give those a try.
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B C Z
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go to one of the deckbuilder sites and see if there are any which use only the card sets you own.

Bound to be some.
 
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byronczimmer wrote:
go to one of the deckbuilder sites and see if there are any which use only the card sets you own.

Bound to be some.


I have tried that. Almost all of the results are Core only, which isn't really what I'm looking for, since well not many people are making decks for Core + two specific data packs.
 
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Brendan Riley
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Hrm. I think I would start with those core decks and then look at the cards in your data packs and see how you can augment the core decks a bit using those cards.

For instance, I see that Opening Moves has Jackson Howard, which is a must for corp decks. John Massanori, False Echo, and Cyberdex Trial are all good cards to think about using too.

PrePaid Voicepad, San San Grid, and Restructure are all cards from Second Thoughts that saw a lot of play too.

Good luck! I might take a stab at it, but I'm not actually very good at Netrunner, and most of my decks are a hot mess.
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C&H Schmidt
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I second starting with some decks you find on Netrunnerdb, even if it's just core set cards, and then modifying them after you've played, using your two extra data packs.
(Good suggestions for cards to use above as well!)

There is also at least one new player guide on BGG that offers decklists for beginners that are meant to be played against each other, i.e. well-matched -- I don't have a link right now, but maybe you can google it?

We are ourselves not huge deck builders (mainly because we got lots of cards relatively quickly and then felt overwhelmed by the task of assembling them into decks that work well, being pretty new to the game at the time) and so we mostly use decks we found online that fit our card pool and look fun; and then we modify them after we've played.
Yes, I know, for many people that defeats the purpose of expandable card games, but for us, for Netrunner, it works well. We only play casually against each other, no tournaments.
BUT nonetheless Netrunner is our favourite game and we love it!

Edit: Found the link!
https://boardgamegeek.com/geeklist/156783/netrunner-teaching...
I think two of them are acutally the decks linked above, but if it is true, it confirms that they were made to be played against each other!
 
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Brendan Riley
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Gswp wrote:
Edit: Found the link!
https://boardgamegeek.com/geeklist/156783/netrunner-teaching...
I think two of them are acutally the decks linked above, but if it is true, it confirms that they were made to be played against each other!


In teaching a friend to play, I took those decks and tweaked them a bit if you want to check out alternate versions of CORE only starters.

https://netrunnerdb.com/en/deck/view/747119
https://netrunnerdb.com/en/deck/view/747123
https://netrunnerdb.com/en/deck/view/747148
https://netrunnerdb.com/en/deck/view/747173

You might want to sub in some of the cards I mentioned in my last reply.
 
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I've actually just finished making a deck for each faction - five completely of my own creation, and two based on the ones MrAaron linked. Most of the decks are probably not great, but I've got:

Motivation/Eureka combo + Big Rig Shaper
Virus obsessed Anarch
Fast(ish) advance NBN
Tag & Bag Weyland
Shell game based Jinteki

Plus a Criminal and HB which are largely the decks mentioned before.

I might give those links wombat just posted a look at some point, and maybe do something different, but I'm happy enough with what I've got.
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Brendan Riley
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You should post the decklists so that future players looking at this thread can benefit from your work!
 
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Not a bad idea, although of course there is the issue of 1: They need the same specific data packs I have, and 2: They're currently unplaytested and likely terrible, balanced only by the fact they're designed to face off against equally terrible decks .

Once I've played them a bit I'll post them. To be honest, all but the Criminal and HB decks (maybe Weyland as well) are kinda gimmicky - they go really heavily down the combo or theme route despite there not being enough support for it. So I dunno, I'll have too see if they're just unplayable, or if they're fun but weak.
 
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