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Subject: Enemy with one or two white squares rss

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Toco
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Thank you DjaliRiot and chadnorth !
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It might have been asked before, but I'm not sure about when to place an enemy reinforcement with one white square and when to place an enemy with two white squares?
 
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Jerry Tresman
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tocoking wrote:
It might have been asked before, but I'm not sure about when to place an enemy reinforcement with one white square and when to place an enemy with two white squares?


At the start of the game place all the standard enemies - those on the map + 7 0 enemy tokens and 3 Special (3 square enemies) in a bag or big Cup forming the enemy reserve.


In the enemy reinforcement phase, for each tile with an enemy truck and without a blocked entrance and a free circle , draw 1 (2 if an alarm and the truck on the orange side) token from the enemy reserve and place in any free circle repeat for all Trucks , if no available free circle , they are not placed.

Any 0 tokens are put aside and replaced by Special Enemies , which along with any killed enemies are put into the draw before the next reinforcement phase.

See Page 10 3. Enemy Phase
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Lars Deelmann
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tocoking wrote:
It might have been asked before, but I'm not sure about when to place an enemy reinforcement with one white square and when to place an enemy with two white squares?


During terrain set up you have to use enemies with two squares.
I think after set up it's your choice which enemy token side you use.
I place them randomly when i make the enemy reinforcement step.
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Toco
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Thank you DjaliRiot and chadnorth !
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"I think after set up it's your choice which enemy token side you use."

It's not in the rulebook. however, you're right about the initial setup of two-square enemies.

So when I draw (blind) an enemy from the bowl (or bag) I flip it like head-or-tails and how it lands, it is placed? Pure randomness? Could be 100% two-square enemies in a game...
 
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Brian Robson
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When we played a demo game at the UK Games Expo last year, we were told not to look at the tokens as they were drawn out of the bag and to place them whichever side up they were drawn.
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Thibaud de la Touanne
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I confirm that during enemy reinforcement step (not during a terrain set up) you randomly draw and place enemy units. Take a small pile of tokens in your hand (do not look at them) and place the tokens on the terrain.
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Phil McDonald
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I think an FAQ is needed.
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Thibaud de la Touanne
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philmcd wrote:
I think an FAQ is needed.


Yes, I am on it: http://v-commandos.com/pages/about-us
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Xavier Nostradunwhich
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ThibaudMTL wrote:
philmcd wrote:
I think an FAQ is needed.


Yes, I am on it: http://v-commandos.com/pages/about-us


It is now located at https://v-commandos.com/pages/faq
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Barry Miller
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I found this thread only as after reading the rulebook for the first time, the topic was my only question! Please forgive resurrecting an old conversation, but I have one comment - which concerns methodology - and would appreciate other people's thoughts.

So the official answer is that the face-up side of the Enemy Token as it's placed on the board is selected randomly. OK, got that, and this answers my question!

Except I wonder how people are doing this when drawing the tokens from a bag? Thibaud's method works great when picking the tokens up from a plate or off of the table. But when drawing an individual token out of a bag, one has to overcome their subconscious. Why? Because whether we realize it or not, our eyes will notice how the token is orientated in our fingers after being drawn and our brain will subconsciously begin to influence how we place the token on the table. I.e, a slight bend in the wrist one way or the other will result in the token being placed on one side or the other as determined by our subconscious. And this happens no matter how hard we try to be consciously neutral during the action.

So the only way I can think of to avoid being influenced by our subconscious is to make a commitment before drawing the token. I.e., simply establish a hard rule that says that when you grab a token from the bag, whichever side your thumb is touching will be the side that gets placed face-up. (Or face-down). But you have to be consistent with each draw. And of course, for this to work, you also have to have a consistent method of grabbing every token you draw, so that yur thumb is always (and blindly) touching one side or the other as you pull the token from the bag.

How do the rest of you do it? I fully realize that I've written much more about this subject than it deserves! But when I read Thibaud's response above, I wondered what method is best employed for when drawing from a bag. I'm satisfied with the method I came up with, and probably wouldn't have even mentioned it here, except I do wonder if there are other/better methods?

 
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Thibaud de la Touanne
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The "take a pile of tokens" method solves the issue and is faster than picking the tokens one by one.
Drawing one single enemy token is extremely rare in my opinion, I would not create a rule for rare case personally, but of course you are free to do it.
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Barry Miller
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Thibaud,

Thanks for the quick reply. I haven't had a chance to play the game yet, so am only going by my expectations after reading the rulebook (which is a great rulebook, BTW)! Yeah, I guess it would be rare to draw only one token. So I assume you're saying to simply reach into the bag and draw an entire stack, to use your method of picking from the top of the stack. That makes sense. I wish that occurred to me before I wrote my post above!

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