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Subject: Feels like there is something missing rss

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Tahsin Shamma
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I know the strategy is supposed to be quick and fast and you're always looking to see which player is worth which points, but...

I can't put my finger on what I feel is absent. There's some layer of strategy that I'm looking for or an additional level of control that I'm seeking maybe.

Does anyone else have this feeling?
 
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vorname nachname
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Das ist ein ÜberBadge.
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I just played it at Essen. I have the same feeling. I think it is a cool theme and cool mechanics and I still want to buy it, but I have the concern that it is a little bit too flat. I have the feeling that it gets boring after a few games.
It's unique and I want to like it, but I'm unsure.
How many times did you play it?
 
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Tahsin Shamma
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I've played it twice.

Turns go by very fast assuming a player is not over analyzing. I love the consideration of tactics, however, I often felt that the best thing to do when you have a gun loaded is to find a way to shoot it. There seems to be very little incentive to wait for more than one turn in order to get better position or equipment. If there's a particular player who is the new target, there's little in the way of defense to avoid being shot.

Maybe I'm looking for defensive powerups besides Teleporter? When I play a FPS game such as Quake III (my favorite FPS of all time) there are map strategies to consider and taking the time to grab health or armor is necessary.

I guess that's the layer I'm looking for.



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Marcus
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veector wrote:
There seems to be very little incentive to wait for more than one turn in order to get better position or equipment.

This
The game is not strategic but is a tactical one.
And there's a race to get the first kill on all the boards. And if U have the T.H.O.R. it's easier
Try play the game without power cards or use them only as ammunition, this way is less chaotic and U can do a better plan.
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Vincent Bouatou
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I have played this twice and I tend to agree. I love teh game but I feel like having defensive options (maybe as weapons card, but armor cards ?) would be awesome. Maybe in an extension...
 
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Colin Hall-Williams
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I very much enjoy Adrenaline for what it is, but it gives me a similar feel to base-game Castle Panic: a solid design, but not quite enough to provide those memorable 'wow' moments.

Sticking with that comparison, I hope Adrenaline gets the equivalent of the Wizard's Tower expansion, which took Castle Panic from a nice game concept to a full-fledged experience.

Adrenaline is fast, fun, unusual, and crying out for the extra 'oomph' to make it excellent...if only I could work out what form the 'oomph' should take! I did think about what Unreal Tournament elements could be brought over, but most would be too chaotic, or slow the game down. Instead I thought about the Timesplitters series, and how it awarded silly titles based on how you play (Most Lethal, Lemming Award etc.) - perhaps having awards to achieve for extra points could be fun?

X damage dealt in a turn, hoarding ammo, using lots of different guns...There's scope there, I think.
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Kyle Martin
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veector wrote:
I've played it twice.

Turns go by very fast assuming a player is not over analyzing. I love the consideration of tactics, however, I often felt that the best thing to do when you have a gun loaded is to find a way to shoot it. There seems to be very little incentive to wait for more than one turn in order to get better position or equipment. If there's a particular player who is the new target, there's little in the way of defense to avoid being shot.

Maybe I'm looking for defensive powerups besides Teleporter? When I play a FPS game such as Quake III (my favorite FPS of all time) there are map strategies to consider and taking the time to grab health or armor is necessary.

I guess that's the layer I'm looking for.



This is not a First Person Shooter. This is a eurogame with a FPS theme. It's resource management and area control with pew pew sound effects.

I think that is the issue you are running into.
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Marcus
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mattersmasher wrote:
a solid design, but not quite enough to provide those memorable 'wow' moments.

agree

Some Random Dude wrote:

.. with pew pew sound effects.

laugh
 
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